mirror of
https://github.com/veden/Rampant.git
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61 lines
2.3 KiB
Lua
61 lines
2.3 KiB
Lua
-- Copyright (C) 2022 veden
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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if (aiPredicatesG) then
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return aiPredicatesG
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end
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local aiPredicates = {}
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-- imports
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local constants = require("Constants")
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-- constants
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local BASE_AI_STATE_RAIDING = constants.BASE_AI_STATE_RAIDING
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local BASE_AI_STATE_AGGRESSIVE = constants.BASE_AI_STATE_AGGRESSIVE
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local BASE_AI_STATE_MIGRATING = constants.BASE_AI_STATE_MIGRATING
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local BASE_AI_STATE_SIEGE = constants.BASE_AI_STATE_SIEGE
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local BASE_AI_STATE_ONSLAUGHT = constants.BASE_AI_STATE_ONSLAUGHT
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-- imported functions
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-- module code
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function aiPredicates.canAttack(map, base)
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local surface = map.surface
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local goodAI = (((base.stateAI == BASE_AI_STATE_AGGRESSIVE) and (base.sentAggressiveGroups < base.maxAggressiveGroups)) or
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(base.stateAI == BASE_AI_STATE_RAIDING) or
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(base.stateAI == BASE_AI_STATE_ONSLAUGHT) or
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(map.universe.raidAIToggle and (base.stateAI == BASE_AI_STATE_SIEGE) and (base.sentSiegeGroups >= base.maxSiegeGroups)))
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local notPeaceful = not surface.peaceful_mode
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local nocturalMode = map.universe.aiNocturnalMode
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local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65)
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return goodAI and notPeaceful and noctural
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end
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function aiPredicates.canMigrate(map, base)
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local surface = map.surface
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local universe = map.universe
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local nocturalMode = universe.aiNocturnalMode
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local goodAI = (base.stateAI == BASE_AI_STATE_MIGRATING) or (base.stateAI == BASE_AI_STATE_SIEGE)
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local noctural = (not nocturalMode) or (nocturalMode and surface.darkness > 0.65)
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return goodAI and universe.expansion and not surface.peaceful_mode and noctural
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end
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aiPredicatesG = aiPredicates
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return aiPredicates
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