mirror of
https://github.com/veden/Rampant.git
synced 2025-01-22 03:08:51 +02:00
764 lines
24 KiB
Lua
Executable File
764 lines
24 KiB
Lua
Executable File
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-- imports
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local thiefUtils = require("utils/ThiefUtils")
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local biterUtils = require("utils/BiterUtils")
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local beamUtils = require("utils/BeamUtils")
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local attackBall = require("utils/AttackBall")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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-- constants
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local energyThief = {}
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local ENERGY_THIEF_UNIT_TIERS = constants.ENERGY_THIEF_UNIT_TIERS
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local ENERGY_THIEF_UNIT_VARIATIONS = constants.ENERGY_THIEF_UNIT_VARIATIONS
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local ENERGY_THIEF_NEST_TIERS = constants.ENERGY_THIEF_NEST_TIERS
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local ENERGY_THIEF_NEST_VARIATIONS = constants.ENERGY_THIEF_NEST_VARIATIONS
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local ENERGY_THIEF_WORM_TIERS = constants.ENERGY_THIEF_WORM_TIERS
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local ENERGY_THIEF_WORM_VARIATIONS = constants.ENERGY_THIEF_WORM_VARIATIONS
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-- imported functions
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createElectricAttack = biterUtils.createElectricAttack
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local createAttackBall = attackBall.createAttackBall
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local makeLaser = beamUtils.makeLaser
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local createRangedAttack = biterUtils.createRangedAttack
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local makeBeam = beamUtils.makeBeam
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local makeBubble = beamUtils.makeBubble
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local makeDrainCrystal = thiefUtils.makeDrainCrystal
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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function energyThief.addFaction()
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local biterLoot = makeUnitAlienLootTable("blue")
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local spawnerLoot = makeSpawnerAlienLootTable("blue")
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local wormLoot = makeWormAlienLootTable("blue")
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local electricBubble = makeBubble({
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name = "energy-thief-worm",
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tint = {r=0, g=0, b=1, a=1}
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})
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-- energy-thief biters
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buildUnitSpawner(
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{
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unit = {
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name = "energy-thief-biter",
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attributes = {
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explosion = "blood-explosion-small"
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},
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loot = biterLoot,
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attack = {
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damageType = "electric",
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actions = function(attributes, electricBeam)
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return
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{
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{
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type = "instant",
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target_effects =
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{
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type = "create-entity",
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trigger_created_entity = true,
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entity_name = "drain-trigger-rampant"
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}
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},
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{
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type = "beam",
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beam = electricBeam or "electric-beam",
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duration = attributes.duration or 20
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}
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}
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end
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},
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resistances = {},
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type = "biter",
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attackName = "biter-energy-thief",
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tint = {r=0, g=0, b=0.83, a=0.65}
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},
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unitSpawner = {
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name = "energy-thief-biter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=0, g=0, b=0.83, a=0.65}
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}
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},
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{
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unit = {
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{
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type = "attribute",
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name = "health",
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[1] = 10,
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[2] = 50,
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[3] = 200,
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[4] = 350,
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[5] = 1250,
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[6] = 2250,
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[7] = 3250,
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[8] = 6500,
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[9] = 12500,
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[10] = 25000
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},
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{
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type = "attack",
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name = "width",
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[1] = 1,
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[2] = 1,
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[3] = 1.2,
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[4] = 1.2,
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[5] = 1.3,
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[6] = 1.3,
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[7] = 1.4,
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[8] = 1.4,
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[9] = 1.5,
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[10] = 1.5
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},
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{
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type = "attack",
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name = "damageInterval",
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[1] = 20,
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[2] = 20,
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[3] = 21,
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[4] = 21,
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[5] = 22,
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[6] = 22,
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[7] = 23,
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[8] = 23,
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[9] = 24,
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[10] = 24
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},
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{
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type = "attack",
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name = "damage",
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[1] = 4,
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[2] = 8,
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[3] = 15,
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[4] = 20,
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[5] = 25,
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[6] = 35,
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[7] = 50,
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[8] = 65,
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[9] = 80,
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[10] = 140
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},
