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Rampant/prototypes/Inferno.lua
2019-11-03 22:19:22 -08:00

432 lines
11 KiB
Lua
Executable File

-- imports
local attackFlame = require("utils/AttackFlame")
local biterUtils = require("utils/BiterUtils")
local swarmUtils = require("SwarmUtils")
local constants = require("__Rampant__/libs/Constants")
local math3d = require("math3d")
local particleUtils = require("utils/ParticleUtils")
-- constants
local inferno = {}
-- imported functions
local makeBloodFountains = particleUtils.makeBloodFountains
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local createAttackFlame = attackFlame.createAttackFlame
local createStreamAttack = biterUtils.createStreamAttack
local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
local biterLoot = makeUnitAlienLootTable("orange")
local spawnerLoot = makeSpawnerAlienLootTable("orange")
local wormLoot = makeWormAlienLootTable("orange")
local function evolutionFunction(tier)
if (tier == 0) then
return 0
else
return 0.15 + ((tier - 2) * 0.10)
end
end
function inferno.addFaction()
local bloodFountains = {
type = "attribute",
mapping = "explosion",
[1] = "inferno-blood-explosion-small-rampant",
[2] = "inferno-blood-explosion-small-rampant",
[3] = "inferno-blood-explosion-small-rampant",
[4] = "inferno-blood-explosion-small-rampant",
[5] = "inferno-blood-explosion-big-rampant",
[6] = "inferno-blood-explosion-big-rampant",
[7] = "inferno-blood-explosion-big-rampant",
[8] = "inferno-blood-explosion-huge-rampant",
[9] = "inferno-blood-explosion-huge-rampant",
[10] = "inferno-blood-explosion-huge-rampant",
}
makeBloodFountains({
name = "inferno",
tint = {r=0.6, g=0, b=0, a=1}
})
-- inferno spitters
buildUnitSpawner(
{
unit = {
name = "inferno-spitter",
loot = biterLoot,
attributes = {
},
attack = {
damageType = "acid",
fireDamagePerTickType = "acid",
stickerDamagePerTickType = "acid"
},
resistances = {},
type = "spitter",
attackName = "spitter-inferno",
tint = {r=0.7, g=0.45, b=0.5, a=1},
tint2 = {r=0.9, g=0, b=0, a=1}
},
unitSpawner = {
name = "inferno-spitter-spawner",
loot = spawnerLoot,
attributes = {},
resistances = {},
tint = {r=0.7, g=0.45, b=0.5, a=1},
tint2 = {r=0.9, g=0, b=0, a=1}
}
},
{
unit = {
bloodFountains,
{
type = "attack",
name = "stickerDamagePerTick",
[1] = 0.6,
[2] = 0.6,
[3] = 0.8,
[4] = 0.8,
[5] = 0.8,
[6] = 0.9,
[7] = 1,
[8] = 1,
[9] = 1.3,
[10] = 1.5
},
{
type = "attack",
name = "particleTimeout",
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 5,
[6] = 5,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
{
type = "attack",
name = "fireSpreadRadius",
[1] = 0.75,
[2] = 0.75,
[3] = 0.77,
[4] = 0.77,
[5] = 0.79,
[6] = 0.79,
[7] = 0.83,
[8] = 0.83,
[9] = 0.85,
[10] = 0.85
},
{
type = "attack",
name = "damageMaxMultipler",
[1] = 6,
[2] = 6,
[3] = 7,
[4] = 7,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 8,
[10] = 9
},
{
type = "attack",
name = "stickerMovementModifier",
[1] = 1.1,
