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mirror of https://github.com/veden/Rampant.git synced 2025-01-07 23:01:39 +02:00
Rampant/prototypes/UnitClasses.lua

1635 lines
24 KiB
Lua
Executable File

-- imports
local acidBall = require("utils/AttackAcidBall")
local biterUtils = require("utils/BiterUtils")
local swarmUtils = require("SwarmUtils")
local colorUtils = require("utils/ColorUtils")
package.path = "../libs/?.lua;" .. package.path
local constants = require("Constants")
-- constants
local SUICIDE_BITER_NEST_TIERS = constants.SUICIDE_BITER_NEST_TIERS
local SUICIDE_BITER_NEST_VARIATIONS = constants.SUICIDE_BITER_NEST_VARIATIONS
local NEUTRAL_NEST_TIERS = constants.NEUTRAL_NEST_TIERS
local NEUTRAL_NEST_VARIATIONS = constants.NEUTRAL_NEST_VARIATIONS
local NEUTRAL_WORM_TIERS = constants.NEUTRAL_WORM_TIERS
local NEUTRAL_WORM_VARIATIONS = constants.NEUTRAL_WORM_VARIATIONS
-- imported functions
local makeColor = colorUtils.makeColor
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local createAcidBall = acidBall.createAcidBall
local createFireAttack = biterUtils.createFireAttack
local createSuicideAttack = biterUtils.createSuicideAttack
local createMeleeAttack = biterUtils.createMeleeAttack
-- module code
-- suicide
-- buildUnitSpawner(
-- {
-- unit = 10,
-- unitSpawner = 5,
-- probabilityTable = 5
-- },
-- {
-- unit = {
-- name = "suicide-biter",
-- attributes = {
-- health = 30,
-- movement = 0.21,
-- distancePerFrame = 0.1,
-- healing = 0.01,
-- explosion = "blood-explosion-small",
-- },
-- attack = {
-- area = 3.5,
-- damage = 20,
-- explosion = "explosion",
-- scorchmark = "small-scorchmark",
-- explosionCount = 2,
-- explosionDistance = 2,
-- },
-- resistances = {
-- explosion = {
-- decrease = 0,
-- percent = -50
-- },
-- laser = {
-- decrease = 1,
-- percent = 0
-- },
-- fire = {
-- decrease = 0,
-- percent = -60
-- }
-- },
-- type = "biter",
-- scale = 0.55,
-- tint1 = {r=0.6, g=0.0, b=0.70, a=0.8},
-- tint2 = {r=0.7, g=0.0, b=0.72, a=0.4}
-- },
-- unitSpawner = {
-- name = "suicide-biter-nest",
-- attributes = {
-- health = 30,
-- healing = 0.01,
-- unitsOwned = 7,
-- unitsToSpawn = 5,
-- spawingCooldownStart = 360,
-- spawingCooldownStop = 150,
-- },
-- resistances = {
-- explosion = {
-- decrease = 0,
-- percent = -50
-- },
-- laser = {
-- decrease = 1,
-- percent = 0
-- },
-- fire = {
-- decrease = 0,
-- percent = -60
-- }
-- },
-- scale = 0.95,
-- tint = {r=0.7, g=0.0, b=0.72, a=0.4}
-- }
-- },
-- {
-- unit = {
-- {
-- cost = 1,
-- bonus = {
-- {
-- type = "attribute",
-- name = "health",
-- adjustment = 50
-- }
-- }
-- }
-- },
-- unitSpawner = {
-- {
-- cost = 1,
-- bonus = {
-- {
-- type = "attribute",
-- name = "health",
-- adjustment = 50
-- }
-- }
-- }
-- },
-- probabilityTable = {
-- {
-- cost = 1,
-- index = 1,
-- adjustment = 1
-- },
-- {
-- cost = 1,
-- index = 2,
-- adjustment = 1
-- },
-- {
-- cost = 1,
-- index = 3,
-- adjustment = 1
-- },
-- {
-- cost = 1,
-- index = 4,
-- adjustment = 1
-- },
-- {
-- cost = 1,
-- index = 5,
-- adjustment = 1
-- },
-- {
-- cost = 1,
-- index = 6,
-- adjustment = 1.5
-- },
-- {
-- cost = 1,
-- index = 7,
-- adjustment = 2
-- },
-- {
-- cost = 1,
-- index = 8,
-- adjustment = 2
-- },
-- {
-- cost = 1,
-- index = 9,
-- adjustment = 1.5
-- },
-- {
-- cost = 1,
-- index = 10,
-- adjustment = 1
-- }
-- }
-- },
-- createSuicideAttack,
-- {
-- unit = 5,
-- unitSpawner = SUICIDE_BITER_NEST_VARIATIONS
-- },
-- {
-- unit = 10,
-- unitSpawner = SUICIDE_BITER_NEST_TIERS
-- }
-- )
-- neutral biters
buildUnitSpawner(
{
unit = {
name = "neutral-biter",
attributes = {
explosion = "blood-explosion-small"
},
attack = {},
resistances = {},
type = "biter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint1 = {r=0.56, g=0.46, b=0.42, a=0.65},
tint2 = {r=1, g=0.63, b=0, a=0.4}
},
unitSpawner = {
name = "neutral-biter-nest",
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=1.0, g=1.0, b=1.0, a=1.0}
}
},
{
unit = {
{
{
type = "attribute",
name = "health",
[1] = 15,
[2] = 75,
[3] = 150,
[4] = 250,
[5] = 400,
[6] = 750,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 10000
}
},
{
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 35,
[3] = 35,
[4] = 35,
[5] = 35,
