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Rampant/prototypes/utils/BiterUtils.lua
2019-12-06 21:57:20 -08:00

1043 lines
47 KiB
Lua
Executable File

local biterFunctions = {}
local unitSpawnerUtils = require("UnitSpawnerUtils")
local unitUtils = require("UnitUtils")
local wormUtils = require("WormUtils")
-- local FORCE_OLD_PROJECTILES = settings.startup["rampant-forceOldProjectiles"].value
local biterdieanimation = unitUtils.biterdieanimation
local biterattackanimation = unitUtils.biterattackanimation
local biterrunanimation = unitUtils.biterrunanimation
local spitter_alternative_attacking_animation_sequence = unitUtils.spitter_alternative_attacking_animation_sequence
local spawner_integration = unitSpawnerUtils.spawner_integration
local spawner_idle_animation = unitSpawnerUtils.spawner_idle_animation
local spawner_die_animation = unitSpawnerUtils.spawner_die_animation
local wormFoldedAnimation = wormUtils.wormFoldedAnimation
local wormPreparingAnimation = wormUtils.wormPreparingAnimation
local wormPreparedAnimation = wormUtils.wormPreparedAnimation
local wormPreparedAlternativeAnimation = wormUtils.wormPreparedAlternativeAnimation
local wormStartAttackAnimation = wormUtils.wormStartAttackAnimation
local wormEndAttackAnimation = wormUtils.wormEndAttackAnimation
local wormDieAnimation = wormUtils.wormDieAnimation
local function makeSpitterCorpse(attributes)
local name = attributes.name .. "-corpse-rampant"
local corpse = {
type = "corpse",
name = name,
icon = "__base__/graphics/icons/big-biter-corpse.png",
icon_size = 32,
selectable_in_game = false,
selection_box = {{-1, -1}, {1, 1}},
subgroup="corpses",
order = "c[corpse]-b[spitter]-a[small]",
flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-on-map"},
}
corpse.animation = spitterdyinganimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint)
corpse.dying_speed = 0.04
corpse.time_before_removed = 15 * 60 * 60
corpse.direction_shuffle = { { 1, 2, 3, 16 }, { 4, 5, 6, 7 }, { 8, 9, 10, 11 }, { 12, 13, 14, 15 } }
corpse.shuffle_directions_at_frame = 4
corpse.final_render_layer = "lower-object-above-shadow"
corpse.ground_patch_render_layer = "decals" -- "transport-belt-integration"
corpse.ground_patch_fade_in_delay = 1 / 0.02 -- in ticks; 1/dying_speed to delay the animation until dying animation finishes
corpse.ground_patch_fade_in_speed = 0.002
corpse.ground_patch_fade_out_start = 50 * 60
corpse.ground_patch_fade_out_duration = 20 * 60
local a = 1
local d = 0.9
corpse.ground_patch =
{
sheet =
{
filename = "__base__/graphics/entity/biter/blood-puddle-var-main.png",
flags = { "low-object" },
line_length = 4,
variation_count = 4,
frame_count = 1,
width = 84,
height = 68,
shift = util.by_pixel(1, 0),
tint = attributes.tint2 or attributes.tint or {r = 0.6 * d * a, g = 0.1 * d * a, b = 0.6 * d * a, a = a},
scale = attributes.scale * 2,
hr_version =
{
filename = "__base__/graphics/entity/biter/hr-blood-puddle-var-main.png",
flags = { "low-object" },
line_length = 4,
variation_count = 4,
frame_count = 1,
width = 164,
height = 134,
shift = util.by_pixel(-0.5,-0.5),
tint = attributes.tint2 or attributes.tint or {r = 0.6 * d * a, g = 0.1 * d * a, b = 0.6 * d * a, a = a},
scale = attributes.scale
}
}
}
data:extend(
{
corpse
})
return name
end
local function makeBiterCorpse(attributes)
local name = attributes.name .. "-corpse-rampant"
local corpse = {
type = "corpse",
name = name,
icon = "__base__/graphics/icons/small-biter-corpse.png",
icon_size = 32,
selection_box = {{-0.8, -0.8}, {0.8, 0.8}},
selectable_in_game = false,
subgroup="corpses",
order = "c[corpse]-a[biter]-a[small]",
flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-repairable", "not-on-map"}
}
corpse.animation = biterdieanimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint, attributes.altBiter)
corpse.dying_speed = 0.04
corpse.time_before_removed = 15 * 60 * 60
corpse.direction_shuffle = { { 1, 2, 3, 16 }, { 4, 5, 6, 7 }, { 8, 9, 10, 11 }, { 12, 13, 14, 15 } }
corpse.shuffle_directions_at_frame = 7
corpse.final_render_layer = "lower-object-above-shadow"
