mirror of
https://github.com/veden/Rampant.git
synced 2024-12-28 21:08:22 +02:00
168 lines
5.3 KiB
Lua
168 lines
5.3 KiB
Lua
local upgrade = {}
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-- imports
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local constants = require("libs/Constants")
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local mathUtils = require("libs/MathUtils")
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-- constants
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local INTERVAL_LOGIC = constants.INTERVAL_LOGIC
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local INTERVAL_PROCESS = constants.INTERVAL_PROCESS
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-- imported functions
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local roundToNearest = mathUtils.roundToNearest
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-- module code
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function upgrade.attempt(natives)
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local starting = global.version
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if (global.version == nil) then
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natives.squads = {}
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natives.scouts = {}
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natives.tunnels = {}
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natives.points = 0
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global.version = constants.VERSION_5
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end
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if (global.version < constants.VERSION_10) then
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for _,squad in pairs(natives.squads) do
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squad.frenzy = false
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squad.frenzyPosition = {x=0,y=0}
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squad.rabid = false
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end
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global.version = constants.VERSION_10
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end
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if (global.version < constants.VERSION_11) then
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natives.state = constants.AI_STATE_AGGRESSIVE
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natives.temperament = 0
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global.version = constants.VERSION_11
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end
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if (global.version < constants.VERSION_12) then
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for _,squad in pairs(natives.squads) do
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squad.status = constants.SQUAD_GUARDING
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squad.kamikaze = false
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end
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-- reset ai build points due to error in earning points
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natives.points = 0
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global.version = constants.VERSION_12
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end
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if (global.version < constants.VERSION_16) then
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natives.lastShakeMessage = 0
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--remove version 14 retreat limit, it has been made redundant
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natives.retreats = nil
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game.surfaces[1].print("Rampant - Version 0.14.13")
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global.version = constants.VERSION_16
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end
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if (global.version < constants.VERSION_18) then
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natives.safeEntities = {}
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natives.safeEntityName = {}
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game.surfaces[1].print("Rampant - Version 0.15.5")
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global.version = constants.VERSION_18
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end
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if (global.version < constants.VERSION_20) then
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natives.aiPointsScaler = settings.global["rampant-aiPointsScaler"].value
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natives.aiNocturnalMode = settings.global["rampant-permanentNocturnal"].value
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game.surfaces[1].print("Rampant - Version 0.15.8")
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global.version = constants.VERSION_20
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end
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if (global.version < constants.VERSION_22) then
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-- been made redundant
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natives.rallyCries = nil
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-- needs to be on inner logic tick loop interval
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natives.stateTick = roundToNearest(game.tick + INTERVAL_LOGIC, INTERVAL_LOGIC)
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natives.temperamentTick = roundToNearest(game.tick + INTERVAL_LOGIC, INTERVAL_LOGIC)
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--[[
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For making changes to maps that haven't had Rampant loaded and aren't starting from a brand new map
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Was causing desyncs when client connected before having the below settings saved into the map 0.15.15 factorio
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--]]
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game.map_settings.path_finder.short_request_ratio = constants.PATH_FINDER_SHORT_REQUEST_RATIO
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game.map_settings.path_finder.short_cache_size = constants.PATH_FINDER_SHORT_CACHE_SIZE
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game.map_settings.path_finder.long_cache_size = constants.PATH_FINDER_LONG_REQUEST_RATIO
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game.map_settings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS
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game.map_settings.unit_group.max_member_speedup_when_behind = constants.UNIT_GROUP_MAX_SPEED_UP
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game.map_settings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX_SLOWDOWN
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game.map_settings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR
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game.surfaces[1].print("Rampant - Version 0.15.10")
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global.version = constants.VERSION_22
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end
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if (global.version < constants.VERSION_23) then
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-- used to precompute some values per logic cycle
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natives.retreatThreshold = 0
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natives.maxSquads = 0
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natives.rallyThreshold = 0
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natives.formSquadThreshold = 0
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natives.attackWaveSize = 0
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natives.attackWaveDeviation = 0
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natives.attackWaveLowerBound = 0
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natives.attackWaveUpperBound = 0
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natives.unitRefundAmount = 0
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natives.attackWaveThreshold = 0
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game.map_settings.unit_group.member_disown_distance = constants.UNIT_GROUP_DISOWN_DISTANCE
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game.map_settings.unit_group.tick_tolerance_when_member_arrives = constants.UNIT_GROUP_TICK_TOLERANCE
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-- used for breaking up how many squads are processing per logic cycle
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natives.regroupIndex = 1
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-- RE-ENABLE WHEN COMPLETE
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natives.useCustomAI = constants.DEV_CUSTOM_AI
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-- natives.useCustomAI = settings.startup["rampant-useCustomAI"].value
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-- if natives.useCustomAI then
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-- game.forces.enemy.ai_controllable = false
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-- else
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-- game.forces.enemy.ai_controllable = true
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-- end
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natives.bases = {}
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natives.baseDistanceMin = 0
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natives.baseIndex = 1
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natives.randomGenerator = game.create_random_generator()
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game.surfaces[1].print("Rampant - Version 0.15.11")
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global.version = constants.VERSION_23
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end
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if (global.version < constants.VERSION_25) then
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game.map_settings.path_finder.min_steps_to_check_path_find_termination = constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH
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game.surfaces[1].print("Rampant - Version 0.15.15")
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global.version = constants.VERSION_25
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end
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if (global.version < constants.VERSION_26) then
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game.map_settings.max_failed_behavior_count = constants.MAX_FAILED_BEHAVIORS
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game.surfaces[1].print("Rampant - Version 0.15.16")
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global.version = constants.VERSION_26
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end
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return starting ~= global.version
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end
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function upgrade.compareTable(entities, option, new)
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local changed = false
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if (entities[option] ~= new) then
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entities[option] = new
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changed = true
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end
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return changed, new
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end
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return upgrade
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