1
0
mirror of https://github.com/veden/Rampant.git synced 2025-01-07 23:01:39 +02:00
Rampant/prototypes/Spawner.lua
2018-02-11 21:48:36 -08:00

1753 lines
26 KiB
Lua
Executable File

-- imports
local acidBall = require("utils/AttackBall")
local droneUtils = require("utils/DroneUtils")
local biterUtils = require("utils/BiterUtils")
local swarmUtils = require("SwarmUtils")
package.path = "../libs/?.lua;" .. package.path
local constants = require("Constants")
-- constants
local SPAWNER_UNIT_TIERS = constants.SPAWNER_UNIT_TIERS
local SPAWNER_UNIT_VARIATIONS = constants.SPAWNER_UNIT_VARIATIONS
local SPAWNER_NEST_TIERS = constants.SPAWNER_NEST_TIERS
local SPAWNER_NEST_VARIATIONS = constants.SPAWNER_NEST_VARIATIONS
local SPAWNER_WORM_TIERS = constants.SPAWNER_WORM_TIERS
local SPAWNER_WORM_VARIATIONS = constants.SPAWNER_WORM_VARIATIONS
-- imported functions
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local buildUnits = swarmUtils.buildUnits
local createAttackBall = acidBall.createAttackBall
local createMeleeAttack = biterUtils.createMeleeAttack
local createProjectileAttack = biterUtils.createProjectileAttack
local biterAttackSounds = biterUtils.biterAttackSounds
local softSmoke = "the-soft-smoke-rampant"
local createCapsuleProjectile = droneUtils.createCapsuleProjectile
local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
local biterLoot = makeUnitAlienLootTable("green")
local spawnerLoot = makeSpawnerAlienLootTable("green")
local wormLoot = makeWormAlienLootTable("green")
-- spawner
buildUnits(
{
name = "spawner-drone",
attributes = {
followsPlayer = false
},
attack = {
checkBuildability = true,
softSmokeName = softSmoke
},
death = function (attack, attributes)
return {
{
type = "cluster",
cluster_count = attack.clusters,
distance = attack.clusterDistance,
distance_deviation = 3,
action_delivery =
{
type = "projectile",
projectile = createCapsuleProjectile("spawner-drone-sub" .. attributes.tier,
attack,
"spawner-biter" .. attributes.tier .. "-rampant"),
direction_deviation = 0.6,
starting_speed = 0.25,
max_range = attack.range,
starting_speed_deviation = 0.3
}
}
}
end,
scales = {
[1] = 0.5,
[2] = 0.5,
[3] = 0.6,
[4] = 0.6,
[5] = 0.7,
[6] = 0.7,
[7] = 0.8,
[8] = 0.8,
[9] = 0.9,
[10] = 0.9
},
resistances = {},
type = "drone",
attackName = "spawner-drone",
tint = {r=1, g=0, b=1, a=1},
pTint = {r=1, g=0, b=1, a=1},
sTint = {r=1, g=0, b=1, a=1},
dTint = {r=1, g=0, b=1, a=1}
},
function (attack)
return {
type = "projectile",
ammo_category = "bullet",
cooldown = attack.cooldown or 20,
projectile_center = {0, 1},
projectile_creation_distance = 0.6,
range = attack.range or 15,
sound = biterAttackSounds(),
ammo_type =
{
category = "bullet",
action =
{
type = "direct",
action_delivery =
{
type = "instant",
damage = { damage = 0, damageType = "acid" }
}
}
}
}
end,
{
{
type = "attribute",
name = "health",
[1] = 100,
[2] = 100,
[3] = 110,
[4] = 110,
[5] = 120,
[6] = 120,
[7] = 130,
[8] = 130,
[9] = 140,
[10] = 140
},
{
type = "attack",
name = "startingSpeed",
[1] = 0.25,
[2] = 0.25,
[3] = 0.27,
[4] = 0.27,
[5] = 0.29,
[6] = 0.29,
[7] = 0.31,
[8] = 0.31,
[9] = 0.33,
[10] = 0.33
},
{
type = "attack",
name = "clusterDistance",
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 5,
[6] = 5,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
{
type = "attack",
name = "clusters",
min = 2,
