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https://github.com/veden/Rampant.git
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465 lines
12 KiB
Lua
Executable File
465 lines
12 KiB
Lua
Executable File
-- imports
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local acidBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local particleUtils = require("utils/ParticleUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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-- constants
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local acid = {}
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-- imported functions
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = acidBall.createAttackBall
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local createRangedAttack = biterUtils.createRangedAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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local makeBloodFountains = particleUtils.makeBloodFountains
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local biterLoot = makeUnitAlienLootTable("green")
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local spawnerLoot = makeSpawnerAlienLootTable("green")
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local wormLoot = makeWormAlienLootTable("green")
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local function evolutionFunction(tier)
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if (tier == 0) then
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return 0
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else
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return 0.12 + ((tier - 2) * 0.10)
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end
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end
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function acid.addFaction()
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local bloodFountains = {
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type = "attribute",
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mapping = "explosion",
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[1] = "acid-blood-explosion-small-rampant",
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[2] = "acid-blood-explosion-small-rampant",
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[3] = "acid-blood-explosion-small-rampant",
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[4] = "acid-blood-explosion-small-rampant",
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[5] = "acid-blood-explosion-big-rampant",
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[6] = "acid-blood-explosion-big-rampant",
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[7] = "acid-blood-explosion-big-rampant",
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[8] = "acid-blood-explosion-huge-rampant",
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[9] = "acid-blood-explosion-huge-rampant",
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[10] = "acid-blood-explosion-huge-rampant",
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}
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makeBloodFountains({
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name = "acid",
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tint = {r=0, g=0.9, b=0, a=1}
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})
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-- acid biters
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buildUnitSpawner(
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{
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unit = {
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name = "acid-biter",
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attributes = {
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},
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attack = {
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damageType = "acid"
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},
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resistances = {},
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type = "biter",
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loot = biterLoot,
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0, g=0.9, b=0, a=1}
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},
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unitSpawner = {
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name = "acid-biter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0, g=0.9, b=0, a=1}
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "majorResistances",
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entries = {"acid"}
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},
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{
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type = "minorResistances",
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entries = {"poison"}
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}
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},
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unitSpawner = {
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bloodFountains,
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "majorResistances",
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entries = {"acid"}
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},
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{
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type = "minorResistances",
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entries = {"poison"}
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}
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}
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},
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createMeleeAttack
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)
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-- acid spitters
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buildUnitSpawner(
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{
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unit = {
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name = "acid-spitter",
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loot = biterLoot,
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attributes = {
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},
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attack = {
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type = "projectile",
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directionOnly = true
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},
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resistances = {},
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type = "spitter",
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attackName = "acid-spitter",
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0, g=0.9, b=0, a=1}
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},
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unitSpawner = {
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name = "acid-spitter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0, g=0.9, b=0, a=1}
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "attack",
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name = "damagePerTick",
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[1] = 0.1,
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[2] = 0.2,
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[3] = 0.6,
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[4] = 1.2,
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[5] = 1.2,
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[6] = 1.3,
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[7] = 1.3,
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[8] = 1.3,
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[9] = 1.4,
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[10] = 1.4
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},
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{
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type = "majorResistances",
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entries = {"acid"}
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},
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{
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type = "minorResistances",
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entries = {"poison"}
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}
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},
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unitSpawner = {
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bloodFountains,
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "majorResistances",
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entries = {"acid"}
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},
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{
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type = "minorResistances",
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entries = {"poison"}
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}
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}
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},
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function (attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes),
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spitterattackanimation(attributes.scale,
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attributes.tint,
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attributes.tint2))
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end
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)
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-- acid worms
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buildWorm(
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{
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name = "acid-worm",
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loot = wormLoot,
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attributes = {},
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attack = {
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type = "projectile"
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},
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resistances = {},
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attackName = "acid-worm",
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0, g=0.9, b=0, a=1}
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},
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{
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bloodFountains,
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{
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type = "majorResistances",
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entries = {"acid"}
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},
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{
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type = "minorResistances",
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entries = {"poison"}
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}
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},
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function (attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes))
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end
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)
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swarmUtils.buildEntitySpawner(
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{
