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https://github.com/veden/Rampant.git
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352 lines
10 KiB
Lua
Executable File
352 lines
10 KiB
Lua
Executable File
-- imports
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local biterUtils = require("utils/BiterUtils")
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local beamUtils = require("utils/BeamUtils")
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local attackBall = require("utils/AttackBall")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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local particleUtils = require("utils/ParticleUtils")
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-- constants
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local electric = {}
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-- imported functions
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local makeBloodFountains = particleUtils.makeBloodFountains
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createElectricAttack = biterUtils.createElectricAttack
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local createAttackBall = attackBall.createAttackBall
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local makeLaser = beamUtils.makeLaser
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local createRangedAttack = biterUtils.createRangedAttack
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local makeBeam = beamUtils.makeBeam
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local makeBubble = beamUtils.makeBubble
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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local function evolutionFunction(tier)
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if (tier == 0) then
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return 0
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else
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return 0.12 + ((tier - 2) * 0.10)
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end
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end
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function electric.addFaction()
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local biterLoot = makeUnitAlienLootTable("blue")
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local spawnerLoot = makeSpawnerAlienLootTable("blue")
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local wormLoot = makeWormAlienLootTable("blue")
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local electricBubble = makeBubble({
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name = "electric-worm",
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tint = {r=0, g=0.1, b=1, a=1}
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})
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local bloodFountains = {
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type = "attribute",
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mapping = "explosion",
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[1] = "electric-blood-explosion-small-rampant",
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[2] = "electric-blood-explosion-small-rampant",
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[3] = "electric-blood-explosion-small-rampant",
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[4] = "electric-blood-explosion-small-rampant",
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[5] = "electric-blood-explosion-big-rampant",
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[6] = "electric-blood-explosion-big-rampant",
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[7] = "electric-blood-explosion-big-rampant",
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[8] = "electric-blood-explosion-huge-rampant",
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[9] = "electric-blood-explosion-huge-rampant",
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[10] = "electric-blood-explosion-huge-rampant",
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}
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makeBloodFountains({
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name = "electric",
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tint = {r=0, g=0, b=1, a=1}
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})
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-- electric biters
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buildUnitSpawner(
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{
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unit = {
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name = "electric-biter",
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attributes = {
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},
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loot = biterLoot,
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attack = {
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damageType = "electric"
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},
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resistances = {},
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type = "biter",
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attackName = "biter-electric",
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tint = {r=0.7, g=0.7, b=1.0, a=1.0},
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tint2 = {r=0, g=0, b=1, a=1}
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},
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unitSpawner = {
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name = "electric-biter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=0.7, g=0.7, b=1.0, a=1.0},
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tint2 = {r=0, g=0, b=1, a=1}
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "attribute",
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name = "health",
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[1] = 10,
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[2] = 50,
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[3] = 200,
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[4] = 350,
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[5] = 1250,
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[6] = 2250,
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[7] = 3250,
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[8] = 6500,
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[9] = 12500,
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[10] = 25000
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},
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{
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type = "attack",
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name = "width",
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[1] = 1.5,
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[2] = 1.5,
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[3] = 1.6,
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[4] = 1.6,
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[5] = 1.7,
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[6] = 1.7,
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[7] = 1.8,
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[8] = 1.8,
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[9] = 1.9,
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[10] = 1.9
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},
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{
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type = "attack",
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name = "damageInterval",
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[1] = 20,
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[2] = 20,
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[3] = 21,
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[4] = 21,
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[5] = 22,
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[6] = 22,
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[7] = 23,
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[8] = 23,
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[9] = 24,
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[10] = 24
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},
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{
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type = "attack",
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name = "duration",
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[1] = 20,
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[2] = 20,
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[3] = 21,
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[4] = 21,
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[5] = 22,
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[6] = 22,
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[7] = 23,
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[8] = 23,
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[9] = 24,
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[10] = 24
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},
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{
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type = "attack",
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name = "damage",
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[1] = 6,
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[2] = 10,
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[3] = 15,
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[4] = 20,
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[5] = 30,
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[6] = 45,
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[7] = 60,
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[8] = 75,
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[9] = 90,
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[10] = 150
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},
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{
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type = "majorResistances",
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entries = {"electric"}
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},
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{
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type = "minorResistances",
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entries = {"laser"}
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},
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{
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type = "attack",
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name = "range",
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[1] = 11,
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[2] = 11,
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[3] = 12,
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[4] = 12,
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[5] = 13,
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[6] = 13,
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[7] = 14,
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[8] = 14,
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[9] = 15,
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[10] = 15
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}
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},
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unitSpawner = {
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{
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type = "majorResistances",
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entries = {"electric"}
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},
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{
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type = "minorResistances",
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entries = {"laser"}
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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}
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}
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},
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function (attributes)
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return createElectricAttack(attributes,
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makeBeam(attributes),
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biterattackanimation(attributes.scale, attributes.tint, attributes.tint2))
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end
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)
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-- electric worms
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buildWorm(
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{
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name = "electric-worm",
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loot = wormLoot,
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attributes = {},
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attack = {
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type = "projectile",
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bubble = electricBubble,
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damageType = "electric",
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pointEffects = function(attributes)
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return
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{
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{
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type="nested-result",
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action = {
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{
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type = "cluster",
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cluster_count = attributes.clusters,
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distance = attributes.clusterDistance,
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distance_deviation = 3,
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action_delivery =
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{
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type = "projectile",
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projectile = attributes.laserName,
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duration = 20,
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direction_deviation = 0.6,
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starting_speed = attributes.startingSpeed,
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starting_speed_deviation = 0.3
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}
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}
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},
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}
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}
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end
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},
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resistances = {},
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attackName = "worm-electric",
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tint = {r=0.7, g=0.7, b=1.0, a=1.0},
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tint2 = {r=0, g=0, b=1, a=1}
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},
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{
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bloodFountains,
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{
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type = "attack",
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name = "startingSpeed",
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[1] = 0.25,
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[2] = 0.25,
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[3] = 0.27,
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[4] = 0.27,
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[5] = 0.29,
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[6] = 0.29,
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[7] = 0.31,
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[8] = 0.31,
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[9] = 0.33,
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[10] = 0.33
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "attack",
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name = "clusterDistance",
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[1] = 3,
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[2] = 3,
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[3] = 4,
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[4] = 4,
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[5] = 5,
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[6] = 5,
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[7] = 6,
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[8] = 6,
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[9] = 7,
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[10] = 7
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},
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{
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type = "attack",
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name = "clusters",
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min = 2,
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[1] = 5,
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[2] = 5,
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[3] = 6,
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[4] = 6,
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[5] = 7,
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[6] = 7,
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[7] = 8,
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[8] = 8,
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[9] = 9,
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[10] = 9
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},
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{
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type = "majorResistances",
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entries = {"electric"}
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},
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{
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type = "minorResistances",
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entries = {"laser"}
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}
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},
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function (attributes)
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attributes.laserName = makeLaser(attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes))
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end
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)
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end
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return electric
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