mirror of
https://github.com/veden/Rampant.git
synced 2025-01-22 03:08:51 +02:00
432 lines
11 KiB
Lua
Executable File
432 lines
11 KiB
Lua
Executable File
-- imports
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local attackFlame = require("utils/AttackFlame")
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local biterUtils = require("utils/BiterUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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local math3d = require("math3d")
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local particleUtils = require("utils/ParticleUtils")
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-- constants
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local inferno = {}
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-- imported functions
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local makeBloodFountains = particleUtils.makeBloodFountains
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackFlame = attackFlame.createAttackFlame
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local createStreamAttack = biterUtils.createStreamAttack
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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local biterLoot = makeUnitAlienLootTable("orange")
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local spawnerLoot = makeSpawnerAlienLootTable("orange")
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local wormLoot = makeWormAlienLootTable("orange")
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local function evolutionFunction(tier)
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if (tier == 0) then
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return 0
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else
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return 0.15 + ((tier - 2) * 0.10)
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end
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end
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function inferno.addFaction()
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local bloodFountains = {
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type = "attribute",
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mapping = "explosion",
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[1] = "inferno-blood-explosion-small-rampant",
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[2] = "inferno-blood-explosion-small-rampant",
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[3] = "inferno-blood-explosion-small-rampant",
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[4] = "inferno-blood-explosion-small-rampant",
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[5] = "inferno-blood-explosion-big-rampant",
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[6] = "inferno-blood-explosion-big-rampant",
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[7] = "inferno-blood-explosion-big-rampant",
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[8] = "inferno-blood-explosion-huge-rampant",
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[9] = "inferno-blood-explosion-huge-rampant",
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[10] = "inferno-blood-explosion-huge-rampant",
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}
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makeBloodFountains({
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name = "inferno",
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tint = {r=0.6, g=0, b=0, a=1}
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})
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-- inferno spitters
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buildUnitSpawner(
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{
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unit = {
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name = "inferno-spitter",
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loot = biterLoot,
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attributes = {
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},
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attack = {
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damageType = "acid",
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fireDamagePerTickType = "acid",
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stickerDamagePerTickType = "acid"
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},
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resistances = {},
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type = "spitter",
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attackName = "spitter-inferno",
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tint = {r=0.7, g=0.45, b=0.5, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1}
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},
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unitSpawner = {
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name = "inferno-spitter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=0.7, g=0.45, b=0.5, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1}
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "attack",
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name = "stickerDamagePerTick",
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[1] = 0.6,
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[2] = 0.6,
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[3] = 0.8,
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[4] = 0.8,
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[5] = 0.8,
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[6] = 0.9,
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[7] = 1,
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[8] = 1,
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[9] = 1.3,
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[10] = 1.5
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},
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{
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type = "attack",
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name = "particleTimeout",
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[1] = 3,
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[2] = 3,
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[3] = 4,
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[4] = 4,
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[5] = 5,
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[6] = 5,
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[7] = 6,
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[8] = 6,
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[9] = 7,
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[10] = 7
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},
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{
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type = "attack",
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name = "fireSpreadRadius",
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[1] = 0.75,
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[2] = 0.75,
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[3] = 0.77,
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[4] = 0.77,
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[5] = 0.79,
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[6] = 0.79,
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[7] = 0.83,
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[8] = 0.83,
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[9] = 0.85,
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[10] = 0.85
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},
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{
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type = "attack",
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name = "damageMaxMultipler",
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[1] = 6,
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[2] = 6,
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[3] = 7,
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[4] = 7,
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[5] = 7,
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[6] = 7,
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[7] = 8,
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[8] = 8,
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[9] = 8,
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[10] = 9
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},
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{
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type = "attack",
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name = "stickerMovementModifier",
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[1] = 1.1,
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[2] = 1.1,
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[3] = 1.1,
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[4] = 1.1,
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[5] = 1.1,
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[6] = 1.1,
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[7] = 1.1,
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[8] = 1.1,
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[9] = 1.1,
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[10] = 1.1
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},
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{
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type = "attack",
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name = "fireSpreadCooldown",
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[1] = 30,
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[2] = 30,
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[3] = 29,
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[4] = 29,
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[5] = 28,
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[6] = 28,
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[7] = 27,
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[8] = 27,
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[9] = 25,
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[10] = 25
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},
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{
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type = "attack",
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name = "stickerDuration",
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[1] = 800,
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[2] = 800,
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[3] = 900,
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[4] = 900,
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[5] = 1000,
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[6] = 1000,
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[7] = 1100,
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[8] = 1100,
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[9] = 1200,
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[10] = 1200
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},
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{
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type = "attack",
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name = "damage",
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[1] = 4,
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[2] = 4,
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[3] = 5,
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[4] = 5,