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "attack",
name = "cooldown",
[1] = 100,
[2] = 100,
[3] = 97,
[4] = 97,
[5] = 95,
[6] = 95,
[7] = 93,
[8] = 93,
[9] = 90,
[10] = 90
},
{
type = "attribute",
name = "ttl",
[1] = 400,
[2] = 400,
[3] = 450,
[4] = 450,
[5] = 500,
[6] = 500,
[7] = 550,
[8] = 550,
[9] = 600,
[10] = 600
},
{
type = "attack",
name = "damage",
[1] = 2,
[2] = 4,
[3] = 7,
[4] = 13,
[5] = 15,
[6] = 18,
[7] = 22,
[8] = 28,
[9] = 35,
[10] = 40
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.00,
[2] = 0.00,
[3] = 0.00,
[4] = 0.00,
[5] = 0.00,
[6] = 0.00,
[7] = 0.00,
[8] = 0.00,
[9] = 0.00,
[10] = 0.00
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.013,
[2] = 0.013,
[3] = 0.014,
[4] = 0.014,
[5] = 0.015,
[6] = 0.015,
[7] = 0.016,
[8] = 0.016,
[9] = 0.017,
[10] = 0.017
},
{
type = "attack",
name = "rangeFromPlayer",
[1] = 10,
[2] = 10,
[3] = 11,
[4] = 11,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 14
},
{
type = "attack",
name = "range",
[1] = 10,
[2] = 10,
[3] = 11,
[4] = 11,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 14
},
{
type = "attack",
name = "radius",
[1] = 1.2,
[2] = 1.3,
[3] = 1.4,
[4] = 1.5,
[5] = 1.6,
[6] = 1.7,
[7] = 1.8,
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
SPAWNER_UNIT_VARIATIONS,
SPAWNER_UNIT_TIERS
)
buildUnits(
{
name = "spawner-worm-drone",
attributes = {
followsPlayer = false
},
attack = {
checkBuildability = true,
softSmokeName = softSmoke
},
death = function (attack, attributes)
return {
{
type = "cluster",
cluster_count = attack.clusters,
distance = attack.clusterDistance,
distance_deviation = 3,
action_delivery =
{
type = "projectile",
projectile = createCapsuleProjectile("spawner-drone-sub" .. attributes.tier,
attack,
"spawner-biter" .. attributes.tier .. "-rampant"),
direction_deviation = 0.6,
starting_speed = 0.25,
max_range = attack.range,
starting_speed_deviation = 0.3
}
}
}
end,
scales = {
[1] = 0.5,
[2] = 0.5,
[3] = 0.6,
[4] = 0.6,
[5] = 0.7,
[6] = 0.7,
[7] = 0.8,
[8] = 0.8,
[9] = 0.9,
[10] = 0.9
},
resistances = {},
type = "drone",
attackName = "spawner-drone",
tint = {r=1, g=0, b=1, a=1},
pTint = {r=1, g=0, b=1, a=1},
sTint = {r=1, g=0, b=1, a=1},
dTint = {r=1, g=0, b=1, a=1}
},
function (attack)
return {
type = "projectile",
ammo_category = "bullet",
cooldown = attack.cooldown or 20,
projectile_center = {0, 1},
projectile_creation_distance = 0.6,
range = attack.range or 15,
sound = biterAttackSounds(),
ammo_type =
{
category = "bullet",
action =
{
type = "direct",
action_delivery =
{
type = "instant",
damage = { damage = 0, damageType = "acid" }
}
}
}
}
end,
{
{
type = "attribute",
name = "health",
[1] = 100,
[2] = 100,
[3] = 110,
[4] = 110,
[5] = 120,
[6] = 120,
[7] = 130,
[8] = 130,
[9] = 140,
[10] = 140
},
{
type = "attack",
name = "startingSpeed",
[1] = 0.25,
[2] = 0.25,
[3] = 0.27,
[4] = 0.27,
[5] = 0.29,
[6] = 0.29,
[7] = 0.31,
[8] = 0.31,
[9] = 0.33,
[10] = 0.33
},
{
type = "attack",
name = "clusterDistance",
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 5,
[6] = 5,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
{
type = "attack",
name = "clusters",
min = 2,
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "attack",
name = "cooldown",
[1] = 100,
[2] = 100,
[3] = 97,
[4] = 97,
[5] = 95,
[6] = 95,
[7] = 93,
[8] = 93,
[9] = 90,
[10] = 90
},
{
type = "attribute",
name = "ttl",
[1] = 400,
[2] = 400,