corpse.ground_patch_render_layer = "decals" -- "transport-belt-integration"
corpse.ground_patch_fade_in_delay = 1 / 0.02 -- in ticks; 1/dying_speed to delay the animation until dying animation finishes
corpse.ground_patch_fade_in_speed = 0.002
corpse.ground_patch_fade_out_start = 50 * 60
corpse.ground_patch_fade_out_duration = 20 * 60
local a = 1
local d = 0.9
corpse.ground_patch =
{
sheet =
{
filename = "__base__/graphics/entity/biter/blood-puddle-var-main.png",
flags = { "low-object" },
line_length = 4,
variation_count = 4,
frame_count = 1,
width = 84,
height = 68,
shift = util.by_pixel(1, 0),
tint = attributes.tint2 or attributes.tint or {r = 0.6 * d * a, g = 0.1 * d * a, b = 0.6 * d * a, a = a},
scale = attributes.scale * 2,
hr_version =
{
filename = "__base__/graphics/entity/biter/hr-blood-puddle-var-main.png",
flags = { "low-object" },
line_length = 4,
variation_count = 4,
frame_count = 1,
width = 164,
height = 134,
shift = util.by_pixel(-0.5,-0.5),
tint = attributes.tint2 or attributes.tint or {r = 0.6 * d * a, g = 0.1 * d * a, b = 0.6 * d * a, a = a},
scale = attributes.scale
}
}
}
data:extend({
corpse
})
return name
end
local function makeUnitSpawnerCorpse(attributes)
local name = attributes.name .. "-corpse-rampant"
data:extend({
{
type = "corpse",
name = name,
flags = {"placeable-neutral", "placeable-off-grid", "not-on-map"},
icon = "__base__/graphics/icons/biter-spawner-corpse.png",
icon_size = 32,
collision_box = {{-2, -2}, {2, 2}},
selection_box = {{-2, -2}, {2, 2}},
selectable_in_game = false,
dying_speed = 0.04,
time_before_removed = 15 * 60 * 60,
subgroup="corpses",
order = "c[corpse]-c[spitter-spawner]",
final_render_layer = "remnants",
animation =
{
spawner_die_animation(0, attributes.tint, attributes.scale, attributes.tint2),
spawner_die_animation(1, attributes.tint, attributes.scale, attributes.tint2),
spawner_die_animation(2, attributes.tint, attributes.scale, attributes.tint2),
spawner_die_animation(3, attributes.tint, attributes.scale, attributes.tint2)
}
}
})
return name
end
local function makeWormCorpse(attributes)
local name = attributes.name .. "-corpse-rampant"
data:extend({
{
type = "corpse",
name = name,
icon = "__base__/graphics/icons/medium-worm-corpse.png",
icon_size = 32,
selection_box = {{-0.8, -0.8}, {0.8, 0.8}},
selectable_in_game = false,
subgroup="corpses",
order = "c[corpse]-c[worm]-b[medium]",
flags = {"placeable-neutral", "placeable-off-grid", "building-direction-8-way", "not-repairable", "not-on-map"},
dying_speed = 0.01,
time_before_removed = 15 * 60 * 60,
final_render_layer = "lower-object-above-shadow",
animation = wormDieAnimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint),
ground_patch =
{
sheet = worm_integration(attributes.scale)
}
}
})
return name
end
function biterFunctions.makeBiter(attributes)
local resistances = {}
for k,v in pairs(attributes.resistances) do
v.type = k
resistances[#resistances+1] = v
end
-- print(name .. " " .. biterAttributes.health)
local entity = {
type = "unit",
name = attributes.name .. "-rampant",
icon = "__base__/graphics/icons/small-biter.png",
icon_size = 32,
flags = attributes.flags or {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"},
max_health = attributes.health,
order = "b-b-a",
subgroup="enemies",
healing_per_tick = attributes.healing,
resistances = resistances,
collision_box = {
{-0.4 * attributes.scale, -0.4 * attributes.scale},
{0.4 * attributes.scale, 0.4 * attributes.scale}
},
selection_box = {
{-0.7 * attributes.scale, -1.5 * attributes.scale},
{0.7 * attributes.scale, 0.3 * attributes.scale}
},
sticker_box = {
{-0.6 * attributes.scale, -0.8 * attributes.scale},
{0.6 * attributes.scale, 0}
},
attack_parameters = attributes.attack,
vision_distance = attributes.vision or 30,
movement_speed = attributes.movement,
loot = attributes.loot,
spawning_time_modifier = attributes.spawningTimeModifer or nil,
distance_per_frame = attributes.distancePerFrame or 0.1,
pollution_to_join_attack = attributes.pollutionToAttack or 200,
distraction_cooldown = attributes.distractionCooldown or 300,
corpse = makeBiterCorpse(attributes),
