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mirror of https://github.com/veden/Rampant.git synced 2025-01-05 22:53:24 +02:00
Rampant/prototypes/Fast.lua
2018-02-06 00:01:20 -08:00

1365 lines
19 KiB
Lua
Executable File

-- imports
local acidBall = require("utils/AttackBall")
local biterUtils = require("utils/BiterUtils")
local swarmUtils = require("SwarmUtils")
package.path = "../libs/?.lua;" .. package.path
local constants = require("Constants")
-- constants
local FAST_UNIT_TIERS = constants.FAST_UNIT_TIERS
local FAST_UNIT_VARIATIONS = constants.FAST_UNIT_VARIATIONS
local FAST_NEST_TIERS = constants.FAST_NEST_TIERS
local FAST_NEST_VARIATIONS = constants.FAST_NEST_VARIATIONS
local FAST_WORM_TIERS = constants.FAST_WORM_TIERS
local FAST_WORM_VARIATIONS = constants.FAST_WORM_VARIATIONS
-- imported functions
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local createAttackBall = acidBall.createAttackBall
local createRangedAttack = biterUtils.createRangedAttack
local createMeleeAttack = biterUtils.createMeleeAttack
local softSmoke = "the-soft-smoke-rampant"
local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
local biterLoot = makeUnitAlienLootTable("purple")
local spawnerLoot = makeSpawnerAlienLootTable("purple")
local wormLoot = makeWormAlienLootTable("purple")
-- fast biters
buildUnitSpawner(
{
unit = {
name = "fast-biter",
attributes = {
explosion = "blood-explosion-small"
},
attack = {},
resistances = {},
loot = biterLoot,
type = "biter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint1 = {r=0.26, g=0.76, b=0.72, a=0.65},
tint2 = {r=1, g=0.63, b=0, a=0.4}
},
unitSpawner = {
name = "fast-biter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.5,
[3] = 0.5,
[4] = 0.5,
[5] = 0.5,
[6] = 0.5,
[7] = 0.5,
[8] = 0.5,
[9] = 0.5,
[10] = 0.5
},
tint = {r=0.26, g=0.76, b=0.72, a=0.65}
}
},
{
unit = {
{
type = "attribute",
name = "health",
[1] = 15,
[2] = 75,
[3] = 150,
[4] = 250,
[5] = 400,
[6] = 750,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 10000
},
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 36,
[3] = 38,
[4] = 38,
[5] = 40,
[6] = 42,
[7] = 42,
[8] = 43,
[9] = 43,
[10] = 45
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 2,
[6] = 5,
[7] = 8,
[8] = 8,
[9] = 10,
[10] = 10
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1750,
[4] = 3500,
[5] = 5000,
[6] = 10000,
[7] = 20000,
[8] = 25000,
[9] = 30000,
[10] = 40000
},
{
type = "attack",
name = "damage",
[1] = 7,
[2] = 15,
[3] = 22.5,
[4] = 35,
[5] = 45,
[6] = 60,
[7] = 75,
[8] = 90,
[9] = 150,
[10] = 200
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.22,
[2] = 0.22,
[3] = 0.23,
[4] = 0.23,
[5] = 0.23,
[6] = 0.23,
[7] = 0.24,
[8] = 0.24,
[9] = 0.24,
[10] = 0.25
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.12,
[2] = 0.145,
[3] = 0.17,
[4] = 0.21,
[5] = 0.215,
[6] = 0.22,
[7] = 0.22,
[8] = 0.24,
[9] = 0.24,
[10] = 0.26
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 8,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 0,
[5] = 0,
[6] = 0,
[7] = 10,
[8] = 12,
[9] = 14,
[10] = 15
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "attack",
name = "range",
[1] = 0.5,
[2] = 0.5,
[3] = 0.75,
[4] = 0.75,
[5] = 1.0,
[6] = 1.0,
[7] = 1.25,
[8] = 1.50,
[9] = 1.75,
[10] = 2.0
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 330,
[2] = 330,
[3] = 325,
[4] = 325,
[5] = 320,
[6] = 320,
[7] = 315,
[8] = 315,
[9] = 310,
[10] = 310
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 120,
[2] = 120,
[3] = 125,
[4] = 125,
[5] = 120,
[6] = 120,
[7] = 115,
[8] = 115,
[9] = 110,
[10] = 110
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.12,
[3] = 0.22,
[4] = 0.32,
[5] = 0.42,
[6] = 0.52,
[7] = 0.62,
[8] = 0.72,
[9] = 0.82,
[10] = 0.92
},
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 60,
[2] = 60,
[3] = 62,
[4] = 62,
[5] = 63,
[6] = 63,
[7] = 64,
[8] = 64,
[9] = 65,
[10] = 65
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
createMeleeAttack,
{
unit = FAST_UNIT_VARIATIONS,
unitSpawner = FAST_NEST_VARIATIONS
},
{
unit = FAST_UNIT_TIERS,
unitSpawner = FAST_NEST_TIERS
}
)
-- fast spitters
buildUnitSpawner(
{
unit = {
name = "fast-spitter",
loot = biterLoot,
attributes = {
explosion = "blood-explosion-small"
},
attack = {
type = "projectile",
softSmokeName = softSmoke
},
resistances = {},
type = "spitter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "fast-ball",