[6] = 35,
[7] = 50,
[8] = 50,
[9] = 55,
[10] = 57
}
},
{
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1750,
[4] = 3500,
[5] = 5000,
[6] = 10000,
[7] = 20000,
[8] = 25000,
[9] = 30000,
[10] = 40000
}
},
{
{
type = "attack",
name = "damage",
[1] = 7,
[2] = 15,
[3] = 22.5,
[4] = 35,
[5] = 45,
[6] = 60,
[7] = 75,
[8] = 90,
[9] = 150,
[10] = 200
}
},
{
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
}
},
{
{
type = "attribute",
name = "movement",
[1] = 0.2,
[2] = 0.19,
[3] = 0.185,
[4] = 0.18,
[5] = 0.175,
[6] = 0.17,
[7] = 0.17,
[8] = 0.17,
[9] = 0.17,
[10] = 0.17
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.1,
[2] = 0.125,
[3] = 0.15,
[4] = 0.19,
[5] = 0.195,
[6] = 0.2,
[7] = 0.2,
[8] = 0.2,
[9] = 0.2,
[10] = 0.2
}
},
{
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 8,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 0,
[5] = 0,
[6] = 0,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
}
},
{
{
type = "attack",
name = "range",
[1] = 0.5,
[2] = 0.5,
[3] = 0.75,
[4] = 0.75,
[5] = 1.0,
[6] = 1.0,
[7] = 1.25,
[8] = 1.50,
[9] = 1.75,
[10] = 2.0
}
}
},
unitSpawner = {
{
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
}
},
{
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
}
},
{
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 360,
[2] = 360,
[3] = 355,
[4] = 355,
[5] = 350,
[6] = 350,
[7] = 345,
[8] = 345,
[9] = 340,
[10] = 340
}
},
{
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 150,
[2] = 150,
[3] = 145,
[4] = 145,
[5] = 140,
[6] = 140,
[7] = 135,
[8] = 135,
[9] = 130,
[10] = 130
}
},
{
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
}
},
{
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
}
},
{
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
},
{
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 60,
[2] = 60,
[3] = 62,
[4] = 62,
[5] = 63,
[6] = 63,
[7] = 64,
[8] = 64,
[9] = 65,
[10] = 65
}
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
createMeleeAttack,
{
unit = 10,
unitSpawner = NEUTRAL_NEST_VARIATIONS
},
{
unit = 10,
unitSpawner = NEUTRAL_NEST_TIERS
}
)
-- neutral spitters
buildUnitSpawner(
{
unit = {
name = "neutral-spitter",
attributes = {
explosion = "blood-explosion-small"
},
attack = {},
resistances = {},
type = "spitter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "acid-ball",
tint = {r=0.56, g=0.46, b=0.42, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5},
smTint = makeColor(0.3, 0.75, 0.3, 0.1)
},
unitSpawner = {
name = "neutral-spitter-nest",
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=0.99, g=0.09, b=0.09, a=1}
}
},
{
unit = {
{
{
type = "attribute",
name = "health",
[1] = 10,
[2] = 50,
[3] = 200,
[4] = 350,
[5] = 750,
[6] = 1000,
[7] = 1500,
[8] = 1500,
[9] = 2500,
[10] = 4500
}
},
{
{
type = "attack",
name = "cooldown",
[1] = 100,
[2] = 100,
[3] = 97,
[4] = 97,
[5] = 95,
[6] = 95,
[7] = 93,
[8] = 93,
[9] = 90,
[10] = 90
}
},
{
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1200,
[4] = 1750,
[5] = 2500,
[6] = 5000,
[7] = 10000,
[8] = 12500,
[9] = 15000,
[10] = 20000
}
},
{
{
type = "attack",
name = "damage",
[1] = 4,
[2] = 9,
[3] = 14,
[4] = 23,
[5] = 30,
[6] = 37,
[7] = 45,
[8] = 57,
[9] = 70,
[10] = 80
}
},
{
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
}
},
{
{
type = "attribute",
name = "movement",
[1] = 0.185,
[2] = 0.18,
[3] = 0.18,
[4] = 0.17,
[5] = 0.17,
[6] = 0.16,
[7] = 0.16,
[8] = 0.15,
[9] = 0.15,
[10] = 0.14
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.04,
[2] = 0.045,
[3] = 0.050,
[4] = 0.055,
[5] = 0.060,
[6] = 0.065,
[7] = 0.070,
[8] = 0.075,
[9] = 0.08,
[10] = 0.084
}
},
{
{
type = "resistance",
name = "explosion",
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
}
},
{
{
type = "attack",
name = "range",
[1] = 13,
[2] = 13,
[3] = 14,
[4] = 14,
[5] = 15,
[6] = 15,
[7] = 16,
[8] = 16,
[9] = 17,
[10] = 17
}
},
{
{
type = "attack",
name = "radius",
[1] = 1.2,
[2] = 1.3,
[3] = 1.4,
[4] = 1.5,
[5] = 1.6,
[6] = 1.7,
[7] = 1.8,
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
}
},
{
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
}
},
{
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
}
},
{
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
}