dying_explosion = attributes.explosion,
dying_trigger_effect = attributes.dyingEffect,
enemy_map_color = attributes.tint2,
affected_by_tiles = true,
dying_sound = make_biter_dying_sounds(0.3 + (0.05 * attributes.effectiveLevel)),
working_sound = make_biter_calls(0.2 + (0.05 * attributes.effectiveLevel)),
run_animation = biterrunanimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint, attributes.altBiter),
ai_settings = { destroy_when_commands_fail = false, allow_try_return_to_spawner = true, path_resolution_modifier = -5, do_seperation = true }
}
if attributes.collisionMask then
entity.collision_mask = attributes.collisionMask
end
return entity
end
function biterFunctions.makeSpitter(attributes)
local resistances = {}
for k,v in pairs(attributes.resistances) do
v.type = k
resistances[#resistances+1] = v
end
-- print(name .. " " .. biterAttributes.health)
local entity = {
type = "unit",
name = attributes.name .. "-rampant",
icon = "__base__/graphics/icons/small-spitter.png",
icon_size = 32,
flags = attributes.flags or {"placeable-player", "placeable-enemy", "placeable-off-grid", "breaths-air"},
max_health = attributes.health,
order = "b-b-a",
subgroup="enemies",
healing_per_tick = attributes.healing,
resistances = resistances,
collision_box = {{-0.4 * attributes.scale, -0.4 * attributes.scale},
{0.4 * attributes.scale, 0.4 * attributes.scale}},
selection_box = {{-0.7 * attributes.scale, -1.5 * attributes.scale},
{0.7 * attributes.scale, 0.3 * attributes.scale}},
sticker_box = {{-0.6 * attributes.scale, -0.8 * attributes.scale},
{0.6 * attributes.scale, 0}},
attack_parameters = attributes.attack,
loot = attributes.loot,
vision_distance = attributes.vision or 30,
movement_speed = attributes.movement,
spawning_time_modifier = attributes.spawningTimeModifer or nil,
distance_per_frame = attributes.distancePerFrame or 0.1,
pollution_to_join_attack = attributes.pollutionToAttack or 200,
distraction_cooldown = attributes.distractionCooldown or 300,
alternative_attacking_frame_sequence = spitter_alternative_attacking_animation_sequence(),
corpse = makeSpitterCorpse(attributes),
dying_explosion = attributes.explosion,
enemy_map_color = attributes.tint2,
dying_trigger_effect = attributes.dyingEffect,
dying_sound = make_spitter_dying_sounds(0.3 + (0.05 * attributes.effectiveLevel)),
working_sound = make_biter_calls(0.2 + (0.05 * attributes.effectiveLevel)),
affected_by_tiles = true,
run_animation = spitterrunanimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint),
ai_settings = { destroy_when_commands_fail = false, allow_try_return_to_spawner = true, path_resolution_modifier = -5, do_seperation = true }
}
if attributes.collisionMask then
entity.collision_mask = attributes.collisionMask
end
return entity
end
function biterFunctions.makeUnitSpawner(attributes)
local resistances = {}
for k,v in pairs(attributes.resistances) do
v.type = k
resistances[#resistances+1] = v
end
-- print(attributes.name)
local o = {
type = "unit-spawner",
name = attributes.name .. "-rampant",
icon = "__base__/graphics/icons/biter-spawner.png",
icon_size = 32,
flags = {"placeable-player", "placeable-enemy", "not-repairable"},
max_health = attributes.health,
order="b-b-g",
subgroup="enemies",
loot = attributes.loot,
resistances = resistances,
working_sound = {
sound =
{
{
filename = "__base__/sound/creatures/spawner.ogg",
volume = 0.2 + (0.05 * attributes.effectiveLevel)
}
},
apparent_volume = 0.4 + (0.1 * attributes.effectiveLevel)
},
dying_sound =
{
{
filename = "__base__/sound/creatures/spawner-death-1.ogg",
volume = 0.4 + (0.05 * attributes.effectiveLevel)
},
{
filename = "__base__/sound/creatures/spawner-death-2.ogg",
volume = 0.4 + (0.05 * attributes.effectiveLevel)
}
},
healing_per_tick = attributes.healing or 0.02,
collision_box = {{-3.0 * attributes.scale, -2.0 * attributes.scale}, {2.0 * attributes.scale, 2.0 * attributes.scale}},
selection_box = {{-3.5 * attributes.scale, -2.5 * attributes.scale}, {2.5 * attributes.scale, 2.5 * attributes.scale}},
-- in ticks per 1 pu
pollution_absorption_absolute = attributes.pollutionAbsorptionAbs or 20,
