mirror of
https://github.com/veden/Rampant.git
synced 2024-12-30 21:19:46 +02:00
175 lines
4.6 KiB
Lua
Executable File
175 lines
4.6 KiB
Lua
Executable File
if (chunkProcessorG) then
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return chunkProcessorG
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end
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local chunkProcessor = {}
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-- imports
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local chunkUtils = require("ChunkUtils")
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local mathUtils = require("MathUtils")
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local constants = require("Constants")
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-- constants
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local CHUNK_SIZE = constants.CHUNK_SIZE
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local MAX_TICKS_BEFORE_SORT_CHUNKS = constants.MAX_TICKS_BEFORE_SORT_CHUNKS
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-- imported functions
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local mapScanEnemyChunk = chunkUtils.mapScanEnemyChunk
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local mapScanPlayerChunk = chunkUtils.mapScanPlayerChunk
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local mapScanResourceChunk = chunkUtils.mapScanResourceChunk
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local createChunk = chunkUtils.createChunk
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local initialScan = chunkUtils.initialScan
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local chunkPassScan = chunkUtils.chunkPassScan
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local euclideanDistanceNamed = mathUtils.euclideanDistanceNamed
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local tSort = table.sort
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local abs = math.abs
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local next = next
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local table_size = table_size
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local tRemove = table.remove
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-- module code
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local origin = {x=0,y=0}
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local function sorter(a, b)
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local aDistance = euclideanDistanceNamed(a, origin)
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local bDistance = euclideanDistanceNamed(b, origin)
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if (aDistance == bDistance) then
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if (a.x == b.x) then
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return (abs(a.y) < abs(b.y))
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else
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return (abs(a.x) < abs(b.x))
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end
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end
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return (aDistance < bDistance)
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end
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function chunkProcessor.processPendingChunks(map, tick, flush)
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local processQueue = map.processQueue
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local pendingChunks = map.pendingChunks
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local area = map.universe.area
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local topOffset = area[1]
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local bottomOffset = area[2]
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local event = next(pendingChunks, map.chunkProcessorIterator)
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local endCount = 2
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if flush then
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endCount = table_size(pendingChunks)
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end
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for _=1,endCount do
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if not event then
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map.chunkProcessorIterator = nil
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if (table_size(pendingChunks) == 0) then
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-- this is needed as the next command remembers the max length a table has been
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map.pendingChunks = {}
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end
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break
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else
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local topLeft = event.area.left_top
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local x = topLeft.x
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local y = topLeft.y
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topOffset[1] = x
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topOffset[2] = y
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bottomOffset[1] = x + CHUNK_SIZE
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bottomOffset[2] = y + CHUNK_SIZE
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if map[x] and map[x][y] then
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local chunk = map[x][y]
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mapScanPlayerChunk(chunk, map)
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mapScanEnemyChunk(chunk, map)
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mapScanResourceChunk(chunk, map)
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else
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if map[x] == nil then
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map[x] = {}
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end
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local chunk = createChunk(x, y)
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chunk = initialScan(chunk, map, tick)
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if (chunk ~= -1) then
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map[x][y] = chunk
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processQueue[#processQueue+1] = chunk
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end
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end
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local newEvent,_ = next(pendingChunks, event)
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pendingChunks[event] = nil
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event = newEvent
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end
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end
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map.chunkProcessorIterator = event
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if (#processQueue > map.nextChunkSort) or
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(((tick - map.nextChunkSortTick) > MAX_TICKS_BEFORE_SORT_CHUNKS) and
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((map.nextChunkSort - 150) < #processQueue))
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then
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map.nextChunkSort = #processQueue + 150
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map.nextChunkSortTick = tick
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tSort(processQueue, sorter)
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end
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end
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function chunkProcessor.processScanChunks(map)
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local area = map.universe.area
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local topOffset = area[1]
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local bottomOffset = area[2]
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local removals = map.chunkRemovals
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local chunkCount = 0
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local chunkToPassScan = map.chunkToPassScan
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for chunk,_ in pairs(chunkToPassScan) do
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local x = chunk.x
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local y = chunk.y
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topOffset[1] = x
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topOffset[2] = y
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bottomOffset[1] = x + CHUNK_SIZE
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bottomOffset[2] = y + CHUNK_SIZE
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chunk = chunkPassScan(chunk, map)
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if (chunk == -1) then
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map[x][y] = nil
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chunkCount = chunkCount + 1
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removals[chunkCount] = chunk
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end
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chunkToPassScan[chunk] = nil
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end
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if (chunkCount > 0) then
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local processQueue = map.processQueue
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for i=#processQueue,1,-1 do
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for ri=chunkCount,1,-1 do
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if (removals[ri] == processQueue[i]) then
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tRemove(processQueue, i)
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-- tRemove(removals, ri)
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break
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end
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end
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end
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end
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end
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chunkProcessorG = chunkProcessor
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return chunkProcessor
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