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Rampant/prototypes/Inferno.lua
2018-02-11 19:21:28 -08:00

1162 lines
17 KiB
Lua
Executable File

-- imports
local attackFlame = require("utils/AttackFlame")
local biterUtils = require("utils/BiterUtils")
local swarmUtils = require("SwarmUtils")
package.path = "../libs/?.lua;" .. package.path
local constants = require("Constants")
local math3d = require("math3d")
-- constants
local INFERNO_UNIT_TIERS = constants.INFERNO_UNIT_TIERS
local INFERNO_UNIT_VARIATIONS = constants.INFERNO_UNIT_VARIATIONS
local INFERNO_NEST_TIERS = constants.INFERNO_NEST_TIERS
local INFERNO_NEST_VARIATIONS = constants.INFERNO_NEST_VARIATIONS
local INFERNO_WORM_TIERS = constants.INFERNO_WORM_TIERS
local INFERNO_WORM_VARIATIONS = constants.INFERNO_WORM_VARIATIONS
-- imported functions
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local createAttackFlame = attackFlame.createAttackFlame
local createRangedAttack = biterUtils.createRangedAttack
local softSmoke = "the-soft-smoke-rampant"
local smokeGlow = "the-glow-smoke-rampant"
local smokeWithoutGlow = "the-without-glow-smoke-rampant"
local smokeFuel = "the-adding-fuel-rampant"
local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
local biterLoot = makeUnitAlienLootTable("orange")
local spawnerLoot = makeSpawnerAlienLootTable("orange")
local wormLoot = makeWormAlienLootTable("orange")
-- inferno spitters
buildUnitSpawner(
{
unit = {
name = "inferno-spitter",
loot = biterLoot,
attributes = {
explosion = "blood-explosion-small"
},
attack = {
type = "stream",
damageType = "acid",
fireDamagePerTickType = "acid",
softSmokeName = softSmoke,
smokeWithGlowName = smokeGlow,
smokeWithoutGlowName = smokeWithoutGlow,
smokeAddingFuelName = smokeFuel,
stickerAnimation = {
filename = "__base__/graphics/entity/fire-flame/fire-flame-13.png",
line_length = 8,
width = 60,
height = 118,
frame_count = 25,
axially_symmetrical = false,
direction_count = 1,
blend_mode = "normal",
animation_speed = 1,
scale = 0.2,
tint = { r = 1, g = 1, b = 1, a = 0.35 },
shift = math3d.vector2.mul({-0.078125, -1.8125}, 0.1),
},
stickerDamagePerTickType = "acid"
},
resistances = {},
type = "spitter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "spitter-inferno",
tint = {r=0.65, g=0, b=0, a=1},
pTint = {r=1, g=1, b=1, a=0.5},
sTint = {r=1, g=1, b=1, a=0.5}
},
unitSpawner = {
name = "inferno-spitter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1.0,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=0.99, g=0.09, b=0.09, a=1}
}
},
{
unit = {
{
type = "attribute",
name = "health",
[1] = 10,
[2] = 50,
[3] = 200,
[4] = 350,
[5] = 750,
[6] = 1000,
[7] = 1500,
[8] = 2500,
[9] = 4500,
[10] = 7000
},
{
type = "attack",
name = "stickerDamagePerTick",
[1] = 1.6,
[2] = 1.6,
[3] = 1.8,
[4] = 1.8,
[5] = 2,
[6] = 2,
[7] = 2.5,
[8] = 2.5,
[9] = 3,
[10] = 3
},
{
type = "attack",
name = "particleTimeout",
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 5,
[6] = 5,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
