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https://github.com/veden/Rampant.git
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112 lines
3.9 KiB
Lua
Executable File
112 lines
3.9 KiB
Lua
Executable File
local vanillaBuildings = require("prototypes/buildings/UpdatesVanilla")
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local swarmUtils = require("prototypes/SwarmUtils")
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if settings.startup["rampant--newEnemies"].value then
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swarmUtils.processFactions()
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swarmUtils.generateSpawnerProxy(data.raw["unit-spawner"]["neutral-biter-spawner-v1-t10-rampant"].result_units)
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else
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swarmUtils.generateSpawnerProxy(data.raw["unit-spawner"]["biter-spawner"].result_units)
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end
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if settings.startup["rampant--removeBloodParticles"].value then
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local explosions = data.raw["explosion"]
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for k,v in pairs(explosions) do
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if string.find(k, "blood") then
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v["created_effect"] = nil
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end
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end
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end
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if settings.startup["rampant--unitSpawnerBreath"].value then
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for _, unitSpawner in pairs(data.raw["unit-spawner"]) do
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if (string.find(unitSpawner.name, "hive") or string.find(unitSpawner.name, "biter") or
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string.find(unitSpawner.name, "spitter")) then
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if not unitSpawner.flags then
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unitSpawner.flags = {}
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end
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unitSpawner.flags[#unitSpawner.flags+1] = "breaths-air"
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end
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end
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end
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for k, unit in pairs(data.raw["unit"]) do
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if (string.find(k, "biter") or string.find(k, "spitter")) and unit.collision_box then
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if settings.startup["rampant--enableSwarm"].value then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.20, unit.collision_box[1][2] * 0.20},
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{unit.collision_box[2][1] * 0.20, unit.collision_box[2][2] * 0.20}
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}
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end
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unit.affected_by_tiles = settings.startup["rampant--unitsAffectedByTiles"].value
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unit.ai_settings = {
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destroy_when_commands_fail = false,
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allow_try_return_to_spawner = true,
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path_resolution_modifier = -5,
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do_seperation = true
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}
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end
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end
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if settings.startup["rampant--enableShrinkNestsAndWorms"].value then
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for k, unit in pairs(data.raw["unit-spawner"]) do
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if (string.find(k, "biter") or string.find(k, "spitter") or string.find(k, "hive")) and unit.collision_box then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.50, unit.collision_box[1][2] * 0.50},
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{unit.collision_box[2][1] * 0.50, unit.collision_box[2][2] * 0.50}
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}
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end
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end
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for k, unit in pairs(data.raw["turret"]) do
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if string.find(k, "worm") and unit.collision_box then
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unit.collision_box = {
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{unit.collision_box[1][1] * 0.50, unit.collision_box[1][2] * 0.50},
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{unit.collision_box[2][1] * 0.50, unit.collision_box[2][2] * 0.50}
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}
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end
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end
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end
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-- if not settings.startup["rampant--newEnemies"].value then
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-- unit = data.raw["unit"]["small-biter"]
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-- if string.find(k, "biter") then
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-- unit.max_health = unit.max_health * settings.startup["rampant--unitBiterHealthScaler"].value
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-- unit.max_health = unit.healing_per_tick * settings.startup["rampant--unitBiterHealingScaler"].value
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-- unit.range = unit.range * settings.startup["rampant--unitBiterRangeScaler"].value
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-- else if string.find(k, "spitter") then
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-- end
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-- for k, spawner in pairs(data.raw["unit-spawner"]) do
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-- if string.find(k, "hive") or string.find(k, "spawner") then
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-- end
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-- end
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-- for k, unit in pairs(data.raw["turret"]) do
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-- if string.find(k, "worm") then
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-- end
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-- end
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-- end
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if settings.startup["rampant--enableFadeTime"].value then
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for k, corpse in pairs(data.raw["corpse"]) do
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if (string.find(k, "biter") or string.find(k, "spitter") or string.find(k, "hive") or
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string.find(k, "worm") or string.find(k, "spawner")) then
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corpse.time_before_removed = settings.startup["rampant--unitAndSpawnerFadeTime"].value * 60
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end
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end
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end
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if settings.startup["rampant--addWallResistanceAcid"].value then
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vanillaBuildings.addWallAcidResistance()
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end
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