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{
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type = "attack",
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name = "duration",
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[1] = 20,
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[2] = 20,
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[3] = 21,
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[4] = 21,
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[5] = 22,
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[6] = 22,
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[7] = 23,
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[8] = 23,
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[9] = 24,
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[10] = 24
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},
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "attack",
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name = "range",
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[1] = 9,
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[2] = 9,
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[3] = 10,
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[4] = 10,
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[5] = 11,
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[6] = 11,
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[7] = 12,
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[8] = 12,
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[9] = 13,
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[10] = 13
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}
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},
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unitSpawner = {
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.15,
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[3] = 0.25,
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[4] = 0.35,
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[5] = 0.45,
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[6] = 0.55,
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[7] = 0.65,
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[8] = 0.70,
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[9] = 0.75,
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[10] = 0.95
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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}
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}
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},
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function (attributes)
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return createElectricAttack(attributes,
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makeBeam(attributes),
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biterattackanimation(attributes.scale, attributes.tint, attributes.tint))
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end,
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{
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unit = ENERGY_THIEF_UNIT_VARIATIONS,
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unitSpawner = ENERGY_THIEF_NEST_VARIATIONS
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},
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{
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unit = ENERGY_THIEF_UNIT_TIERS,
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unitSpawner = ENERGY_THIEF_NEST_TIERS
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}
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)
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-- energy-thief worms
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buildWorm(
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{
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name = "energy-thief-worm",
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loot = wormLoot,
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attributes = {},
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attack = {
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type = "projectile",
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bubble = electricBubble,
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damageType = "electric",
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pointEffects = function(attributes)
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return
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{
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{
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type="nested-result",
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action = {
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{
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type = "cluster",
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cluster_count = attributes.clusters,
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distance = attributes.clusterDistance,
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distance_deviation = 3,
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action_delivery =
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{
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type = "projectile",
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projectile = attributes.laserName,
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duration = 20,
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direction_deviation = 0.6,
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starting_speed = attributes.startingSpeed,
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starting_speed_deviation = 0.3
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}
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}
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},
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}
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}
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end
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},
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resistances = {},
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attackName = "worm-energy-thief",
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tint = {r=0, g=0, b=0.83, a=0.65}
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},
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{
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{
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type = "attack",
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name = "startingSpeed",
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[1] = 0.25,
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[2] = 0.25,
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[3] = 0.27,
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[4] = 0.27,
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[5] = 0.29,
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[6] = 0.29,
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[7] = 0.31,
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[8] = 0.31,
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[9] = 0.33,
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[10] = 0.33
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},
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{
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type = "attack",
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name = "clusterDistance",
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[1] = 3,
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[2] = 3,
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[3] = 4,
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[4] = 4,
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[5] = 5,
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[6] = 5,
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[7] = 6,
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[8] = 6,
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[9] = 7,
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[10] = 7
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.15,
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[3] = 0.25,
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[4] = 0.35,
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[5] = 0.45,
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[6] = 0.55,
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[7] = 0.65,
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[8] = 0.70,
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[9] = 0.75,
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[10] = 0.95
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},
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{
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type = "attack",
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name = "clusters",
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min = 2,
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[1] = 5,
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[2] = 5,
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[3] = 6,
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[4] = 6,
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[5] = 7,
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[6] = 7,
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[7] = 8,