},
unitSpawner = {
{
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
}
},
{
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
}
},
{
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 360,
[2] = 360,
[3] = 355,
[4] = 355,
[5] = 350,
[6] = 350,
[7] = 345,
[8] = 345,
[9] = 340,
[10] = 340
}
},
{
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 150,
[2] = 150,
[3] = 145,
[4] = 145,
[5] = 140,
[6] = 140,
[7] = 135,
[8] = 135,
[9] = 130,
[10] = 130
}
},
{
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
}
},
{
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
}
},
{
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
},
{
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 60,
[2] = 60,
[3] = 62,
[4] = 62,
[5] = 63,
[6] = 63,
[7] = 64,
[8] = 64,
[9] = 65,
[10] = 65
}
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
function (attributes)
createAcidBall(attributes)
return createFireAttack(attributes, attributes.name .. "-stream-rampant")
end,
{
unit = 10,
unitSpawner = NEUTRAL_NEST_VARIATIONS
},
{
unit = 10,
unitSpawner = NEUTRAL_NEST_TIERS
}
)
-- neutral worms
buildWorm(
{
name = "neutral-worm",
attributes = {},
attack = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "worm-acid-ball",
tint = {r=0.56, g=0.46, b=0.42, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5},
smTint = makeColor(0.3, 0.75, 0.3, 0.1)
},
{
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 1500,
[9] = 2500,
[10] = 4500
}
},
{
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
}
},
{
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
}
},
{
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
}
},
{
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
}
},
{
{
type = "attribute",
name = "foldedSpeed",
[1] = 0.1,
[2] = 0.1,
[3] = 0.11,
[4] = 0.11,
[5] = 0.12,
[6] = 0.12,
[7] = 0.13,
[8] = 0.13,
[9] = 0.14,
[10] = 0.15
}
},
{
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
}
},
{
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
}
},
{
{
type = "attribute",
name = "endingAttackSpeed",
[1] = 0.3,
[2] = 0.3,
[3] = 0.3,
[4] = 0.31,
[5] = 0.31,
[6] = 0.32,
[7] = 0.32,
[8] = 0.33,
[9] = 0.33,
[10] = 0.
}
},
{
{
type = "attribute",
name = "attackSpeed",
[1] = 0.03,
[2] = 0.03,
[3] = 0.04,
[4] = 0.04,
[5] = 0.05,
[6] = 0.05,
[7] = 0.06,
[8] = 0.06,
[9] = 0.07,
[10] = 0.07
}
},
{
{
type = "attribute",
name = "preparedSpeed",
[1] = 0.185,
[2] = 0.18,
[3] = 0.18,
[4] = 0.17,
[5] = 0.17,
[6] = 0.16,
[7] = 0.16,
[8] = 0.15,
[9] = 0.15,
[10] = 0.14
}
},
{
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
}
},
{
{
type = "resistance",
name = "explosion",
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
}
},
{
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
}
},
{
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
}
},
{
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
}
},
{
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
}
},
{
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
}
},
function (attributes)
createAcidBall(attributes)
return createFireAttack(attributes, attributes.name .. "-stream-rampant")
end,
NEUTRAL_WORM_VARIATIONS,
NEUTRAL_WORM_TIERS
)
function generateLocal()
local names = {"Alpha", "Beta", "Gamma", "Delta", "Epsilon", "Zeta", "Eta", "Theta", "Iota", "Kappa", "Lambda", "Mu", "Nu", "Xi", "Omicron", "Pi", "Rho", "Sigma", "Tau", "Upsilon", "Phi", "Chi", "Psi", "Omega"}
local sizes = {"Larva", "Pupae", "Worker", "Grunt", "Soldier", "General", "Overlord", "Titan", "Leviathan", "Juggernaut"}
print("[entity-name]")
local name = names[1]
for t = 1, 10 do
local size = sizes[t]
for v = 1, 20 do
print("neutral-biter-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " biter: " .. size .. " class")
print("neutral-spitter-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " spitter: " .. size .. " class")
if (v <= 10) then
print("neutral-biter-nest-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " biter nest: " .. size .. " class")
print("neutral-spitter-nest-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " spitter nest: " .. size .. " class")
print("neutral-worm-v" .. v .. "-t" .. t .. "-rampant=" .. name .. " worm: " .. size .. " class")
end
end
end
end