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Rampant/prototypes/Fast.lua
2019-02-27 18:53:59 -08:00

572 lines
11 KiB
Lua
Executable File

-- imports
local acidBall = require("utils/AttackBall")
local biterUtils = require("utils/BiterUtils")
local swarmUtils = require("SwarmUtils")
local constants = require("__Rampant__/libs/Constants")
-- constants
local fast = {}
local FAST_UNIT_TIERS = constants.FAST_UNIT_TIERS
local FAST_UNIT_VARIATIONS = constants.FAST_UNIT_VARIATIONS
local FAST_NEST_TIERS = constants.FAST_NEST_TIERS
local FAST_NEST_VARIATIONS = constants.FAST_NEST_VARIATIONS
local FAST_WORM_TIERS = constants.FAST_WORM_TIERS
local FAST_WORM_VARIATIONS = constants.FAST_WORM_VARIATIONS
-- imported functions
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local createAttackBall = acidBall.createAttackBall
local createRangedAttack = biterUtils.createRangedAttack
local createMeleeAttack = biterUtils.createMeleeAttack
local softSmoke = "the-soft-smoke-rampant"
local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
local biterLoot = makeUnitAlienLootTable("purple")
local spawnerLoot = makeSpawnerAlienLootTable("purple")
local wormLoot = makeWormAlienLootTable("purple")
function fast.addFaction()
-- fast biters
buildUnitSpawner(
{
unit = {
name = "fast-biter",
attributes = {
explosion = "blood-explosion-small"
},
attack = {},
resistances = {},
loot = biterLoot,
type = "biter",
tint1 = {r=0.26, g=0.76, b=0.72, a=0.65},
tint2 = {r=1, g=0.63, b=0, a=0.4}
},
unitSpawner = {
name = "fast-biter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
tint = {r=0.26, g=0.76, b=0.72, a=0.65}
}
},
{
unit = {
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 36,
[3] = 38,
[4] = 38,
[5] = 40,
[6] = 42,
[7] = 42,
[8] = 43,
[9] = 43,
[10] = 45
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 3,
[2] = 3,
[3] = 7,
[4] = 7,
[5] = 10,
[6] = 10,
[7] = 13,
[8] = 13,
[9] = 16,
[10] = 18
},
percent = {
[1] = 35,
[2] = 35,
[3] = 40,
[4] = 40,
[5] = 45,
[6] = 45,
[7] = 50,
[8] = 55,
[9] = 55,
[10] = 60
}
},
{
type = "attribute",
name = "movement",
[1] = 0.22,
[2] = 0.22,
[3] = 0.23,
[4] = 0.23,
[5] = 0.23,
[6] = 0.23,
[7] = 0.24,
[8] = 0.24,
[9] = 0.24,
[10] = 0.25
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.12,
[2] = 0.145,
[3] = 0.17,
[4] = 0.21,
[5] = 0.215,
[6] = 0.22,
[7] = 0.22,
[8] = 0.24,
[9] = 0.24,
[10] = 0.26
}
},
unitSpawner = {
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 330,
[2] = 330,
[3] = 325,
[4] = 325,
[5] = 320,
[6] = 320,
[7] = 315,
[8] = 315,
[9] = 310,
[10] = 310
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 120,
[2] = 120,
[3] = 125,
[4] = 125,
[5] = 120,
[6] = 120,
[7] = 115,
[8] = 115,
[9] = 110,
[10] = 110
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 3,
[2] = 3,
[3] = 7,
[4] = 7,
[5] = 10,
[6] = 10,
[7] = 13,
[8] = 13,
[9] = 16,
[10] = 18
},
percent = {
[1] = 35,
[2] = 35,
[3] = 40,
[4] = 40,
[5] = 45,
[6] = 45,
[7] = 50,
[8] = 55,
[9] = 55,
[10] = 60
}
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.12,
[3] = 0.22,
[4] = 0.32,
[5] = 0.42,
[6] = 0.52,
[7] = 0.62,
[8] = 0.72,
[9] = 0.82,
[10] = 0.92
}
}
},
createMeleeAttack,
{
unit = FAST_UNIT_VARIATIONS,
unitSpawner = FAST_NEST_VARIATIONS
},
{
unit = FAST_UNIT_TIERS,
unitSpawner = FAST_NEST_TIERS
}
)
-- fast spitters
buildUnitSpawner(
{
unit = {
name = "fast-spitter",
loot = biterLoot,
attributes = {
