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Rampant/prototypes/utils/ProjectileUtils.lua

97 lines
4.5 KiB
Lua

-- Copyright (C) 2022 veden
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
local projectileUtils = {}
function projectileUtils.makeProjectile(attributes, attack)
local n = attributes.name .. "-projectile-rampant"
data:extend({{
type = "projectile",
name = n,
flags = {"not-on-map"},
collision_box = attributes.attackCollisionBox or {{-0.025, -0.025}, {0.025, 0.025}},
hit_collision_mask = attributes.attackCollisionMask or {"player-layer", "train-layer", RampantGlobalVariables.projectileCollisionLayer},
direction_only = attributes.attackDirectionOnly,
hit_at_collision_position = true,
piercing_damage = attributes.attackPiercingDamage or 0,
acceleration = attributes.attackAcceleration or 0.000001,
max_speed = math.min(math.max(attributes.scale*0.60, 0.4), 0.7),
force_condition = (settings.startup["rampant--disableCollidingProjectiles"].value and "not-same") or nil,
action = attack,
animation =
{
filename = "__base__/graphics/entity/acid-projectile/acid-projectile-head.png",
line_length = 5,
width = 22,
height = 84,
frame_count = 15,
shift = util.mul_shift(util.by_pixel(-2, 30), attributes.scale*1.2 or 1),
tint = attributes.tint2,
priority = "high",
scale = (attributes.scale*1.2 or 1),
animation_speed = 1,
hr_version =
{
filename = "__base__/graphics/entity/acid-projectile/hr-acid-projectile-head.png",
line_length = 5,
width = 42,
height = 164,
frame_count = 15,
shift = util.mul_shift(util.by_pixel(-2, 31), attributes.scale*1.2 or 1),
tint = attributes.tint2,
priority = "high",
scale = 0.5 * (attributes.scale*1.2 or 1),
animation_speed = 1,
}
},
shadow =
{
filename = "__base__/graphics/entity/acid-projectile/acid-projectile-shadow.png",
line_length = 15,
width = 22,
height = 84,
frame_count = 15,
priority = "high",
shift = util.mul_shift(util.by_pixel(-2, 30), attributes.scale*1.2 or 1),
draw_as_shadow = true,
scale = (attributes.scale*1.2 or 1),
animation_speed = 1,
hr_version =
{
filename = "__base__/graphics/entity/acid-projectile/hr-acid-projectile-shadow.png",
line_length = 15,
width = 42,
height = 164,
frame_count = 15,
shift = util.mul_shift(util.by_pixel(-2, 31), attributes.scale*1.2 or 1),
draw_as_shadow = true,
priority = "high",
scale = 0.5 * (attributes.scale*1.2 or 1),
animation_speed = 1,
}
},
-- rotatable = false,
oriented_particle = true,
shadow_scale_enabled = true,
}})
return n
end
return projectileUtils