[3] = 450,
[4] = 450,
[5] = 500,
[6] = 500,
[7] = 550,
[8] = 550,
[9] = 600,
[10] = 600
},
{
type = "attack",
name = "damage",
[1] = 2,
[2] = 4,
[3] = 7,
[4] = 13,
[5] = 15,
[6] = 18,
[7] = 22,
[8] = 28,
[9] = 35,
[10] = 40
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.0,
[2] = 0.0,
[3] = 0.0,
[4] = 0.0,
[5] = 0.0,
[6] = 0.0,
[7] = 0.0,
[8] = 0.0,
[9] = 0.0,
[10] = 0.0
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.013,
[2] = 0.013,
[3] = 0.014,
[4] = 0.014,
[5] = 0.015,
[6] = 0.015,
[7] = 0.016,
[8] = 0.016,
[9] = 0.017,
[10] = 0.017
},
{
type = "attack",
name = "rangeFromPlayer",
[1] = 10,
[2] = 10,
[3] = 11,
[4] = 11,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 14
},
{
type = "attack",
name = "range",
[1] = 10,
[2] = 10,
[3] = 11,
[4] = 11,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 14
},
{
type = "attack",
name = "radius",
[1] = 1.2,
[2] = 1.3,
[3] = 1.4,
[4] = 1.5,
[5] = 1.6,
[6] = 1.7,
[7] = 1.8,
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
SPAWNER_UNIT_VARIATIONS,
SPAWNER_UNIT_TIERS
)
-- spawner units
buildUnits(
{
name = "spawner-biter",
attributes = {
explosion = "blood-explosion-small"
},
attack = {
},
scales = {
[1] = 0.3,
[2] = 0.3,
[3] = 0.4,
[4] = 0.4,
[5] = 0.5,
[6] = 0.5,
[7] = 0.6,
[8] = 0.6,
[9] = 0.7,
[10] = 0.7
},
resistances = {},
type = "biter",
tint1 = {r=1, g=0, b=1, a=1},
tint2 = {r=1, g=0.63, b=0, a=0.4}
},
createMeleeAttack,
{
{
type = "attribute",
name = "health",
[1] = 15,
[2] = 30,
[3] = 45,
[4] = 60,
[5] = 75,
[6] = 90,
[7] = 110,
[8] = 145,
[9] = 165,
[10] = 180
},
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 35,
[3] = 35,
[4] = 35,
[5] = 35,
[6] = 35,
[7] = 50,
[8] = 50,
[9] = 55,
[10] = 57
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1750,
[4] = 3500,
[5] = 5000,
[6] = 10000,
[7] = 20000,
[8] = 25000,
[9] = 30000,
[10] = 40000
},
{
type = "attack",
name = "damage",
[1] = 7,
[2] = 15,
[3] = 22.5,
[4] = 35,
[5] = 45,
[6] = 60,
[7] = 75,
[8] = 90,
[9] = 150,
[10] = 200
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.2,
[2] = 0.19,
[3] = 0.185,
[4] = 0.18,
[5] = 0.175,
[6] = 0.17,
[7] = 0.17,
[8] = 0.17,
[9] = 0.17,
[10] = 0.17
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.1,
[2] = 0.125,
[3] = 0.15,
[4] = 0.19,
[5] = 0.195,
[6] = 0.2,
[7] = 0.2,
[8] = 0.2,
[9] = 0.2,
[10] = 0.2
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 8,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 0,
[5] = 0,
[6] = 0,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "attack",
name = "range",
[1] = 0.5,
[2] = 0.5,
[3] = 0.75,
[4] = 0.75,
[5] = 1.0,
[6] = 1.0,
[7] = 1.25,
[8] = 1.50,
[9] = 1.75,
[10] = 2.0
}
},
SPAWNER_UNIT_VARIATIONS,
SPAWNER_UNIT_TIERS
)
-- spawner spitters
buildUnitSpawner(
{
unit = {
name = "spawner-spitter",
loot = biterLoot,
attributes = {
explosion = "blood-explosion-small"
},
attack = {
type = "projectile",
softSmokeName = softSmoke,
triggerCreated = true,
directionOnly = true,
sourceEffect = function (attributes)
return
{
{
type = "damage",
affects_target = true,
damage = {amount = attributes.healthDamage or 5, type = attributes.damageType or "physical"}
}
}
end
},
resistances = {},
type = "spitter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "spawner-drone",
tint = {r=1, g=0, b=1, a=1},
pTint = {r=1, g=0, b=1, a=1},
sTint = {r=1, g=0, b=1, a=1}
},
unitSpawner = {
