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https://github.com/veden/Rampant.git
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677 lines
20 KiB
Lua
Executable File
677 lines
20 KiB
Lua
Executable File
-- imports
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local physicalBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local smokeUtils = require("utils/SmokeUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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-- constants
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local poison = {}
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local POISON_UNIT_TIERS = constants.POISON_UNIT_TIERS
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local POISON_UNIT_VARIATIONS = constants.POISON_UNIT_VARIATIONS
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local POISON_NEST_TIERS = constants.POISON_NEST_TIERS
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local POISON_NEST_VARIATIONS = constants.POISON_NEST_VARIATIONS
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local POISON_WORM_TIERS = constants.POISON_WORM_TIERS
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local POISON_WORM_VARIATIONS = constants.POISON_WORM_VARIATIONS
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-- imported functions
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = physicalBall.createAttackBall
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local createRangedAttack = biterUtils.createRangedAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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local makeCloud = smokeUtils.makeCloud
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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function poison.addFaction()
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local biterLoot = makeUnitAlienLootTable("green")
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local spawnerLoot = makeSpawnerAlienLootTable("green")
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local wormLoot = makeWormAlienLootTable("green")
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data:extend({
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{
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type = "damage-type",
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name = "healing"
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}
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})
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for i=1,10 do
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makeCloud(
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{
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name = "poison-cloud-v" .. i,
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scale = 0.80 + (i * 0.15),
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wind = true,
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slowdown = -1.3,
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duration = 60 * (i * 5)
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},
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{
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type = "direct",
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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type = "nested-result",
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action =
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{
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{
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type = "area",
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radius = 2 + (i * 0.5),
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force = "ally",
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entity_flags = {"placeable-enemy"},
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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type = "damage",
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damage = { amount = -8 * i, type = "healing"}
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}
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}
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},
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{
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type = "area",
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radius = 2 + (i * 0.5),
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force = "enemy",
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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type = "damage",
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damage = { amount = 14 * i, type = "poison"}
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}
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}
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}
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}
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}
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}
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}
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)
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end
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-- poison biters
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buildUnitSpawner(
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{
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unit = {
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name = "poison-biter",
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loot = biterLoot,
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attributes = {
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explosion = "blood-explosion-small"
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},
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attack = {
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damageType = "poison"
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},
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resistances = {},
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type = "biter",
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tint = {r=0.1, g=0.8, b=0.1, a=1}
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},
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unitSpawner = {
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name = "poison-biter-nest",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=0.1, g=0.8, b=0.1, a=1}
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}
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},
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{
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unit = {
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{
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type = "resistance",
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name = "fire",
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decrease = {
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[1] = 1,
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[2] = 1,
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[3] = 1,
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[4] = 1,
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[5] = 2,
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[6] = 2,
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[7] = 3,
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[8] = 3,
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[9] = 3,
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[10] = 4
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},
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percent = {
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[1] = 30,
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[2] = 30,
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[3] = 30,
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[4] = 40,
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[5] = 40,
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[6] = 40,
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[7] = 45,
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[8] = 45,
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[9] = 45,
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[10] = 50
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}
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},
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{
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type = "resistance",
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name = "poison",
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decrease = {
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[1] = 5,
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[2] = 5,
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[3] = 7,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "explosion",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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}
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},
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unitSpawner = {
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.15,
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[3] = 0.25,
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[4] = 0.35,
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[5] = 0.45,
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[6] = 0.55,
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[7] = 0.65,
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[8] = 0.70,
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[9] = 0.75,
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[10] = 0.95
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},