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[8] = 8,
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[9] = 9,
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[10] = 9
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},
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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}
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},
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function (attributes)
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attributes.laserName = makeLaser(attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes))
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end,
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ENERGY_THIEF_WORM_VARIATIONS,
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ENERGY_THIEF_WORM_TIERS
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)
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data:extend({
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{
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type = "simple-entity-with-force",
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name = "drain-trigger-rampant",
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render_layer = "object",
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icon = "__base__/graphics/icons/steel-chest.png",
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icon_size = 32,
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flags = {"placeable-neutral", "player-creation"},
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order = "s-e-w-f",
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minable = {mining_time = 1, result = "drain-trigger-rampant"},
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max_health = 100,
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selectable_in_game = false,
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corpse = "small-remnants",
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collision_box = {{-0.35, -0.35}, {0.35, 0.35}},
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selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
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picture =
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{
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filename = "__core__/graphics/empty.png",
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priority = "extra-high",
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width = 1,
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height = 1,
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shift = {0, 0}
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}
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},
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{
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type = "item",
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name = "drain-trigger-rampant",
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icon = "__Rampant__/graphics/icons/thief/crystal-drain.png",
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icon_size = 32,
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flags = {"hidden"},
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subgroup = "energy",
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order = "e[accumulator]-a[accumulator]",
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place_result = "drain-trigger-rampant",
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stack_size = 50
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},
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{
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type = "item",
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name = "crystal-drain-pole-rampant",
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icon = "__Rampant__/graphics/icons/thief/crystal-drain.png",
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icon_size = 32,
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flags = {"hidden"},
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subgroup = "energy",
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order = "e[accumulator]-a[accumulator]",
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place_result = "crystal-drain-pole-rampant",
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stack_size = 50
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},
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{
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type = "electric-pole",
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name = "crystal-drain-pole-rampant",
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icon = "__Rampant__/graphics/icons/thief/crystal-drain.png",
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icon_size = 32,
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flags = {"hidden"},
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selectable_in_game = false,
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minable = {hardness = 0.2, mining_time = 0.5, result = "big-electric-pole"},
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max_health = 750,
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healing_per_tick = 0.02,
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corpse = "medium-remnants",
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resistances =
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{
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{
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type = "physical",
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percent = 25
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},
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{
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type = "fire",
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percent = 85
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},
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{
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type = "electric",
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percent = 95
|
|
},
|
|
{
|
|
type = "laser",
|
|
percent = 90
|
|
}
|
|
},
|
|
collision_box = {{-0.55, -0.55}, {0.55, 0.55}},
|
|
selection_box = {{-0.55, -0.55}, {0.55, 0.55}},
|
|
drawing_box = {{-1, -3}, {1, 0.5}},
|
|
maximum_wire_distance = 30,
|
|
supply_area_distance = 9,
|
|
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
|
|
pictures =
|
|
{
|
|
filename = "__Rampant__/graphics/entities/thief/crystal-drain-pole.png",
|
|
priority = "high",
|
|
width = 168,
|
|
height = 130,
|
|
direction_count = 4,
|
|
shift = {1.6, -1.4}
|
|
},
|
|
connection_points =
|
|
{
|
|
{
|
|
shadow =
|
|
{
|
|
copper = {2.7, 0},
|
|
green = {1.8, 0},
|
|
red = {3.6, 0}
|
|
},
|
|
wire =
|
|
{
|
|
copper = {0, -2.5},
|
|
green = {-0.59375, -2.5},
|
|
red = {0.625, -2.5}
|
|
}
|
|
},
|
|
{
|
|
shadow =
|
|
{
|
|
copper = {3.1, 0.2},
|
|
green = {2.3, -0.3},
|
|
red = {3.8, 0.6}
|
|
},
|
|
wire =
|
|
{
|
|
copper = {-0.0625, -2.5},
|
|
green = {-0.5, -3},
|
|
red = {0.34375, -2}
|
|
}
|
|
},
|
|
{
|
|
shadow =
|
|
{
|
|
copper = {2.9, 0.06},
|
|
green = {3.0, -0.6},
|
|
red = {3.0, 0.8}
|
|
},
|
|
wire =
|
|
{
|
|
copper = {-0.09375, -2.5},
|
|
green = {-0.09375, -3},
|
|
red = {-0.09375, -2}
|
|
}
|
|
},
|
|
{
|
|
shadow =
|
|
{
|
|
copper = {3.1, 0.2},
|
|
green = {3.8, -0.3},
|
|
red = {2.35, 0.6}
|
|
},
|
|
wire =
|
|
{
|
|
copper = {-0.0625, -2.4},
|
|
green = {0.375, -2.9},
|
|
red = {-0.46875, -2.4}
|
|
}
|
|
}
|
|
},
|
|
radius_visualisation_picture =
|
|
{
|
|
filename = "__base__/graphics/entity/small-electric-pole/electric-pole-radius-visualization.png",
|
|
width = 12,
|
|
height = 12,
|
|
priority = "extra-high-no-scale"
|
|
}
|
|
}
|
|
})
|
|
|
|
local chest = util.table.deepcopy(data.raw["radar"]["radar"])
|
|
chest.name = "pylon-target-rampant"
|
|
chest.icon = "__Rampant__/graphics/icons/thief/crystal-drain.png"
|
|
chest.flags = {"not-repairable", "not-on-map", "hidden"}
|
|
chest.subgroup = "enemies"
|
|
chest.pictures = {
|
|
layers={
|
|
{
|
|
filename = "__core__/graphics/empty.png",
|
|
priority = "low",
|
|
width = 1,
|
|
height = 1,
|
|
direction_count = 1,
|
|
line_length = 1,
|
|
shift = {0, 0}
|
|
}
|
|
}}
|
|
chest.max_health = 750
|
|
chest.resistances =
|
|
{
|
|
{
|
|
type = "physical",
|
|
percent = 25
|
|
},
|
|
{
|
|
type = "fire",
|
|
percent = 85
|
|
},
|
|
{
|
|
type = "electric",
|
|
percent = 95
|
|
},
|
|
{
|
|
type = "laser",
|
|
percent = 90
|
|
}
|
|
}
|
|
chest.energy_usage = "500kW"
|
|
-- chest.collision_mask = {}
|
|
chest.collision_box = nil
|
|
chest.selection_box = {{-0.55, -0.55}, {0.55, 0.55}}
|
|
chest.minable.result = "pylon-target-rampant"
|
|
chest.working_sound = {
|
|
sound = {
|
|
{
|
|
filename = "__base__/sound/accumulator-working.ogg"
|
|
}
|
|
},
|
|
apparent_volume = 2,
|
|
}
|
|
|
|
data:extend({
|
|
chest,
|
|
|
|
{
|
|
type = "item",
|
|
name = "pylon-target-rampant",
|
|
icon = "__Rampant__/graphics/icons/thief/crystal-drain.png",
|
|
icon_size = 32,
|
|
flags = {"hidden"},
|
|
subgroup = "enemies",
|
|
order = "a[items]-h[steel-collector]",
|
|
place_result = "pylon-target-rampant",
|
|
stack_size = 50
|
|
}
|
|
})
|
|
|
|
|
|
for i=1,10 do
|
|
local drainCrystalAttributes = {
|
|
name = "crystal-v" .. i,
|
|
drain = i * 1.3 .. "MW",
|
|
scale = (i * 0.1) + 0.5,
|
|
health = 400 * i
|
|
}
|
|
|
|
makeDrainCrystal(drainCrystalAttributes)
|
|
end
|
|
|
|
end
|
|
|
|
return energyThief
|