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https://github.com/veden/Rampant.git
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515 lines
14 KiB
Lua
Executable File
515 lines
14 KiB
Lua
Executable File
-- imports
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local acidBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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local particleUtils = require("utils/ParticleUtils")
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-- constants
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local troll = {}
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-- imported functions
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local makeBloodFountains = particleUtils.makeBloodFountains
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = acidBall.createAttackBall
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local createRangedAttack = biterUtils.createRangedAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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local function evolutionFunction(tier)
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if (tier == 0) then
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return 0
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else
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return 0.17 + ((tier - 2) * 0.10)
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end
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end
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function troll.addFaction()
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local biterLoot = makeUnitAlienLootTable("green")
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local spawnerLoot = makeSpawnerAlienLootTable("green")
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local wormLoot = makeWormAlienLootTable("green")
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local bloodFountains = {
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type = "attribute",
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mapping = "explosion",
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[1] = "troll-blood-explosion-small-rampant",
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[2] = "troll-blood-explosion-small-rampant",
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[3] = "troll-blood-explosion-small-rampant",
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[4] = "troll-blood-explosion-small-rampant",
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[5] = "troll-blood-explosion-big-rampant",
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[6] = "troll-blood-explosion-big-rampant",
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[7] = "troll-blood-explosion-big-rampant",
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[8] = "troll-blood-explosion-huge-rampant",
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[9] = "troll-blood-explosion-huge-rampant",
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[10] = "troll-blood-explosion-huge-rampant",
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}
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makeBloodFountains({
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name = "troll",
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tint = {r=0.8, g=0.8, b=0.8, a=1}
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})
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-- troll biters
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buildUnitSpawner(
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{
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unit = {
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name = "troll-biter",
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loot = biterLoot,
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attributes = {
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},
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attack = {},
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resistances = {},
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type = "biter",
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.3,
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[7] = 1.5,
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[8] = 1.7,
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[9] = 1.9,
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[10] = 2.1
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},
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tint = {r=0.4, g=0.4, b=0.4, a=1},
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tint2 = {r=0.8, g=0.8, b=0.8, a=1}
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},
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unitSpawner = {
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name = "troll-biter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.3,
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[8] = 1.4,
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[9] = 1.5,
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[10] = 1.6
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},
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tint = {r=0.4, g=0.4, b=0.4, a=1},
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tint2 = {r=0.8, g=0.8, b=0.8, a=1}
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "attribute",
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name = "health",
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[1] = 30,
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[2] = 150,
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[3] = 300,
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[4] = 500,
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[5] = 1500,
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[6] = 3000,
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[7] = 5000,
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[8] = 12000,
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[9] = 20000,
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[10] = 40000
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},
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{
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type = "attribute",
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name = "healing",
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[1] = 0.3,
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[2] = 0.3,
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[3] = 0.35,
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[4] = 0.4,
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[5] = 0.8,
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[6] = 1.2,
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[7] = 1.8,
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[8] = 2.5,
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[9] = 2.5,
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[10] = 3
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},
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{
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type = "minorResistances",
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entries = {"explosion", "physical"}
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},
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{
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type = "majorWeaknesses",
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entries = {"fire"}
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},
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{
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type = "attribute",
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name = "movement",
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[1] = 0.16,
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[2] = 0.16,
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[3] = 0.155,
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[4] = 0.15,
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[5] = 0.155,
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[6] = 0.15,
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[7] = 0.15,
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[8] = 0.15,
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[9] = 0.15,
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[10] = 0.15
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}
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},
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unitSpawner = {
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bloodFountains,
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{
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type = "attribute",
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name = "health",
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[1] = 700,
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[2] = 1000,
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[3] = 1500,
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[4] = 3000,
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[5] = 7000,
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[6] = 15000,
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[7] = 22000,
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[8] = 40000,
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[9] = 60000,
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[10] = 70000
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},
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{
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type = "attribute",
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name = "healing",
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[1] = 0.6,
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[2] = 0.6,
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[3] = 0.65,
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[4] = 0.8,
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[5] = 1.6,
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[6] = 3.2,
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[7] = 4.4,
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[8] = 5.2,
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[9] = 6,
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[10] = 7
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "minorResistances",
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entries = {"explosion", "physical"}
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},
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{
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type = "majorWeaknesses",
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entries = {"fire"}
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},
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}
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},
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createMeleeAttack
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)
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-- troll spitters
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buildUnitSpawner(
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{
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unit = {
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name = "troll-spitter",
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loot = biterLoot,
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attributes = {
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},
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attack = {
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type = "projectile",
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directionOnly = true
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},
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resistances = {},
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type = "spitter",
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.3,
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[8] = 1.4,
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[9] = 1.5,
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[10] = 1.6
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},
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attackName = "troll-spitter",
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tint = {r=0.4, g=0.4, b=0.4, a=1},
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tint2 = {r=0.8, g=0.8, b=0.8, a=1}
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},
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unitSpawner = {