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name = "acid-hive",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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scales = {
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[1] = 1.2,
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[2] = 1.3,
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[3] = 1.4,
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[4] = 1.5,
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[5] = 1.6,
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[6] = 1.7,
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[7] = 1.8,
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[8] = 1.9,
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[9] = 2.0,
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[10] = 2.1
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},
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0, g=0.9, b=0, a=1}
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},
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{
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[1] = {
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{"entity-proxy-turret", 0.8},
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{"entity-proxy-spitter-spawner", 0.1},
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{"entity-proxy-biter-spawner", 0.1}
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},
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[2] = {
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{"entity-proxy-turret", 0.7},
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{"entity-proxy-spitter-spawner", 0.15},
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{"entity-proxy-biter-spawner", 0.15}
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},
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[3] = {
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{"entity-proxy-turret", 0.595},
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{"entity-proxy-spitter-spawner", 0.2},
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{"entity-proxy-biter-spawner", 0.2},
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{"entity-proxy-hive", 0.005}
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},
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[4] = {
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{"entity-proxy-turret", 0.59},
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{"entity-proxy-spitter-spawner", 0.2},
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{"entity-proxy-biter-spawner", 0.2},
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{"entity-proxy-hive", 0.01}
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},
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[5] = {
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{"entity-proxy-turret", 0.59},
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{"entity-proxy-spitter-spawner", 0.2},
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{"entity-proxy-biter-spawner", 0.2},
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{"entity-proxy-hive", 0.01}
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},
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[6] = {
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{"entity-proxy-turret", 0.58},
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{"entity-proxy-spitter-spawner", 0.2},
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{"entity-proxy-biter-spawner", 0.2},
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{"entity-proxy-hive", 0.02}
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},
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[7] = {
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{"entity-proxy-turret", 0.58},
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{"entity-proxy-spitter-spawner", 0.2},
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{"entity-proxy-biter-spawner", 0.2},
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{"entity-proxy-hive", 0.02}
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},
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[8] = {
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{"entity-proxy-turret", 0.57},
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{"entity-proxy-spitter-spawner", 0.2},
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{"entity-proxy-biter-spawner", 0.2},
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{"entity-proxy-hive", 0.03}
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},
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[9] = {
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{"entity-proxy-turret", 0.57},
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{"entity-proxy-spitter-spawner", 0.2},
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{"entity-proxy-biter-spawner", 0.2},
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{"entity-proxy-hive", 0.03}
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},
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[10] = {
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{"entity-proxy-turret", 0.57},
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{"entity-proxy-spitter-spawner", 0.2},
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{"entity-proxy-biter-spawner", 0.2},
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{"entity-proxy-hive", 0.03}
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}
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},
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{
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bloodFountains,
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "attribute",
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name = "health",
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[1] = 700,
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[2] = 1000,
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[3] = 1500,
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[4] = 3000,
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[5] = 7000,
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[6] = 15000,
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[7] = 22000,
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[8] = 40000,
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[9] = 60000,
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[10] = 90000
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},
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{
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type = "majorResistances",
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entries = {"acid"}
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},
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{
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type = "minorResistances",
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entries = {"poison"}
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},
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{
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type = "attribute",
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name = "spawningRadius",
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[1] = 10,
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[2] = 13,
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[3] = 15,
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[4] = 17,
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[5] = 20,
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[6] = 23,
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[7] = 26,
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[8] = 29,
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[9] = 32,
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[10] = 35
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},
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{
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type = "attribute",
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name = "spawningSpacing",
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[1] = 5,
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[2] = 5,
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[3] = 5,
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[4] = 6,
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[5] = 6,
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[6] = 6,
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[7] = 7,
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[8] = 7,
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[9] = 7,
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[10] = 8
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},
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-- {
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-- type = "attribute",
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-- mapping = "spawningCooldown",
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-- [1] = {2840,1020},
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-- [2] = {2800,1015},
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-- [3] = {2760,1010},
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-- [4] = {2720,1005},
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-- [5] = {2680,1000},
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-- [6] = {2640,995},
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-- [7] = {2600,990},
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-- [8] = {2560,985},
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-- [9] = {2520,980},
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-- [10] = {2480,975}
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-- },
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{
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type = "attribute",
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mapping = "spawningCooldown",
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[1] = {60,60},
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[2] = {60,60},
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[3] = {60,60},
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[4] = {60,60},
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[5] = {60,60},
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[6] = {60,60},
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[7] = {60,60},
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[8] = {60,60},
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[9] = {60,60},
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[10] = {60,60}
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},
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{
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type = "attribute",
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name = "unitsToSpawn",
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[1] = 2000,
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[2] = 2000,
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[3] = 2000,
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[4] = 2000,
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[5] = 2000,
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[6] = 2000,
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[7] = 2000,
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[8] = 2000,
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[9] = 2000,
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[10] = 2000
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}
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}
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)
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end
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return acid
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