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Rampant/prototypes/Poison.lua
2019-03-11 23:03:26 -07:00

683 lines
20 KiB
Lua
Executable File

-- imports
local physicalBall = require("utils/AttackBall")
local biterUtils = require("utils/BiterUtils")
local smokeUtils = require("utils/SmokeUtils")
local swarmUtils = require("SwarmUtils")
local constants = require("__Rampant__/libs/Constants")
-- constants
local poison = {}
local POISON_UNIT_TIERS = constants.POISON_UNIT_TIERS
local POISON_UNIT_VARIATIONS = constants.POISON_UNIT_VARIATIONS
local POISON_NEST_TIERS = constants.POISON_NEST_TIERS
local POISON_NEST_VARIATIONS = constants.POISON_NEST_VARIATIONS
local POISON_WORM_TIERS = constants.POISON_WORM_TIERS
local POISON_WORM_VARIATIONS = constants.POISON_WORM_VARIATIONS
-- imported functions
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local createAttackBall = physicalBall.createAttackBall
local createRangedAttack = biterUtils.createRangedAttack
local createMeleeAttack = biterUtils.createMeleeAttack
local softSmoke = "the-soft-smoke-rampant"
local makeCloud = smokeUtils.makeCloud
local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
function poison.addFaction()
local biterLoot = makeUnitAlienLootTable("green")
local spawnerLoot = makeSpawnerAlienLootTable("green")
local wormLoot = makeWormAlienLootTable("green")
data:extend({
{
type = "damage-type",
name = "healing"
}
})
for i=1,10 do
makeCloud(
{
name = "poison-cloud-v" .. i,
scale = 0.80 + (i * 0.15),
wind = true,
slowdown = -1.3,
duration = 60 * (i * 5)
},
{
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
type = "nested-result",
action =
{
{
type = "area",
radius = 2 + (i * 0.5),
force = "ally",
entity_flags = {"placeable-enemy"},
action_delivery =
{
type = "instant",
target_effects =
{
type = "damage",
damage = { amount = -8 * i, type = "healing"}
}
}
},
{
type = "area",
radius = 2 + (i * 0.5),
force = "enemy",
action_delivery =
{
type = "instant",
target_effects =
{
type = "damage",
damage = { amount = 14 * i, type = "poison"}
}
}
}
}
}
}
}
)
end
-- poison biters
buildUnitSpawner(
{
unit = {
name = "poison-biter",
loot = biterLoot,
attributes = {
explosion = "blood-explosion-small"
},
attack = {
damageType = "poison"
},
resistances = {},
type = "biter",
tint1 = {r=0.1, g=0.8, b=0.1, a=1},
tint2 = {r=0.1, g=0.8, b=0.1, a=1}
},
unitSpawner = {
name = "poison-biter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
tint = {r=0.1, g=0.8, b=0.1, a=1}
}
},
{
unit = {
{
type = "resistance",
name = "fire",
decrease = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 2,
[6] = 2,
[7] = 3,
[8] = 3,
[9] = 3,
[10] = 4
},
percent = {
[1] = 30,
[2] = 30,
[3] = 30,
[4] = 40,
[5] = 40,
[6] = 40,
[7] = 45,
[8] = 45,
[9] = 45,
[10] = 50
}
},
{
type = "resistance",
name = "poison",
decrease = {
[1] = 5,
[2] = 5,
[3] = 7,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "electric",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "laser",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
}
},
unitSpawner = {
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.15,
[3] = 0.25,
[4] = 0.35,
[5] = 0.45,
[6] = 0.55,
[7] = 0.65,
[8] = 0.70,
[9] = 0.75,
[10] = 0.95
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 2,
[6] = 2,
[7] = 3,
[8] = 3,
[9] = 3,
[10] = 4
},
percent = {
[1] = 30,
[2] = 30,
[3] = 30,
[4] = 40,
[5] = 40,
[6] = 40,
[7] = 45,
[8] = 45,
[9] = 45,
[10] = 50
}
},
{
type = "resistance",
name = "poison",
decrease = {
[1] = 5,
[2] = 5,
[3] = 7,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "electric",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "laser",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
}
}
},
createMeleeAttack,
{
unit = POISON_UNIT_VARIATIONS,
unitSpawner = POISON_NEST_VARIATIONS
},
{
unit = POISON_UNIT_TIERS,
unitSpawner = POISON_NEST_TIERS
}
)
-- poison worms
buildWorm(
{
name = "poison-worm",
loot = wormLoot,
attributes = {
},
attack = {
type = "projectile",
damageType = "poison",
softSmokeName = softSmoke,
pointEffects = function(attributes)
return
{
{
type="create-entity",
entity_name = attributes.cloud
}
}
end
},
resistances = {},
attackName = "poison-worm",
tint = {r=0.15, g=0.85, b=0.15, a=0.65},
pTint = {r=0, g=0.85, b=0, a=1},
sTint = {r=0, g=0, b=0, a=1}
},
{
{
type = "attack",
mapping = "cloud",
[1] = "poison-cloud-v1-cloud-rampant",
[2] = "poison-cloud-v2-cloud-rampant",
[3] = "poison-cloud-v3-cloud-rampant",
[4] = "poison-cloud-v4-cloud-rampant",
[5] = "poison-cloud-v5-cloud-rampant",
[6] = "poison-cloud-v6-cloud-rampant",
[7] = "poison-cloud-v7-cloud-rampant",
[8] = "poison-cloud-v8-cloud-rampant",
[9] = "poison-cloud-v9-cloud-rampant",
[10] = "poison-cloud-v10-cloud-rampant"
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.15,
[3] = 0.25,
[4] = 0.35,
[5] = 0.45,
[6] = 0.55,
[7] = 0.65,
[8] = 0.70,
[9] = 0.75,
[10] = 0.95
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 2,
[6] = 2,
[7] = 3,
[8] = 3,
[9] = 3,
[10] = 4
},
percent = {
[1] = 30,
[2] = 30,
[3] = 30,
[4] = 40,
[5] = 40,
[6] = 40,
[7] = 45,
[8] = 45,
[9] = 45,
[10] = 50
}
},
{
type = "resistance",
name = "poison",
decrease = {
[1] = 5,
[2] = 5,
[3] = 7,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "electric",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "laser",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
}
},
function (attack, attributes, tier)
return createRangedAttack(attack,
createAttackBall(attack))
end,
POISON_WORM_VARIATIONS,
POISON_WORM_TIERS
)
end
return poison