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Rampant/libs/AIPredicates.lua
2022-03-19 16:29:12 -07:00

61 lines
2.3 KiB
Lua

-- Copyright (C) 2022 veden
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
if (aiPredicatesG) then
return aiPredicatesG
end
local aiPredicates = {}
-- imports
local constants = require("Constants")
-- constants
local BASE_AI_STATE_RAIDING = constants.BASE_AI_STATE_RAIDING
local BASE_AI_STATE_AGGRESSIVE = constants.BASE_AI_STATE_AGGRESSIVE
local BASE_AI_STATE_MIGRATING = constants.BASE_AI_STATE_MIGRATING
local BASE_AI_STATE_SIEGE = constants.BASE_AI_STATE_SIEGE
local BASE_AI_STATE_ONSLAUGHT = constants.BASE_AI_STATE_ONSLAUGHT
-- imported functions
-- module code
function aiPredicates.canAttack(map, base)
local surface = map.surface
local goodAI = (((base.stateAI == BASE_AI_STATE_AGGRESSIVE) and (base.sentAggressiveGroups < base.maxAggressiveGroups)) or
(base.stateAI == BASE_AI_STATE_RAIDING) or
(base.stateAI == BASE_AI_STATE_ONSLAUGHT) or
(map.universe.raidAIToggle and (base.stateAI == BASE_AI_STATE_SIEGE) and (base.sentSiegeGroups >= base.maxSiegeGroups)))
local notPeaceful = not surface.peaceful_mode
local nocturalMode = map.universe.aiNocturnalMode
local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65)
return goodAI and notPeaceful and noctural
end
function aiPredicates.canMigrate(map, base)
local surface = map.surface
local universe = map.universe
local nocturalMode = universe.aiNocturnalMode
local goodAI = (base.stateAI == BASE_AI_STATE_MIGRATING) or (base.stateAI == BASE_AI_STATE_SIEGE)
local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65)
return goodAI and universe.expansion and not surface.peaceful_mode and noctural
end
aiPredicatesG = aiPredicates
return aiPredicates