pollution_absorption_proportional = attributes.pollutionAbsorptionPro or 0.01,
map_generator_bounding_box = {{-4.2 * attributes.scale, -3.2 * attributes.scale}, {3.2 * attributes.scale, 3.2 * attributes.scale}},
corpse = makeUnitSpawnerCorpse(attributes),
dying_explosion = attributes.explosion or "blood-explosion-huge",
dying_trigger_effect = attributes.dyingEffect,
max_count_of_owned_units = attributes.unitsOwned or 7,
max_friends_around_to_spawn = attributes.unitsToSpawn or 5,
enemy_map_color = attributes.tint2,
animations =
{
spawner_idle_animation(0, attributes.tint, attributes.scale, attributes.tint2 or attributes.tint),
spawner_idle_animation(1, attributes.tint, attributes.scale, attributes.tint2 or attributes.tint),
spawner_idle_animation(2, attributes.tint, attributes.scale, attributes.tint2 or attributes.tint),
spawner_idle_animation(3, attributes.tint, attributes.scale, attributes.tint2 or attributes.tint)
},
integration =
{
sheet = spawner_integration(attributes.scale)
},
result_units = attributes.unitSet,
-- With zero evolution the spawn rate is 6 seconds, with max evolution it is 2.5 seconds
spawning_cooldown = attributes.spawningCooldown or {360, 150},
spawning_radius = attributes.spawningRadius or 10,
spawning_spacing = attributes.spawningSpacing or 3,
max_spawn_shift = 0,
max_richness_for_spawn_shift = 100,
build_base_evolution_requirement = attributes.evolutionRequirement or 0.0,
call_for_help_radius = attributes.helpRadius or 50
}
if attributes.autoplace then
o["autoplace"] = enemy_spawner_autoplace(attributes.autoplace)
end
return o
end
function biterFunctions.makeWorm(attributes)
local resistances = {}
for k,v in pairs(attributes.resistances) do
v.type = k
resistances[#resistances+1] = v
end
-- print(name .. " " .. attributes.health)
local o = {
type = "turret",
name = attributes.name .. "-rampant",
icon = "__base__/graphics/icons/medium-worm.png",
icon_size = 32,
flags = attributes.flags or {"placeable-player", "placeable-enemy", "not-repairable", "breaths-air"},
order="b-b-e",
subgroup="enemies",
max_health = attributes.health,
loot = attributes.loot,
shooting_cursor_size = 3.5 * attributes.scale,
resistances = resistances,
healing_per_tick = attributes.healing or 0.01,
collision_box = {{-1.1 * attributes.scale, -1.0 * attributes.scale}, {1.1 * attributes.scale, 1.0 * attributes.scale}},
selection_box = {{-1.1 * attributes.scale, -1.0 * attributes.scale}, {1.1 * attributes.scale, 1.0 * attributes.scale}},
shooting_cursor_size = attributes.cursorSize or 3,
rotation_speed = attributes.rotationSpeed or 1,
corpse = makeWormCorpse(attributes),
dying_explosion = attributes.explosion or "blood-explosion-big",
dying_trigger_effect = attributes.dyingEffect,
inventory_size = attributes.inventorySize,
dying_sound = make_worm_dying_sounds(0.3 + (0.05 * attributes.effectiveLevel)),
folded_speed = 0.01,
folded_speed_secondary = 0.024,
folded_animation = wormFoldedAnimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint),
preparing_speed = attributes.preparingSpeed or 0.024,
preparing_animation = wormPreparingAnimation(attributes.scale, attributes.tint, "forward", attributes.tint2 or attributes.tint),
preparing_sound = make_worm_standup_sounds(0.4 + (0.05 * attributes.effectiveLevel)),
prepared_speed = 0.024,
prepared_speed_secondary = 0.012,
prepared_animation = wormPreparedAnimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint),
prepared_sound = make_worm_breath(0.2 + (0.05 * attributes.effectiveLevel)),
prepared_alternative_speed = 0.014,
prepared_alternative_speed_secondary = 0.010,
prepared_alternative_chance = 0.2,
prepared_alternative_animation = wormPreparedAlternativeAnimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint),
prepared_alternative_sound = make_worm_roar_alternative(0.2 + (0.05 * attributes.effectiveLevel)),
starting_attack_speed = 0.034,
starting_attack_animation = wormStartAttackAnimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint),
starting_attack_sound = make_worm_roars(0.2 + (0.05 * attributes.effectiveLevel)),
