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Rampant/prototypes/Physical.lua
2019-02-27 18:53:59 -08:00

617 lines
13 KiB
Lua
Executable File

-- imports
local physicalBall = require("utils/AttackBall")
local biterUtils = require("utils/BiterUtils")
local swarmUtils = require("SwarmUtils")
local constants = require("__Rampant__/libs/Constants")
-- constants
local physical = {}
local PHYSICAL_UNIT_TIERS = constants.PHYSICAL_UNIT_TIERS
local PHYSICAL_UNIT_VARIATIONS = constants.PHYSICAL_UNIT_VARIATIONS
local PHYSICAL_NEST_TIERS = constants.PHYSICAL_NEST_TIERS
local PHYSICAL_NEST_VARIATIONS = constants.PHYSICAL_NEST_VARIATIONS
local PHYSICAL_WORM_TIERS = constants.PHYSICAL_WORM_TIERS
local PHYSICAL_WORM_VARIATIONS = constants.PHYSICAL_WORM_VARIATIONS
-- imported functions
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local createAttackBall = physicalBall.createAttackBall
local createRangedAttack = biterUtils.createRangedAttack
local createMeleeAttack = biterUtils.createMeleeAttack
local softSmoke = "the-soft-smoke-rampant"
local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
function physical.addFaction()
local biterLoot = makeUnitAlienLootTable("red")
local spawnerLoot = makeSpawnerAlienLootTable("red")
local wormLoot = makeWormAlienLootTable("red")
-- physical biters
buildUnitSpawner(
{
unit = {
name = "physical-biter",
loot = biterLoot,
attributes = {
explosion = "blood-explosion-small"
},
attack = {
},
resistances = {},
type = "biter",
scales = {
[1] = 0.7,
[2] = 0.8,
[3] = 0.9,
[4] = 1,
[5] = 1.1,
[6] = 1.2,
[7] = 1.3,
[8] = 1.4,
[9] = 1.5,
[10] = 1.6
},
tint1 = {r=0.1, g=0.1, b=0.1, a=1},
tint2 = {r=0.1, g=0.1, b=0.1, a=1}
},
unitSpawner = {
name = "physical-biter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.7,
[2] = 0.8,
[3] = 0.9,
[4] = 1.0,
[5] = 1.1,
[6] = 1.2,
[7] = 1.3,
[8] = 1.4,
[9] = 1.5,
[10] = 1.6
},
tint = {r=0.1, g=0.1, b=0.1, a=1}
}
},
{
unit = {
{
type = "attribute",
name = "health",
[1] = 30,
[2] = 150,
[3] = 300,
[4] = 500,
[5] = 1500,
[6] = 3000,
[7] = 5000,
[8] = 12000,
[9] = 20000,
[10] = 40000
},
{
type = "attribute",
name = "movement",
[1] = 0.17,
[2] = 0.17,
[3] = 0.1675,
[4] = 0.1675,
[5] = 0.165,
[6] = 0.165,
[7] = 0.16,
[8] = 0.16,
[9] = 0.1575,
[10] = 0.1575
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.075,
[2] = 0.075,
[3] = 0.08,
[4] = 0.08,
[5] = 0.085,
[6] = 0.085,
[7] = 0.09,
[8] = 0.09,
[9] = 0.1,
[10] = 0.1
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 5,
[2] = 5,
[3] = 7,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "laser",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "electric",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 7,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 700,
[2] = 1000,
[3] = 1500,
[4] = 3000,
[5] = 5000,
[6] = 7000,
[7] = 10000,
[8] = 14000,
[9] = 20000,
[10] = 30000
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 7,
[2] = 7,
[3] = 10,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "laser",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "electric",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 7,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
}
}
},
createMeleeAttack,
{
unit = PHYSICAL_UNIT_VARIATIONS,
unitSpawner = PHYSICAL_NEST_VARIATIONS
},
{
unit = PHYSICAL_UNIT_TIERS,
unitSpawner = PHYSICAL_NEST_TIERS
}
)
-- physical worms
buildWorm(
{
name = "physical-worm",
loot = wormLoot,
attributes = {
},
attack = {
type = "projectile",
damageType = "physical",
pointEffects = function (attributes)
return {
{
type= "create-entity",
entity_name = "small-scorchmark"
},
{
type= "create-entity",
entity_name = "explosion"
}
}
end,
softSmokeName = softSmoke
},
resistances = {},
scales = {
[1] = 0.7,
[2] = 0.8,
[3] = 0.9,
[4] = 1,
[5] = 1.1,
[6] = 1.2,
[7] = 1.3,
[8] = 1.4,
[9] = 1.5,
[10] = 1.6
},
attackName = "physical-worm",
tint = {r=0.85, g=0.85, b=0.83, a=0.65},
pTint = {r=0, g=0, b=0, a=1},
sTint = {r=0, g=0, b=0, a=1}
},
{
{
type = "attribute",
name = "health",
[1] = 400,
[2] = 700,
[3] = 1200,
[4] = 1700,
[5] = 2000,
[6] = 3000,
[7] = 4000,
[8] = 5000,
[9] = 7500,
[10] = 12000
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 5,
[2] = 5,
[3] = 7,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "electric",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "laser",
decrease = {
[1] = -3,
[2] = -3,
[3] = -7,
[4] = -7,
[5] = -10,
[6] = -10,
[7] = -13,
[8] = -13,
[9] = -16,
[10] = -18
},
percent = {
[1] = -35,
[2] = -35,
[3] = -40,
[4] = -40,
[5] = -45,
[6] = -45,
[7] = -50,
[8] = -55,
[9] = -55,
[10] = -60
}
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 7,
[2] = 7,
[3] = 10,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
}
},
function (attributes)
return createRangedAttack(attributes,
createAttackBall(attributes))
end,
PHYSICAL_WORM_VARIATIONS,
PHYSICAL_WORM_TIERS
)
end
return physical