[2] = 1.1,
[3] = 1.1,
[4] = 1.1,
[5] = 1.1,
[6] = 1.1,
[7] = 1.1,
[8] = 1.1,
[9] = 1.1,
[10] = 1.1
},
{
type = "attack",
name = "fireSpreadCooldown",
[1] = 30,
[2] = 30,
[3] = 29,
[4] = 29,
[5] = 28,
[6] = 28,
[7] = 27,
[8] = 27,
[9] = 25,
[10] = 25
},
{
type = "attack",
name = "stickerDuration",
[1] = 800,
[2] = 800,
[3] = 900,
[4] = 900,
[5] = 1000,
[6] = 1000,
[7] = 1100,
[8] = 1100,
[9] = 1200,
[10] = 1200
},
{
type = "attack",
name = "damage",
[1] = 4,
[2] = 4,
[3] = 5,
[4] = 5,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 6,
[10] = 7
},
{
type = "majorResistances",
entries = {"acid", "fire"}
},
{
type = "minorWeaknesses",
entries = {"poison"}
}
},
unitSpawner = {
bloodFountains,
{
type = "majorResistances",
entries = {"acid", "fire"}
},
{
type = "minorWeaknesses",
entries = {"poison"}
},
{
type = "attribute",
name = "evolutionRequirement",
formula = evolutionFunction
}
}
},
function (attributes)
return createStreamAttack(attributes,
createAttackFlame(attributes),
spitterattackanimation(attributes.scale,
attributes.tint,
attributes.tint2))
end
)
-- inferno worms
buildWorm(
{
name = "inferno-worm",
loot = wormLoot,
attributes = {},
attack = {
damageType = "acid",
fireDamagePerTickType = "acid",
stickerDamagePerTickType = "acid"
},
resistances = {},
attackName = "worm-inferno",
tint = {r=0.7, g=0.45, b=0.5, a=1},
tint2 = {r=0.9, g=0, b=0, a=1}
},
{
bloodFountains,
{
type = "attack",
name = "stickerDamagePerTick",
[1] = 0.6,
[2] = 0.6,
[3] = 0.8,
[4] = 0.8,
[5] = 0.8,
[6] = 0.9,
[7] = 1,
[8] = 1,
[9] = 1.3,
[10] = 1.5
},
{
type = "attribute",
name = "evolutionRequirement",
formula = evolutionFunction
},
{
type = "attack",
name = "particleTimeout",
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 4,
[5] = 5,
[6] = 5,
[7] = 6,
[8] = 6,
[9] = 7,
[10] = 7
},
{
type = "attack",
name = "fireSpreadRadius",
[1] = 0.75,
[2] = 0.75,
[3] = 0.77,
[4] = 0.77,
[5] = 0.79,
[6] = 0.79,
[7] = 0.83,
[8] = 0.83,
[9] = 0.85,
[10] = 0.85
},
{
type = "attack",
name = "damageMaxMultipler",
[1] = 6,
[2] = 6,
[3] = 7,
[4] = 7,
[5] = 7,
[6] = 7,
[7] = 8,
[8] = 8,
[9] = 8,
[10] = 9
},
{
type = "attack",
name = "stickerMovementModifier",
[1] = 1.1,
[2] = 1.1,
[3] = 1.1,
[4] = 1.1,
[5] = 1.1,
[6] = 1.1,
[7] = 1.1,
[8] = 1.1,
[9] = 1.1,
[10] = 1.1
},
{
type = "attack",
name = "fireSpreadCooldown",
[1] = 30,
[2] = 30,
[3] = 29,
[4] = 29,
[5] = 28,
[6] = 28,
[7] = 27,
[8] = 27,
[9] = 25,
[10] = 25
},
{
type = "attack",
name = "stickerDuration",
[1] = 800,
[2] = 800,
[3] = 900,
[4] = 900,
[5] = 1000,
[6] = 1000,
[7] = 1100,
[8] = 1100,
[9] = 1200,
[10] = 1200
},
{
type = "attack",
name = "damage",
[1] = 4,
[2] = 4,
[3] = 5,
[4] = 5,
[5] = 6,
[6] = 6,
[7] = 6,
[8] = 6,
[9] = 6,
[10] = 7
},
{
type = "majorResistances",
entries = {"acid", "fire"}
},
{
type = "minorWeaknesses",
entries = {"poison"}
}
},
function (attributes)
return createStreamAttack(attributes,
createAttackFlame(attributes))
end
)
end
return inferno