{
type = "attack",
name = "fireSpreadRadius",
[1] = 0.75,
[2] = 0.75,
[3] = 0.77,
[4] = 0.77,
[5] = 0.79,
[6] = 0.79,
[7] = 0.83,
[8] = 0.83,
[9] = 0.85,
[10] = 0.85
},
{
type = "attack",
name = "damageMaxMultipler",
[1] = 6,
[2] = 6,
[3] = 7,
[4] = 7,
[5] = 8,
[6] = 8,
[7] = 9,
[8] = 9,
[9] = 10,
[10] = 10
},
{
type = "attack",
name = "damageMaxMultipler",
[1] = 6,
[2] = 6,
[3] = 7,
[4] = 7,
[5] = 8,
[6] = 8,
[7] = 9,
[8] = 9,
[9] = 10,
[10] = 10
},
{
type = "attack",
name = "stickerMovementModifier",
[1] = 1.1,
[2] = 1.1,
[3] = 1.1,
[4] = 1.1,
[5] = 1.1,
[6] = 1.1,
[7] = 1.1,
[8] = 1.1,
[9] = 1.1,
[10] = 1.1
},
{
type = "attack",
name = "fireSpreadCooldown",
[1] = 30,
[2] = 30,
[3] = 29,
[4] = 29,
[5] = 28,
[6] = 28,
[7] = 27,
[8] = 27,
[9] = 25,
[10] = 25
},
{
type = "attack",
name = "stickerDuration",
[1] = 1800,
[2] = 1800,
[3] = 1900,
[4] = 1900,
[5] = 2000,
[6] = 2000,
[7] = 2100,
[8] = 2100,
[9] = 2200,
[10] = 2200
},
{
type = "attack",
name = "cooldown",
[1] = 100,
[2] = 100,
[3] = 97,
[4] = 97,
[5] = 95,
[6] = 95,
[7] = 93,
[8] = 93,
[9] = 90,
[10] = 90
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1200,
[4] = 1750,
[5] = 2500,
[6] = 5000,
[7] = 10000,
[8] = 12500,
[9] = 15000,
[10] = 20000
},
{
type = "attack",
name = "damage",
[1] = 4,
[2] = 4,
[3] = 5,
[4] = 5,
[5] = 6,
[6] = 6,
[7] = 7,
[8] = 7,
[9] = 8,
[10] = 8
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.185,
[2] = 0.18,
[3] = 0.18,
[4] = 0.17,
[5] = 0.17,
[6] = 0.16,
[7] = 0.16,
[8] = 0.15,
[9] = 0.15,
[10] = 0.14
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.04,
[2] = 0.045,
[3] = 0.050,
[4] = 0.055,
[5] = 0.060,
[6] = 0.065,
[7] = 0.070,
[8] = 0.075,
[9] = 0.08,
[10] = 0.084
},
{
type = "resistance",
name = "explosion",
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 10,
[2] = 10,
[3] = 14,
[4] = 14,
[5] = 16,
[6] = 16,
[7] = 18,
[8] = 18,
[9] = 20,
[10] = 20
},
percent = {
[1] = 75,
[2] = 75,
[3] = 80,
[4] = 85,
[5] = 85,
[6] = 90,
[7] = 90,
[8] = 95,
[9] = 95,
[10] = 97
}
},
{
type = "attack",
name = "range",
[1] = 13,
[2] = 13,
[3] = 14,
[4] = 14,
[5] = 15,
[6] = 15,
[7] = 16,
[8] = 16,
[9] = 17,
[10] = 17
},
{
type = "attack",
name = "radius",
[1] = 1.2,
[2] = 1.3,
[3] = 1.4,
[4] = 1.5,
[5] = 1.6,
[6] = 1.7,
[7] = 1.8,
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 360,
[2] = 360,
[3] = 355,
[4] = 355,
[5] = 350,
[6] = 350,
[7] = 345,
[8] = 345,
[9] = 340,
[10] = 340
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 150,
[2] = 150,
[3] = 145,
[4] = 145,
[5] = 140,
[6] = 140,
[7] = 135,
[8] = 135,
[9] = 130,
[10] = 130
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0.08,
[2] = 0.16,
[3] = 0.24,
[4] = 0.35,
[5] = 0.40,
[6] = 0.45,
[7] = 0.55,
[8] = 0.65,
[9] = 0.75,
[10] = 0.9
},
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 10,
[2] = 10,
[3] = 14,
[4] = 14,
[5] = 16,
[6] = 16,
[7] = 18,
[8] = 18,
[9] = 20,
[10] = 20
},
percent = {
[1] = 75,
[2] = 75,
[3] = 80,
[4] = 85,