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{
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type = "resistance",
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name = "fire",
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decrease = {
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[1] = 1,
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[2] = 1,
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[3] = 1,
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[4] = 1,
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[5] = 2,
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[6] = 2,
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[7] = 3,
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[8] = 3,
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[9] = 3,
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[10] = 4
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},
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percent = {
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[1] = 30,
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[2] = 30,
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[3] = 30,
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[4] = 40,
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[5] = 40,
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[6] = 40,
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[7] = 45,
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[8] = 45,
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[9] = 45,
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[10] = 50
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}
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},
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{
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type = "resistance",
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name = "poison",
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decrease = {
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[1] = 5,
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[2] = 5,
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[3] = 7,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "explosion",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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}
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}
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},
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createMeleeAttack,
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{
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unit = POISON_UNIT_VARIATIONS,
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unitSpawner = POISON_NEST_VARIATIONS
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},
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{
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unit = POISON_UNIT_TIERS,
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unitSpawner = POISON_NEST_TIERS
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}
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)
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-- poison worms
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buildWorm(
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{
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name = "poison-worm",
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loot = wormLoot,
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attributes = {
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},
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attack = {
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type = "projectile",
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damageType = "poison",
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pointEffects = function(attributes)
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return
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{
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{
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type="create-entity",
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entity_name = attributes.cloud
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}
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}
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end
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},
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resistances = {},
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attackName = "poison-worm",
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tint = {r=0.15, g=0.85, b=0.15, a=0.65}
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},
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{
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{
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type = "attack",
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mapping = "cloud",
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[1] = "poison-cloud-v1-cloud-rampant",
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[2] = "poison-cloud-v2-cloud-rampant",
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[3] = "poison-cloud-v3-cloud-rampant",
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[4] = "poison-cloud-v4-cloud-rampant",
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[5] = "poison-cloud-v5-cloud-rampant",
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[6] = "poison-cloud-v6-cloud-rampant",
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[7] = "poison-cloud-v7-cloud-rampant",
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[8] = "poison-cloud-v8-cloud-rampant",
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[9] = "poison-cloud-v9-cloud-rampant",
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[10] = "poison-cloud-v10-cloud-rampant"
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.15,
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[3] = 0.25,
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[4] = 0.35,
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[5] = 0.45,
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[6] = 0.55,
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[7] = 0.65,
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[8] = 0.70,
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[9] = 0.75,
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[10] = 0.95
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},
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{
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type = "resistance",
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name = "fire",
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decrease = {
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[1] = 1,
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[2] = 1,
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[3] = 1,
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[4] = 1,
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[5] = 2,
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[6] = 2,
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[7] = 3,
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[8] = 3,
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[9] = 3,
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[10] = 4
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},
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percent = {
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[1] = 30,
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[2] = 30,
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[3] = 30,
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[4] = 40,
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[5] = 40,
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[6] = 40,
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[7] = 45,
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[8] = 45,
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[9] = 45,
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[10] = 50
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}
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},
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{
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type = "resistance",
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name = "poison",
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decrease = {
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[1] = 5,
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[2] = 5,
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[3] = 7,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
|
|
name = "explosion",
|
|
decrease = {
|
|
[1] = -3,
|
|
[2] = -3,
|
|
[3] = -7,
|
|
[4] = -7,
|
|
[5] = -10,
|
|
[6] = -10,
|
|
[7] = -13,
|
|
[8] = -13,
|
|
[9] = -16,
|
|
[10] = -18
|
|
},
|
|
percent = {
|
|
[1] = -35,
|
|
[2] = -35,
|
|
[3] = -40,
|
|
[4] = -40,
|
|
[5] = -45,
|
|
[6] = -45,
|
|
[7] = -50,
|
|
[8] = -55,
|
|
[9] = -55,
|
|
[10] = -60
|
|
}
|
|
},
|
|
|
|
{
|
|
type = "resistance",
|
|
name = "laser",
|
|
decrease = {
|
|
[1] = -3,
|
|
[2] = -3,
|
|
[3] = -7,
|
|
[4] = -7,
|
|
[5] = -10,
|
|
[6] = -10,
|
|
[7] = -13,
|
|
[8] = -13,
|
|
[9] = -16,
|
|
[10] = -18
|
|
},
|
|
percent = {
|
|
[1] = -35,
|
|
[2] = -35,
|
|
[3] = -40,
|
|
[4] = -40,
|
|
[5] = -45,
|
|
[6] = -45,
|
|
[7] = -50,
|
|
[8] = -55,
|
|
[9] = -55,
|
|
[10] = -60
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
function (attack, attributes, tier)
|
|
return createRangedAttack(attack,
|
|
createAttackBall(attack))
|
|
end,
|
|
|
|
POISON_WORM_VARIATIONS,
|
|
POISON_WORM_TIERS
|
|
)
|
|
end
|
|
|
|
return poison
|