mirror of
https://github.com/veden/Rampant.git
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100 lines
3.9 KiB
Lua
Executable File
100 lines
3.9 KiB
Lua
Executable File
local tests = {}
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local constants = require("libs/Constants")
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function tests.test1()
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local player = game.player.character
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local playerChunkX = math.floor(player.position.x / 32)
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local playerChunkY = math.floor(player.position.y / 32)
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print("------")
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print(playerChunkX .. ", " .. playerChunkY)
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print("--")
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for x=playerChunkX-3, playerChunkX+3 do
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for y=playerChunkY-3, playerChunkY+3 do
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if (global.regionMap[x] ~= nil) then
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local chunk = global.regionMap[x][y]
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if (chunk ~= nil) then
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local str = ""
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for i=1,#chunk do
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str = str .. " " .. tostring(i) .. "/" .. tostring(chunk[i])
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end
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if (chunk.cX == playerChunkX) and (chunk.cY == playerChunkY) then
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print("*", chunk.cX, chunk.cY, str)
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else
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print(chunk.cX, chunk.cY, str)
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end
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-- print(str)
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print("-")
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end
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end
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end
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end
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end
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function tests.test2()
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print("--")
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for i=1, #global.natives.squads do
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local squad = global.natives.squads[i]
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if squad.group.valid then
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print(math.floor(squad.group.position.x * 0.03125), math.floor(squad.group.position.y * 0.03125), squad.status, squad.group.state)
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print(serpent.dump(squad))
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end
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end
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end
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function tests.test3()
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local playerPosition = game.players[1].position
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local chunkX = math.floor(playerPosition.x * 0.03125) * 32
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local chunkY = math.floor(playerPosition.y * 0.03125) * 32
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local entities = game.surfaces[1].find_entities_filtered({area={{chunkX, chunkY},
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{chunkX + constants.CHUNK_SIZE, chunkY + constants.CHUNK_SIZE}},
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force="player"})
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for i=1, #entities do
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print(entities[i].name)
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end
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print("--")
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end
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function tests.test4()
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local playerPosition = game.players[1].position
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local chunkX = math.floor(playerPosition.x * 0.03125) * 32
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local chunkY = math.floor(playerPosition.y * 0.03125) * 32
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local entity = game.surfaces[1].find_nearest_enemy({position={chunkX, chunkY},
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max_distance=constants.CHUNK_SIZE,
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force = "enemy"})
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if (entity ~= nil) then
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print(entity.name)
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end
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print("--")
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end
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function tests.test5()
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print(global.natives.points, game.tick)
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end
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function tests.test6()
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local playerPosition = game.players[1].position
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local chunkX = math.floor(playerPosition.x * 0.03125) * 32
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local chunkY = math.floor(playerPosition.y * 0.03125) * 32
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game.surfaces[1].set_tiles({{name="fillableDirt", position={chunkX-1, chunkY-1}},
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{name="fillableDirt", position={chunkX, chunkY-1}},
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{name="fillableDirt", position={chunkX-1, chunkY}},
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{name="fillableDirt", position={chunkX, chunkY}}},
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false)
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end
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function tests.test7()
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local playerPosition = game.players[1].position
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local chunkX = math.floor(playerPosition.x * 0.03125) * 32
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local chunkY = math.floor(playerPosition.y * 0.03125) * 32
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game.surfaces[1].create_entity({name="tunnel-entrance", position={chunkX, chunkY}})
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end
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function tests.test8(x)
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local playerPosition = game.players[1].position
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local chunkX = math.floor(playerPosition.x * 0.03125) * 32
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local chunkY = math.floor(playerPosition.y * 0.03125) * 32
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game.surfaces[1].create_entity({name=x, force="enemy", position={chunkX, chunkY}})
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end
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return tests |