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[5] = 6,
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[6] = 6,
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[7] = 6,
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[8] = 6,
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[9] = 6,
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[10] = 7
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},
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{
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type = "majorResistances",
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entries = {"acid", "fire"}
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},
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{
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type = "minorWeaknesses",
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entries = {"poison"}
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}
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},
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unitSpawner = {
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bloodFountains,
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{
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type = "majorResistances",
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entries = {"acid", "fire"}
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},
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{
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type = "minorWeaknesses",
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entries = {"poison"}
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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}
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}
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},
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function (attributes)
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return createStreamAttack(attributes,
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createAttackFlame(attributes),
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spitterattackanimation(attributes.scale,
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attributes.tint,
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attributes.tint2))
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end
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)
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-- inferno worms
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buildWorm(
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{
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name = "inferno-worm",
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loot = wormLoot,
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attributes = {},
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attack = {
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damageType = "acid",
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fireDamagePerTickType = "acid",
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stickerDamagePerTickType = "acid"
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},
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resistances = {},
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attackName = "worm-inferno",
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tint = {r=0.7, g=0.45, b=0.5, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1}
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},
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{
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bloodFountains,
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{
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type = "attack",
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name = "stickerDamagePerTick",
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[1] = 0.6,
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[2] = 0.6,
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[3] = 0.8,
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[4] = 0.8,
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[5] = 0.8,
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[6] = 0.9,
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[7] = 1,
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[8] = 1,
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[9] = 1.3,
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[10] = 1.5
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "attack",
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name = "particleTimeout",
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[1] = 3,
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[2] = 3,
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[3] = 4,
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[4] = 4,
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[5] = 5,
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[6] = 5,
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[7] = 6,
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[8] = 6,
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[9] = 7,
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[10] = 7
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},
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{
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type = "attack",
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name = "fireSpreadRadius",
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[1] = 0.75,
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[2] = 0.75,
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[3] = 0.77,
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[4] = 0.77,
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[5] = 0.79,
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[6] = 0.79,
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[7] = 0.83,
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[8] = 0.83,
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[9] = 0.85,
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[10] = 0.85
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},
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{
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type = "attack",
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name = "damageMaxMultipler",
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[1] = 6,
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[2] = 6,
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[3] = 7,
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[4] = 7,
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[5] = 7,
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[6] = 7,
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[7] = 8,
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[8] = 8,
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[9] = 8,
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[10] = 9
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},
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{
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type = "attack",
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name = "stickerMovementModifier",
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[1] = 1.1,
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[2] = 1.1,
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[3] = 1.1,
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[4] = 1.1,
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[5] = 1.1,
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[6] = 1.1,
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[7] = 1.1,
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[8] = 1.1,
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[9] = 1.1,
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[10] = 1.1
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},
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{
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type = "attack",
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name = "fireSpreadCooldown",
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[1] = 30,
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[2] = 30,
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[3] = 29,
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[4] = 29,
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[5] = 28,
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[6] = 28,
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[7] = 27,
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[8] = 27,
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[9] = 25,
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[10] = 25
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},
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{
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type = "attack",
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name = "stickerDuration",
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[1] = 800,
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[2] = 800,
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[3] = 900,
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[4] = 900,
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[5] = 1000,
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[6] = 1000,
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[7] = 1100,
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[8] = 1100,
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[9] = 1200,
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[10] = 1200
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},
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{
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type = "attack",
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name = "damage",
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[1] = 4,
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[2] = 4,
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[3] = 5,
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[4] = 5,
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[5] = 6,
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[6] = 6,
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[7] = 6,
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[8] = 6,
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[9] = 6,
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[10] = 7
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},
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{
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type = "majorResistances",
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entries = {"acid", "fire"}
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},
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{
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type = "minorWeaknesses",
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entries = {"poison"}
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}
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},
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function (attributes)
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return createStreamAttack(attributes,
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createAttackFlame(attributes))
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end
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)
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end
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return inferno
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