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name = "troll-spitter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.3,
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[8] = 1.4,
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[9] = 1.5,
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[10] = 1.6
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},
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tint = {r=0.4, g=0.4, b=0.4, a=1},
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tint2 = {r=0.8, g=0.8, b=0.8, a=1}
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "attribute",
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name = "health",
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[1] = 700,
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[2] = 1000,
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[3] = 1500,
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[4] = 3000,
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[5] = 7000,
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[6] = 15000,
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[7] = 22000,
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[8] = 40000,
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[9] = 60000,
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[10] = 70000
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},
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{
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type = "minorResistances",
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entries = {"explosion", "physical"}
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},
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{
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type = "majorWeaknesses",
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entries = {"fire"}
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},
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{
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type = "attribute",
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name = "healing",
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[1] = 0.3,
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[2] = 0.3,
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[3] = 0.35,
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[4] = 0.4,
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[5] = 0.8,
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[6] = 1.6,
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[7] = 2.2,
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[8] = 3,
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[9] = 3.5,
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[10] = 4.5
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},
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{
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type = "attribute",
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name = "movement",
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[1] = 0.165,
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[2] = 0.16,
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[3] = 0.16,
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[4] = 0.15,
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[5] = 0.15,
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[6] = 0.14,
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[7] = 0.14,
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[8] = 0.13,
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[9] = 0.13,
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[10] = 0.12
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}
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},
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unitSpawner = {
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bloodFountains,
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{
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type = "attribute",
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name = "health",
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[1] = 700,
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[2] = 1000,
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[3] = 1500,
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[4] = 3000,
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[5] = 5000,
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[6] = 7000,
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[7] = 10000,
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[8] = 14000,
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[9] = 20000,
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[10] = 30000
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},
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{
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type = "attribute",
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name = "healing",
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[1] = 0.6,
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[2] = 0.6,
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[3] = 0.65,
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[4] = 0.8,
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[5] = 1.6,
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[6] = 3.2,
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[7] = 4.4,
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[8] = 5.2,
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[9] = 6,
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[10] = 7
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},
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{
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type = "minorResistances",
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entries = {"explosion", "physical"}
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},
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{
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type = "majorWeaknesses",
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entries = {"fire"}
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}
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}
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},
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function (attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes),
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spitterattackanimation(attributes.scale,
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attributes.tint,
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attributes.tint2))
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end
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)
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-- troll worms
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buildWorm(
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{
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name = "troll-worm",
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loot = wormLoot,
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attributes = {},
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attack = {
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type = "projectile",
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damageType = "physical",
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pointEffects = function (attributes)
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return {
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{
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type= "create-entity",
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entity_name = "small-scorchmark"
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},
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{
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type= "create-entity",
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entity_name = attributes.explosion
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}
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}
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end
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},
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resistances = {},
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.3,
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[8] = 1.4,
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[9] = 1.5,
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[10] = 1.6
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},
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attackName = "troll-worm",
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tint = {r=0.4, g=0.4, b=0.4, a=1},
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tint2 = {r=0.2, g=0.2, b=0.2, a=1}
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},
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{
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bloodFountains,
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{
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type = "attack",
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mapping = "explosion",
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[1] = "explosion",
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[2] = "explosion",
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[3] = "big-explosion",
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[4] = "big-explosion",
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[5] = "big-explosion",
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[6] = "big-explosion",
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[7] = "massive-explosion",
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[8] = "massive-explosion",
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[9] = "massive-explosion",
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[10] = "massive-explosion"
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},
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{
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type = "attribute",
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name = "health",
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[1] = 400,
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[2] = 700,
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[3] = 1000,
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[4] = 1500,
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[5] = 4000,
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[6] = 7000,
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[7] = 15000,
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[8] = 24000,
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[9] = 40000,
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[10] = 50000
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},
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{
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type = "attribute",
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name = "healing",
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[1] = 0.6,
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[2] = 0.6,
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[3] = 0.65,
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[4] = 0.8,
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[5] = 1.6,
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[6] = 3.2,
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[7] = 4.4,
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[8] = 5.2,
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[9] = 6,
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[10] = 7
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "minorResistances",
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entries = {"explosion", "physical"}
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},
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{
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type = "majorWeaknesses",
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entries = {"fire"}
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},
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},
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function (attributes)
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return createRangedAttack(attributes, createAttackBall(attributes))
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end
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)
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end
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return troll
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