[5] = 85,
[6] = 90,
[7] = 90,
[8] = 95,
[9] = 95,
[10] = 97
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
function (attributes)
return createRangedAttack(attributes,
createAttackFlame(attributes),
spitterattackanimation(attributes.scale,
attributes.tint))
end,
{
unit = INFERNO_UNIT_VARIATIONS,
unitSpawner = INFERNO_NEST_VARIATIONS
},
{
unit = INFERNO_UNIT_TIERS,
unitSpawner = INFERNO_NEST_TIERS
}
)
-- inferno worms
buildWorm(
{
name = "inferno-worm",
loot = wormLoot,
attributes = {},
attack = {
type = "stream",
damageType = "acid",
fireDamagePerTickType = "acid",
softSmokeName = softSmoke,
smokeWithGlowName = smokeGlow,
smokeWithoutGlowName = smokeWithoutGlow,
smokeAddingFuelName = smokeFuel,
stickerAnimation = {
filename = "__base__/graphics/entity/fire-flame/fire-flame-13.png",
line_length = 8,
width = 60,
height = 118,
frame_count = 25,
axially_symmetrical = false,
direction_count = 1,
blend_mode = "normal",
animation_speed = 1,
scale = 0.2,
tint = { r = 1, g = 1, b = 1, a = 0.35 },
shift = math3d.vector2.mul({-0.078125, -1.8125}, 0.1),
},
stickerDamagePerTickType = "acid"
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "worm-inferno",
tint = {r=0.65, g=0, b=0, a=0.65},
pTint = {r=1, g=1, b=1, a=0.5},
sTint = {r=1, g=1, b=1, a=0.5}
},
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
type = "attack",
name = "stickerDamagePerTick",
[1] = 1.6,
[2] = 1.6,
[3] = 1.8,
[4] = 1.8,
[5] = 2,
[6] = 2,
[7] = 2.5,
[8] = 2.5,
[9] = 3,
[10] = 3
},
{
type = "attack",
name = "particleTimeout",
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 5,
[6] = 5,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
{
type = "attack",
name = "fireSpreadRadius",
[1] = 0.75,
[2] = 0.75,
[3] = 0.77,
[4] = 0.77,
[5] = 0.79,
[6] = 0.79,
[7] = 0.83,
[8] = 0.83,
[9] = 0.85,
[10] = 0.85
},
{
type = "attack",
name = "damageMaxMultipler",
[1] = 6,
[2] = 6,
[3] = 7,
[4] = 7,
[5] = 8,
[6] = 8,
[7] = 9,
[8] = 9,
[9] = 10,
[10] = 10
},
{
type = "attack",
name = "damageMaxMultipler",
[1] = 6,
[2] = 6,
[3] = 7,
[4] = 7,
[5] = 8,
[6] = 8,
[7] = 9,
[8] = 9,
[9] = 10,
[10] = 10
},
{
type = "attack",
name = "stickerMovementModifier",
[1] = 1.1,
[2] = 1.1,
[3] = 1.1,
[4] = 1.1,
[5] = 1.1,
[6] = 1.1,
[7] = 1.1,
[8] = 1.1,
[9] = 1.1,
[10] = 1.1
},
{
type = "attack",
name = "fireSpreadCooldown",
[1] = 30,
[2] = 30,
[3] = 29,
[4] = 29,
[5] = 28,
[6] = 28,
[7] = 27,
[8] = 27,
[9] = 25,
[10] = 25
},
{
type = "attack",
name = "stickerDuration",
[1] = 1800,
[2] = 1800,
[3] = 1900,
[4] = 1900,
[5] = 2000,
[6] = 2000,
[7] = 2100,
[8] = 2100,
[9] = 2200,
[10] = 2200
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 4,
[2] = 4,
[3] = 5,
[4] = 5,
[5] = 6,
[6] = 6,
[7] = 7,
[8] = 7,
[9] = 8,
[10] = 8
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 7,
[2] = 7,
[3] = 10,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
function (attributes)
return createRangedAttack(attributes,
createAttackFlame(attributes))
end,
INFERNO_WORM_VARIATIONS,
INFERNO_WORM_TIERS
)