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https://github.com/veden/Rampant.git
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207 lines
8.4 KiB
Lua
Executable File
207 lines
8.4 KiB
Lua
Executable File
local pheromoneUtils = {}
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-- imports
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local mathUtils = require("MathUtils")
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local mapUtils = require("MapUtils")
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local constants = require("Constants")
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local chunkPropertyUtils = require("ChunkPropertyUtils")
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-- constants
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local MOVEMENT_PHEROMONE = constants.MOVEMENT_PHEROMONE
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local BASE_PHEROMONE = constants.BASE_PHEROMONE
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local PLAYER_PHEROMONE = constants.PLAYER_PHEROMONE
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local RESOURCE_PHEROMONE = constants.RESOURCE_PHEROMONE
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local BUILDING_PHEROMONES = constants.BUILDING_PHEROMONES
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local PLAYER_PHEROMONE_GENERATOR_AMOUNT = constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT
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local MOVEMENT_PHEROMONE_PERSISTANCE = constants.MOVEMENT_PHEROMONE_PERSISTANCE
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local BASE_PHEROMONE_PERSISTANCE = constants.BASE_PHEROMONE_PERSISTANCE
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local PLAYER_PHEROMONE_PERSISTANCE = constants.PLAYER_PHEROMONE_PERSISTANCE
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local RESOURCE_PHEROMONE_PERSISTANCE = constants.RESOURCE_PHEROMONE_PERSISTANCE
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local DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.DEATH_PHEROMONE_GENERATOR_AMOUNT
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-- imported functions
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local getCardinalChunks = mapUtils.getCardinalChunks
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local getNeighborChunks = mapUtils.getNeighborChunks
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local getEnemyStructureCount = chunkPropertyUtils.getEnemyStructureCount
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local getPathRating = chunkPropertyUtils.getPathRating
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local getPlayerBaseGenerator = chunkPropertyUtils.getPlayerBaseGenerator
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local getResourceGenerator = chunkPropertyUtils.getResourceGenerator
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local getDeathGenerator = chunkPropertyUtils.getDeathGenerator
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local addDeathGenerator = chunkPropertyUtils.addDeathGenerator
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local decayDeathGenerator = chunkPropertyUtils.decayDeathGenerator
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local linearInterpolation = mathUtils.linearInterpolation
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-- module code
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function pheromoneUtils.scents(map, chunk)
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chunk[BASE_PHEROMONE] = chunk[BASE_PHEROMONE] + (getPlayerBaseGenerator(map, chunk))
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local resourceGenerator = getResourceGenerator(map, chunk)
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local enemyCount = getEnemyStructureCount(map, chunk)
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chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] - (getDeathGenerator(map, chunk))
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if (resourceGenerator > 0) and (enemyCount == 0) then
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chunk[RESOURCE_PHEROMONE] = chunk[RESOURCE_PHEROMONE] + (linearInterpolation(resourceGenerator, 15000, 20000))
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end
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end
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function pheromoneUtils.victoryScent(map, chunk, entityType)
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local value = BUILDING_PHEROMONES[entityType]
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if value then
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local scaledVal = (value * 3)
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addDeathGenerator(map, chunk, -scaledVal)
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chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] + scaledVal
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end
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end
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function pheromoneUtils.deathScent(map, chunk)
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chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] - (DEATH_PHEROMONE_GENERATOR_AMOUNT * 2)
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addDeathGenerator(map, chunk, DEATH_PHEROMONE_GENERATOR_AMOUNT)
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end
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function pheromoneUtils.playerScent(playerChunk)
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playerChunk[PLAYER_PHEROMONE] = playerChunk[PLAYER_PHEROMONE] + PLAYER_PHEROMONE_GENERATOR_AMOUNT
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end
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function pheromoneUtils.commitPheromone(map, chunk, staging)
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chunk[MOVEMENT_PHEROMONE] = staging[MOVEMENT_PHEROMONE]
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chunk[BASE_PHEROMONE] = staging[BASE_PHEROMONE]
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chunk[PLAYER_PHEROMONE] = staging[PLAYER_PHEROMONE]
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chunk[RESOURCE_PHEROMONE] = staging[RESOURCE_PHEROMONE]
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decayDeathGenerator(map, chunk)
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end
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function pheromoneUtils.processPheromone(map, chunk, staging)
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local chunkMovement = chunk[MOVEMENT_PHEROMONE]
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local chunkBase = chunk[BASE_PHEROMONE]
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local chunkPlayer = chunk[PLAYER_PHEROMONE]
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local chunkResource = chunk[RESOURCE_PHEROMONE]
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local chunkPathRating = getPathRating(map, chunk)
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local clear = (getEnemyStructureCount(map, chunk) == 0)
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local tempNeighbors = getNeighborChunks(map, chunk.x, chunk.y)
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local movementTotal = 0
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local baseTotal = 0
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local playerTotal = 0
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local resourceTotal = 0
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local neighborFlagNW = 0