tint = {r=0.26, g=0.76, b=0.72, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5}
},
unitSpawner = {
name = "fast-spitter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.5,
[3] = 0.5,
[4] = 0.5,
[5] = 0.5,
[6] = 0.5,
[7] = 0.5,
[8] = 0.5,
[9] = 0.5,
[10] = 0.5
},
tint = {r=0.26, g=0.76, b=0.72, a=1}
}
},
{
unit = {
{
type = "attribute",
name = "health",
[1] = 10,
[2] = 50,
[3] = 200,
[4] = 350,
[5] = 750,
[6] = 1000,
[7] = 1500,
[8] = 2500,
[9] = 4500,
[10] = 7000
},
{
type = "attack",
name = "cooldown",
[1] = 80,
[2] = 80,
[3] = 77,
[4] = 77,
[5] = 75,
[6] = 75,
[7] = 73,
[8] = 73,
[9] = 70,
[10] = 70
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 2,
[6] = 5,
[7] = 8,
[8] = 8,
[9] = 10,
[10] = 10
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1200,
[4] = 1750,
[5] = 2500,
[6] = 5000,
[7] = 10000,
[8] = 12500,
[9] = 15000,
[10] = 20000
},
{
type = "attack",
name = "damage",
[1] = 4,
[2] = 9,
[3] = 14,
[4] = 23,
[5] = 30,
[6] = 37,
[7] = 45,
[8] = 57,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.205,
[2] = 0.20,
[3] = 0.20,
[4] = 0.21,
[5] = 0.21,
[6] = 0.22,
[7] = 0.22,
[8] = 0.23,
[9] = 0.23,
[10] = 0.24
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.06,
[2] = 0.065,
[3] = 0.070,
[4] = 0.075,
[5] = 0.080,
[6] = 0.085,
[7] = 0.090,
[8] = 0.095,
[9] = 0.10,
[10] = 0.104
},
{
type = "resistance",
name = "explosion",
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "attack",
name = "range",
[1] = 13,
[2] = 13,
[3] = 14,
[4] = 14,
[5] = 15,
[6] = 15,
[7] = 16,
[8] = 16,
[9] = 17,
[10] = 17
},
{
type = "attack",
name = "radius",
[1] = 1.2,
[2] = 1.3,
[3] = 1.4,
[4] = 1.5,
[5] = 1.6,
[6] = 1.7,
[7] = 1.8,
[8] = 1.9,
[9] = 2.0,
[10] = 2.5
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.7,
[2] = 0.7,
[3] = 0.8,
[4] = 0.8,
[5] = 0.9,
[6] = 0.9,
[7] = 0.10,
[8] = 0.10,
[9] = 1.1,
[10] = 1.1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 330,
[2] = 330,
[3] = 325,
[4] = 325,
[5] = 320,
[6] = 320,
[7] = 315,
[8] = 315,
[9] = 310,
[10] = 310
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 120,
[2] = 120,
[3] = 115,
[4] = 115,
[5] = 110,
[6] = 110,
[7] = 105,
[8] = 105,
[9] = 100,
[10] = 100
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0.08,
[2] = 0.16,
[3] = 0.24,
[4] = 0.35,
[5] = 0.40,
[6] = 0.45,
[7] = 0.55,
[8] = 0.65,
[9] = 0.75,
[10] = 0.9
},
{
type = "attribute",
name = "unitsOwned",
[1] = 7,
[2] = 7,
[3] = 8,
[4] = 8,
[5] = 9,
[6] = 9,
[7] = 10,
[8] = 10,
[9] = 11,
[10] = 11
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 6,
[4] = 6,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 9,
[10] = 9
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 60,
[2] = 60,
[3] = 62,
[4] = 62,
[5] = 63,
[6] = 63,
[7] = 64,
[8] = 64,
[9] = 65,
[10] = 65
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
function (attributes)
return createRangedAttack(attributes,
createAttackBall(attributes),
spitterattackanimation(attributes.scale,
attributes.tint))
end,
{
unit = FAST_UNIT_VARIATIONS,
unitSpawner = FAST_NEST_VARIATIONS
},
{
unit = FAST_UNIT_TIERS,
unitSpawner = FAST_NEST_TIERS
}
)
-- fast worms
buildWorm(
{
name = "fast-worm",
loot = wormLoot,
attributes = {},
attack = {
type = "projectile",
softSmokeName = softSmoke
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "worm-fast",
tint = {r=0.56, g=0.46, b=0.42, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5}
},
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.17,
[2] = 0.17,
[3] = 0.18,
[4] = 0.18,
[5] = 0.18,
[6] = 0.19,
[7] = 0.19,
[8] = 0.20,
[9] = 0.20,
[10] = 0.21
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.027,
[2] = 0.027,
[3] = 0.028,
[4] = 0.028,
[5] = 0.029,
[6] = 0.029,
[7] = 0.030,
[8] = 0.030,
[9] = 0.031,
[10] = 0.031
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
},
percent = {
[1] = 0,
[2] = 0,
[3] = 10,
[4] = 10,
[5] = 20,
[6] = 20,
[7] = 30,
[8] = 30,
[9] = 40,
[10] = 40
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
percent = {
[1] = 70,
[2] = 70,
[3] = 72,
[4] = 72,
[5] = 73,
[6] = 73,
[7] = 74,
[8] = 74,
[9] = 75,
[10] = 75
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.8,
[2] = 0.8,
[3] = 0.9,
[4] = 0.9,
[5] = 1,
[6] = 1,
[7] = 1.1,
[8] = 1.1,
[9] = 1.2,
[10] = 1.2
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
function (attributes)
return createRangedAttack(attributes,
createAttackBall(attributes))
end,
FAST_WORM_VARIATIONS,
FAST_WORM_TIERS
)