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57 lines
2.1 KiB
Lua
Executable File
57 lines
2.1 KiB
Lua
Executable File
local vanillaUpdates = require("prototypes/utils/UpdatesVanilla")
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local attackBall = require("prototypes/utils/AttackBall")
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local constants = require("libs/Constants")
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if settings.startup["rampant-removeBloodParticles"].value then
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local explosions = data.raw["explosion"]
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explosions["blood-explosion-small"]["created_effect"] = nil
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explosions["blood-explosion-big"]["created_effect"] = nil
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explosions["blood-explosion-huge"]["created_effect"] = nil
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end
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if settings.startup["rampant-useDumbProjectiles"].value or settings.startup["rampant-newEnemies"].value then
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attackBall.generateVanilla()
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vanillaUpdates.useDumbProjectiles()
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end
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for _, robot in pairs(data.raw["logistic-robot"]) do
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if not robot.collision_mask then
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robot.collision_mask = {}
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end
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robot.collision_mask[#robot.collision_mask+1] = "layer-11"
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end
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for _, robot in pairs(data.raw["construction-robot"]) do
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if not robot.collision_mask then
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robot.collision_mask = {}
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end
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robot.collision_mask[#robot.collision_mask+1] = "layer-11"
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end
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for _, robot in pairs(data.raw["combat-robot"]) do
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if not robot.collision_mask then
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robot.collision_mask = {}
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end
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robot.collision_mask[#robot.collision_mask+1] = "layer-11"
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end
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--[[
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try to make sure new maps use the correct map settings without having to completely load the mod.
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done because seeing desync issues with dynamic map-settings changes before re-saving the map.
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--]]
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local mapSettings = data.raw["map-settings"]["map-settings"]
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mapSettings.max_failed_behavior_count = constants.MAX_FAILED_BEHAVIORS
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mapSettings.unit_group.member_disown_distance = constants.UNIT_GROUP_DISOWN_DISTANCE
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mapSettings.unit_group.tick_tolerance_when_member_arrives = constants.UNIT_GROUP_TICK_TOLERANCE
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mapSettings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS
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mapSettings.unit_group.max_member_speedup_when_behind = constants.UNIT_GROUP_MAX_SPEED_UP
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mapSettings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX_SLOWDOWN
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mapSettings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR
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