explosion = "blood-explosion-small"
},
attack = {
type = "projectile",
directionOnly = true,
softSmokeName = softSmoke
},
resistances = {},
type = "spitter",
attackName = "fast-ball",
tint = {r=0.26, g=0.76, b=0.72, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5}
},
unitSpawner = {
name = "fast-spitter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
tint = {r=0.26, g=0.76, b=0.72, a=1}
}
},
{
unit = {
{
type = "attack",
name = "cooldown",
[1] = 80,
[2] = 80,
[3] = 77,
[4] = 77,
[5] = 75,
[6] = 75,
[7] = 73,
[8] = 73,
[9] = 70,
[10] = 70
},
{
type = "attribute",
name = "movement",
[1] = 0.205,
[2] = 0.20,
[3] = 0.20,
[4] = 0.21,
[5] = 0.21,
[6] = 0.22,
[7] = 0.22,
[8] = 0.23,
[9] = 0.23,
[10] = 0.24
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 3,
[2] = 3,
[3] = 7,
[4] = 7,
[5] = 10,
[6] = 10,
[7] = 13,
[8] = 13,
[9] = 16,
[10] = 18
},
percent = {
[1] = 35,
[2] = 35,
[3] = 40,
[4] = 40,
[5] = 45,
[6] = 45,
[7] = 50,
[8] = 55,
[9] = 55,
[10] = 60
}
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.06,
[2] = 0.065,
[3] = 0.070,
[4] = 0.075,
[5] = 0.080,
[6] = 0.085,
[7] = 0.090,
[8] = 0.095,
[9] = 0.10,
[10] = 0.104
}
},
unitSpawner = {
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 330,
[2] = 330,
[3] = 325,
[4] = 325,
[5] = 320,
[6] = 320,
[7] = 315,
[8] = 315,
[9] = 310,
[10] = 310
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 120,
[2] = 120,
[3] = 115,
[4] = 115,
[5] = 110,
[6] = 110,
[7] = 105,
[8] = 105,
[9] = 100,
[10] = 100
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 3,
[2] = 3,
[3] = 7,
[4] = 7,
[5] = 10,
[6] = 10,
[7] = 13,
[8] = 13,
[9] = 16,
[10] = 18
},
percent = {
[1] = 35,
[2] = 35,
[3] = 40,
[4] = 40,
[5] = 45,
[6] = 45,
[7] = 50,
[8] = 55,
[9] = 55,
[10] = 60
}
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.12,
[3] = 0.22,
[4] = 0.32,
[5] = 0.42,
[6] = 0.52,
[7] = 0.62,
[8] = 0.72,
[9] = 0.82,
[10] = 0.92
}
}
},
function (attributes)
return createRangedAttack(attributes,
createAttackBall(attributes),
spitterattackanimation(attributes.scale,
attributes.tint))
end,
{
unit = FAST_UNIT_VARIATIONS,
unitSpawner = FAST_NEST_VARIATIONS
},
{
unit = FAST_UNIT_TIERS,
unitSpawner = FAST_NEST_TIERS
}
)
-- fast worms
buildWorm(
{
name = "fast-worm",
loot = wormLoot,
attributes = {},
attack = {
type = "projectile",
softSmokeName = softSmoke
},
resistances = {},
attackName = "worm-fast",
tint = {r=0.56, g=0.46, b=0.42, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5}
},
{
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.17,
[2] = 0.17,
[3] = 0.18,
[4] = 0.18,
[5] = 0.18,
[6] = 0.19,
[7] = 0.19,
[8] = 0.20,
[9] = 0.20,
[10] = 0.21
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.027,
[2] = 0.027,
[3] = 0.028,
[4] = 0.028,
[5] = 0.029,
[6] = 0.029,
[7] = 0.030,
[8] = 0.030,
[9] = 0.031,
[10] = 0.031
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 3,
[2] = 3,
[3] = 7,
[4] = 7,
[5] = 10,
[6] = 10,
[7] = 13,
[8] = 13,
[9] = 16,
[10] = 18
},
percent = {
[1] = 35,
[2] = 35,
[3] = 40,
[4] = 40,
[5] = 45,
[6] = 45,
[7] = 50,
[8] = 55,
[9] = 55,
[10] = 60
}
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.8,
[2] = 0.8,
[3] = 0.9,
[4] = 0.9,
[5] = 1,
[6] = 1,
[7] = 1.1,
[8] = 1.1,
[9] = 1.2,
[10] = 1.2
}
},
function (attributes)
return createRangedAttack(attributes,
createAttackBall(attributes))
end,
FAST_WORM_VARIATIONS,
FAST_WORM_TIERS
)
end
return fast