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Rampant/libs/ChunkProcessor.lua
2021-11-28 17:59:51 -08:00

231 lines
7.0 KiB
Lua

if (chunkProcessorG) then
return chunkProcessorG
end
local chunkProcessor = {}
-- imports
local chunkUtils = require("ChunkUtils")
local constants = require("Constants")
local baseUtils = require("BaseUtils")
local mapUtils = require("MapUtils")
-- constants
local CHUNK_SIZE = constants.CHUNK_SIZE
-- imported functions
local queueGeneratedChunk = mapUtils.queueGeneratedChunk
local getChunkByPosition = mapUtils.getChunkByPosition
local findNearbyBase = baseUtils.findNearbyBase
local createBase = baseUtils.createBase
local mapScanEnemyChunk = chunkUtils.mapScanEnemyChunk
local mapScanPlayerChunk = chunkUtils.mapScanPlayerChunk
local mapScanResourceChunk = chunkUtils.mapScanResourceChunk
local createChunk = chunkUtils.createChunk
local initialScan = chunkUtils.initialScan
local chunkPassScan = chunkUtils.chunkPassScan
local next = next
local table_size = table_size
local tRemove = table.remove
local tInsert = table.insert
local mCeil = math.ceil
-- module code
local function findInsertionPoint(processQueue, chunk)
local low = 1
local high = #processQueue
local pivot
while (low <= high) do
pivot = mCeil((low + high) * 0.5)
local pivotChunk = processQueue[pivot]
if (pivotChunk.dOrigin > chunk.dOrigin) then
high = pivot - 1
elseif (pivotChunk.dOrigin <= chunk.dOrigin) then
low = pivot + 1
end
end
return low
end
function chunkProcessor.processPendingChunks(map, tick, flush)
local processQueue = map.processQueue
local pendingChunks = map.pendingChunks
local area = map.universe.area
local topOffset = area[1]
local bottomOffset = area[2]
local event = map.chunkProcessorIterator
if not event then
event = next(pendingChunks, nil)
end
local endCount = 2
if flush then
endCount = table_size(pendingChunks)
end
for _=1,endCount do
if not event then
map.chunkProcessorIterator = nil
if (table_size(pendingChunks) == 0) then
-- this is needed as the next command remembers the max length a table has been
map.pendingChunks = {}
end
break
else
if (event.tick > tick) then
map.chunkProcessorIterator = event
return
end
local topLeft = event.area.left_top
local x = topLeft.x
local y = topLeft.y
topOffset[1] = x
topOffset[2] = y
bottomOffset[1] = x + CHUNK_SIZE
bottomOffset[2] = y + CHUNK_SIZE
if map[x] and map[x][y] then
local chunk = map[x][y]
mapScanPlayerChunk(chunk, map)
mapScanEnemyChunk(chunk, map)
mapScanResourceChunk(chunk, map)
else
if not map[x] then
map[x] = {}
end
local chunk = createChunk(x, y)
chunk = initialScan(chunk, map, tick)
if (chunk ~= -1) then
map[x][y] = chunk
tInsert(
processQueue,
findInsertionPoint(processQueue, chunk),
chunk
)
end
end
local newEvent = next(pendingChunks, event)
pendingChunks[event] = nil
event = newEvent
end
end
map.chunkProcessorIterator = event
end
function chunkProcessor.processPendingUpgrades(map, tick)
local pendingUpgrades = map.pendingUpgrades
local entity = map.pendingUpgradeIterator
local entityData
if not entity then
entity, entityData = next(pendingUpgrades, nil)
else
entityData = pendingUpgrades[entity]
end
if entity then
if entity.valid then
map.pendingUpgradeIterator = next(pendingUpgrades, entity)
pendingUpgrades[entity] = nil
local universe = map.universe
local query = universe.upgradeEntityQuery
query.position = entityData.position or entity.position
query.name = entityData.name
local surface = entity.surface
entity.destroy()
if remote.interfaces["kr-creep"] then
remote.call("kr-creep", "spawn_creep_at_position", surface, query.position)
end
local createdEntity = surface.create_entity(query)
if createdEntity and createdEntity.valid and entityData.register then
local chunk = getChunkByPosition(map, createdEntity.position)
if (chunk ~= -1) then
local base = findNearbyBase(map, chunk)
if not base then
base = createBase(map,
chunk,
tick)
end
if base then
chunkUtils.registerEnemyBaseStructure(map, createdEntity, base)
end
else
queueGeneratedChunk(
universe,
{
surface = createdEntity.surface,
area = {
left_top = {
x = createdEntity.position.x,
y = createdEntity.position.y
}
}
}
)
end
end
else
map.pendingUpgradeIterator = next(pendingUpgrades, entity)
pendingUpgrades[entity] = nil
end
end
end
function chunkProcessor.processScanChunks(map)
local area = map.universe.area
local topOffset = area[1]
local bottomOffset = area[2]
local removals = map.chunkRemovals
local chunkCount = 0
local chunkToPassScan = map.chunkToPassScan
for preScanChunk in pairs(chunkToPassScan) do
local x = preScanChunk.x
local y = preScanChunk.y
topOffset[1] = x
topOffset[2] = y
bottomOffset[1] = x + CHUNK_SIZE
bottomOffset[2] = y + CHUNK_SIZE
if (chunkPassScan(preScanChunk, map) == -1) then
map[x][y] = nil
chunkCount = chunkCount + 1
removals[chunkCount] = preScanChunk
end
chunkToPassScan[preScanChunk] = nil
end
if (chunkCount > 0) then
local processQueue = map.processQueue
for i=#processQueue,1,-1 do
for ri=chunkCount,1,-1 do
if (removals[ri] == processQueue[i]) then
tRemove(processQueue, i)
break
end
end
end
end
end
chunkProcessorG = chunkProcessor
return chunkProcessor