name = "spawner-spitter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1.0,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=1, g=0, b=1, a=1}
}
},
{
unit = {
{
type = "attribute",
name = "health",
[1] = 10,
[2] = 50,
[3] = 200,
[4] = 350,
[5] = 750,
[6] = 1000,
[7] = 1500,
[8] = 2500,
[9] = 4500,
[10] = 7000
},
{
type = "attack",
name = "cooldown",
[1] = 180,
[2] = 180,
[3] = 177,
[4] = 177,
[5] = 175,
[6] = 175,
[7] = 173,
[8] = 173,
[9] = 170,
[10] = 170
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 7,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1200,
[4] = 1750,
[5] = 2500,
[6] = 5000,
[7] = 10000,
[8] = 12500,
[9] = 15000,
[10] = 20000
},
{
type = "attack",
name = "damage",
[1] = 4,
[2] = 9,
[3] = 14,
[4] = 23,
[5] = 30,
[6] = 37,
[7] = 45,
[8] = 57,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.185,
[2] = 0.18,
[3] = 0.18,
[4] = 0.17,
[5] = 0.17,
[6] = 0.16,
[7] = 0.16,
[8] = 0.15,
[9] = 0.15,
[10] = 0.14
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.04,
[2] = 0.045,
[3] = 0.050,
[4] = 0.055,
[5] = 0.060,
[6] = 0.065,
[7] = 0.070,
[8] = 0.075,
[9] = 0.08,
[10] = 0.084
},
{
type = "resistance",
name = "explosion",
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "attack",
name = "range",
[1] = 13,
[2] = 13,
[3] = 14,
[4] = 14,
[5] = 15,
[6] = 15,
[7] = 16,
[8] = 16,
[9] = 17,
[10] = 17
},
{
type = "attack",
name = "radius",
[1] = 1.2,
[2] = 1.3,
[3] = 1.4,
[4] = 1.5,
[5] = 1.6,
[6] = 1.7,
[7] = 1.8,
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 360,
[2] = 360,
[3] = 355,
[4] = 355,
[5] = 350,
[6] = 350,
[7] = 345,
[8] = 345,
[9] = 340,
[10] = 340
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 150,
[2] = 150,
[3] = 145,
[4] = 145,
[5] = 140,
[6] = 140,
[7] = 135,
[8] = 135,
[9] = 130,
[10] = 130
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0.08,
[2] = 0.16,
[3] = 0.24,
[4] = 0.35,
[5] = 0.40,
[6] = 0.45,
[7] = 0.55,
[8] = 0.65,
[9] = 0.75,
[10] = 0.9
},
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 60,
[2] = 60,
[3] = 62,
[4] = 62,
[5] = 63,
[6] = 63,
[7] = 64,
[8] = 64,
[9] = 65,
[10] = 65
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
function (attack, attributes)
local divider
if attributes.health < 100 then
divider = 2
else
divider = 2.5
end
attack.healthDamage = attributes.health / divider
return createProjectileAttack(attack,
createCapsuleProjectile(attack.name,
attack,
attack.name .. "-drone-rampant"),
spitterattackanimation(attack.scale, attack.tint))
end,
{
unit = SPAWNER_UNIT_VARIATIONS,
unitSpawner = SPAWNER_NEST_VARIATIONS
},
{
unit = SPAWNER_UNIT_TIERS,
unitSpawner = SPAWNER_NEST_TIERS
}
)
-- spawner worms
buildWorm(
{
name = "spawner-worm",
loot = wormLoot,
attributes = {
},
attack = {
type = "projectile",
triggerCreated = true,
softSmokeName = softSmoke
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "spawner-worm-drone",
tint = {r=1, g=0, b=1, a=1},
pTint = {r=1, g=0, b=1, a=1},
sTint = {r=1, g=0, b=1, a=1}
},
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 70,
[2] = 70,
[3] = 72,
[4] = 72,
[5] = 73,
[6] = 73,
[7] = 74,
[8] = 74,
[9] = 75,
[10] = 75
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
function (attributes)
return createProjectileAttack(attributes,
createCapsuleProjectile(attributes.name,
attributes,
attributes.name .. "-drone-rampant"))
end,
SPAWNER_WORM_VARIATIONS,
SPAWNER_WORM_TIERS
)