mirror of
https://github.com/veden/Rampant.git
synced 2024-12-30 21:19:46 +02:00
80 lines
2.9 KiB
Lua
Executable File
80 lines
2.9 KiB
Lua
Executable File
local vanillaUpdates = require("prototypes/utils/UpdatesVanilla")
|
|
local bobsUpdates = require("prototypes/utils/UpdatesBobs")
|
|
local NEUpdates = require("prototypes/utils/UpdatesNE")
|
|
local constants = require("libs/Constants")
|
|
|
|
local attackBobs = require("prototypes/utils/AttackBobs")
|
|
local attackNE = require("prototypes/utils/AttackNE")
|
|
|
|
if settings.startup["rampant-removeBloodParticles"].value then
|
|
local explosions = data.raw["explosion"]
|
|
|
|
explosions["blood-explosion-small"]["created_effect"] = nil
|
|
explosions["blood-explosion-big"]["created_effect"] = nil
|
|
explosions["blood-explosion-huge"]["created_effect"] = nil
|
|
end
|
|
|
|
if settings.startup["rampant-useDumbProjectiles"].value then
|
|
vanillaUpdates.useDumbProjectiles()
|
|
|
|
local option = settings.startup["bobmods-enemies-enableartifacts"]
|
|
if option then
|
|
attackBobs.addAttacks()
|
|
bobsUpdates.useDumbProjectiles()
|
|
end
|
|
|
|
option = settings.startup["NE_Difficulty"]
|
|
if option then
|
|
attackNE.addAttacks()
|
|
NEUpdates.useDumbProjectiles()
|
|
if settings.startup["rampant-useNEUnitLaunchers"].value then
|
|
NEUpdates.useNEUnitLaunchers()
|
|
end
|
|
end
|
|
end
|
|
|
|
for _, robot in pairs(data.raw["logistic-robot"]) do
|
|
if not robot.collision_mask then
|
|
robot.collision_mask = {}
|
|
end
|
|
robot.collision_mask[#robot.collision_mask+1] = "layer-11"
|
|
end
|
|
|
|
for _, robot in pairs(data.raw["construction-robot"]) do
|
|
if not robot.collision_mask then
|
|
robot.collision_mask = {}
|
|
end
|
|
robot.collision_mask[#robot.collision_mask+1] = "layer-11"
|
|
end
|
|
|
|
for _, robot in pairs(data.raw["combat-robot"]) do
|
|
if not robot.collision_mask then
|
|
robot.collision_mask = {}
|
|
end
|
|
robot.collision_mask[#robot.collision_mask+1] = "layer-11"
|
|
end
|
|
|
|
--[[
|
|
try to make sure new maps use the correct map settings without having to completely load the mod.
|
|
done because seeing desync issues with dynamic map-settings changes before re-saving the map.
|
|
--]]
|
|
local mapSettings = data.raw["map-settings"]["map-settings"]
|
|
|
|
-- mapSettings.path_finder.short_request_ratio = constants.PATH_FINDER_SHORT_REQUEST_RATIO
|
|
-- mapSettings.path_finder.short_cache_size = constants.PATH_FINDER_SHORT_CACHE_SIZE
|
|
-- mapSettings.path_finder.long_cache_size = constants.PATH_FINDER_LONG_REQUEST_RATIO
|
|
-- mapSettings.path_finder.min_steps_to_check_path_find_termination = constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH
|
|
|
|
mapSettings.max_failed_behavior_count = constants.MAX_FAILED_BEHAVIORS
|
|
|
|
mapSettings.unit_group.member_disown_distance = constants.UNIT_GROUP_DISOWN_DISTANCE
|
|
mapSettings.unit_group.tick_tolerance_when_member_arrives = constants.UNIT_GROUP_TICK_TOLERANCE
|
|
|
|
mapSettings.unit_group.max_group_radius = constants.UNIT_GROUP_MAX_RADIUS
|
|
mapSettings.unit_group.max_member_speedup_when_behind = constants.UNIT_GROUP_MAX_SPEED_UP
|
|
mapSettings.unit_group.max_member_slowdown_when_ahead = constants.UNIT_GROUP_MAX_SLOWDOWN
|
|
mapSettings.unit_group.max_group_slowdown_factor = constants.UNIT_GROUP_SLOWDOWN_FACTOR
|
|
|
|
|
|
|