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local neighborFlagNE = 0
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local neighborFlagSW = 0
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local neighborFlagSE = 0
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local neighborCount = 0
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local neighbor
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neighbor = tempNeighbors[2]
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if not neighbor.name then
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neighborCount = neighborCount + 1
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neighborFlagNW = neighborFlagNW + 1
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neighborFlagNE = neighborFlagNE + 1
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movementTotal = movementTotal + (neighbor[MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (neighbor[BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (neighbor[PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
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end
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neighbor = tempNeighbors[4]
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if not neighbor.name then
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neighborCount = neighborCount + 1
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neighborFlagNW = neighborFlagNW + 1
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neighborFlagSW = neighborFlagSW + 1
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movementTotal = movementTotal + (neighbor[MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (neighbor[BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (neighbor[PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
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end
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neighbor = tempNeighbors[5]
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if not neighbor.name then
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neighborCount = neighborCount + 1
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neighborFlagNE = neighborFlagNE + 1
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neighborFlagSE = neighborFlagSE + 1
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movementTotal = movementTotal + (neighbor[MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (neighbor[BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + neighbor[PLAYER_PHEROMONE] - chunkPlayer
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resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
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end
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neighbor = tempNeighbors[7]
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if not neighbor.name then
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neighborCount = neighborCount + 1
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neighborFlagSW = neighborFlagSW + 1
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neighborFlagSE = neighborFlagSE + 1
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movementTotal = movementTotal + (neighbor[MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (neighbor[BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (neighbor[PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
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end
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neighbor = tempNeighbors[1]
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if (neighborFlagNW == 2) and not neighbor.name then
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neighborCount = neighborCount + 1
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movementTotal = movementTotal + (neighbor[MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (neighbor[BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + neighbor[PLAYER_PHEROMONE] - chunkPlayer
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resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
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end
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neighbor = tempNeighbors[3]
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if (neighborFlagNE == 2) and not neighbor.name then
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neighborCount = neighborCount + 1
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movementTotal = movementTotal + (neighbor[MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (neighbor[BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (neighbor[PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
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end
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neighbor = tempNeighbors[6]
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if (neighborFlagSW == 2) and not neighbor.name then
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neighborCount = neighborCount + 1
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movementTotal = movementTotal + (neighbor[MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (neighbor[BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (neighbor[PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
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end
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neighbor = tempNeighbors[8]
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if (neighborFlagSE == 2) and not neighbor.name then
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neighborCount = neighborCount + 1
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movementTotal = movementTotal + (neighbor[MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (neighbor[BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (neighbor[PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (neighbor[RESOURCE_PHEROMONE] - chunkResource)
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end
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local neighborDiv
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if neighborCount == 0 then
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neighborDiv = 0
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else
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neighborDiv = ((1/neighborCount) * 1.20)
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end
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staging[MOVEMENT_PHEROMONE] = (chunkMovement + (neighborDiv * movementTotal)) * MOVEMENT_PHEROMONE_PERSISTANCE * chunkPathRating
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staging[BASE_PHEROMONE] = (chunkBase + (neighborDiv * baseTotal)) * BASE_PHEROMONE_PERSISTANCE * chunkPathRating
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staging[PLAYER_PHEROMONE] = (chunkPlayer + (neighborDiv * playerTotal)) * PLAYER_PHEROMONE_PERSISTANCE * chunkPathRating
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if clear then
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staging[RESOURCE_PHEROMONE] = (chunkResource + (neighborDiv * resourceTotal)) * RESOURCE_PHEROMONE_PERSISTANCE * chunkPathRating
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else
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staging[RESOURCE_PHEROMONE] = (chunkResource + (neighborDiv * resourceTotal)) * 0.01
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end
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end
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return pheromoneUtils
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