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Rampant/changelog.txt

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Version: 0.16.12
Date: 1. 28. 2018
Bugfixes:
- Fixed an error where item could be nil (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p339033)
Improvements:
- Added support for bobs and NE artifacts
- Added options to include Bobs or NE as factions
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Version: 0.16.11
Date: 1. 27. 2018
Bugfixes:
- A a null check for nil'ed squad groups (https://mods.factorio.com/mod/Rampant/discussion/5a6d09cb9a95f7000b165865)
Improvements:
- Added setting options for changing tiers and variations to allow for a smaller memory footprint
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Version: 0.16.10
Date: 1. 27. 2018
Bugfixes:
- Fixed missing function in surfaceTileChange call (https://mods.factorio.com/mod/Rampant/discussion/5a6cf2ff68436500096b638b)
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Version: 0.16.9
Date: 1. 27. 2018
Bugfixes:
- Fixed uninitialized kamikazeThreshold
- Fixed that deadzones wouldn't expire allowing for resettling
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Version: 0.16.8
Date: 1. 26. 2018
Bugfixes:
- Fixed on_tick empty interval (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220#p338531)
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Version: 0.16.7
Date: 1. 26. 2018
Improvements:
- Reduced the number of trivial smoke created to 4 from ~20
Tweaks:
- Turned off new enemies by default
- Set default number of enemy variations per tier to 1
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Version: 0.16.6
Date: 1. 25. 2018
Features:
- Generated enemies for a large variety of things to battle
- Evolving bases now get stronger over time and specialize their units
- Creates areas clear of biters
Bugfixes:
- Fixed a cause where squads could get stuck on hard to pass terrain
Tweaks:
- Increased squad movement penalty before removal from 8000 to 10000
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Version: 0.16.5
Date: 1. 24. 2018
Bugfixes:
- Fix from Pxanych for calculatekamikazethreshold passing table instead of a number
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Version: 0.16.4
Date: 1. 23. 2018
Bugfixes:
- Fix for invalid ai max squad variable reference
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Version: 0.16.3
Date: 1. 13. 2018
Bugfixes:
- Fixed creative mode tile wand robot error (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220&hilit=rampant#p335574)
- Fix from CyaNox for build tile positions to array of tiles change in factorio 0.16.17
Improvements:
- Removed squad limit
- Squads converted from vanilla control receive immediate kamikaze roll
- Units not under a unit group, now get a kamikaze roll before being put into a retreating squad
Optimizations:
- Reworked squad regrouping to be surrounding chunks instead comparing against master list
Framework:
- Add squads to chunk map for faster location sensitive lookups
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Version: 0.16.2
Date: 1. 2. 2018
Bugfixes:
- Fixed invalid function call due to a function renaming
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Version: 0.16.1
Date: 1. 1. 2018
Features:
- Artillery shell impacts cause biter squads to form and prevents the single file line of retaliation
- Unit spawners now rally troops when they die
Improvements:
- Cliffs and impassable areas due to object density have been added to the pathfinder
- Terrain that is dynamically altered (landfilled, cleared of trees, cleared of cliffs) will be accounted for now
- Added artillery turret to buildings that emit pheromones
Optimizations:
- Switch scanning for cliffs, resources, and tiles to event based instead of polling
- Reduced number of table allocations when working with squads
Bugfixes:
- fixed changelog so it shows up in-game interface
- Added checks for correct surface before processing build events
Balance:
- Increased kamikaze frequency by increasing the chance to roll for Kamikaze from 70% to 100%
Framework:
- Created visualler for viewing internal Rampant ai game state
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Version: 0.16.0
Date: 13. 12. 2017
Changes:
- Updated info.json
Bugfixes:
- Fixed broken icon size prototypes
- Fixed create-smoke calls
- Fixed perimeter to radius
- Fixed smoke
- Fixed missing fire tile properties