ending_attack_speed = 0.016,
ending_attack_animation = wormEndAttackAnimation(attributes.scale, attributes.tint, attributes.tint2 or attributes.tint),
folding_speed = attributes.foldingSpeed or 0.015,
folding_animation = wormPreparingAnimation(attributes.scale, attributes.tint, "backward", attributes.tint2 or attributes.tint),
folding_sound = make_worm_fold_sounds(0.4 + (0.05 * attributes.effectiveLevel)),
prepare_range = attributes.prepareRange or 30,
integration = worm_integration(attributes.scale),
attack_parameters = attributes.attack,
secondary_animation = true,
enemy_map_color = attributes.tint2,
random_animation_offset = true,
attack_from_start_frame = true,
allow_turning_when_starting_attack = true,
build_base_evolution_requirement = attributes.evolutionRequirement or 0.0,
call_for_help_radius = attributes.helpRadius or 60
}
if attributes.autoplace then
o["autoplace"] = enemy_worm_autoplace(attributes.autoplace)
end
return o
end
function biterFunctions.createSuicideAttack(attributes, blastWave, animation)
local o = {
type = "projectile",
range = attributes.range or 0.5,
cooldown = attributes.cooldown or 35,
ammo_category = "melee",
ammo_type = {
category = "biological"
},
sound = make_biter_roars(0.3 + (attributes.effectiveLevel * 0.05)),
animation = animation
}
if attributes.nuclear then
o.ammo_type.action = {
{
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
{
repeat_count = 100,
type = "create-trivial-smoke",
smoke_name = "nuclear-smoke",
offset_deviation = {{-1, -1}, {1, 1}},
slow_down_factor = 1,
starting_frame = 3,
starting_frame_deviation = 5,
starting_frame_speed = 0,
starting_frame_speed_deviation = 5,
speed_from_center = 0.5,
speed_deviation = 0.2
},
{
type = "create-entity",
entity_name = attributes.attackExplosion
},
{
type = "damage",
damage = {amount = attributes.damage or 400, type = attributes.damageType or "explosion"}
},
{
type = "create-entity",
entity_name = attributes.attackScorchmark or "small-scorchmark",
check_buildability = true
},
{
type = "nested-result",
action =
{
type = "area",
target_entities = false,
repeat_count = attributes.repeatCount or 2000,
radius = attributes.radius or 35,
action_delivery =
{
type = "projectile",
projectile = blastWave or "atomic-bomb-wave",
starting_speed = 0.5
}
}
}
}
}
},
{
type = "cluster",
cluster_count = attributes.explosionCount,
distance = attributes.explosionDistance,
distance_deviation = attributes.explosionDistance,
action_delivery =
{
type = "instant",
target_effects= {
{
type="create-entity",
entity_name = attributes.attackExplosion,
},
{
type = "create-entity",
entity_name = attributes.attackScorchmark or "small-scorchmark",
check_buildability = true
}
}
}
}
}
else
o.ammo_type.action = {
{
type = "direct",
action_delivery = {
type = "instant",
target_effects =
{
{
type = "create-entity",
entity_name = attributes.attackExplosion
},
{
type = "nested-result",
action = {
type = "area",
radius = attributes.radius,
action_delivery = {
type = "instant",
target_effects = {
{
type = "damage",
damage = {
amount = attributes.damage,
type = attributes.damageType or "explosion"
}
},
}
}
}
},
{
type = "create-entity",
entity_name = attributes.attackScorchmark or "small-scorchmark",
check_buildability = true
}
}
},
},
{
type = "cluster",
cluster_count = attributes.explosionCount,
distance = attributes.explosionDistance,
distance_deviation = 3,
action_delivery =
{
type = "instant",
target_effects= {
{
type="create-entity",
entity_name = attributes.attackExplosion,
},
{
type = "create-entity",
entity_name = attributes.attackScorchmark or "small-scorchmark",
check_buildability = true
},
{
type = "nested-result",
action = {
type = "area",
radius = attributes.radius,
action_delivery = {
type = "instant",
target_effects = {
{
type = "damage",
damage = {
amount = attributes.damage,
type = attributes.damageType or "explosion"
}
}
}
}
}
}
}
}
}
}
end
return o
end
function biterFunctions.makeWormAlienLootTable(name)
local biterLoot
local a = settings.startup["bobmods-enemies-enableartifacts"]
local b = settings.startup["NE_Alien_Artifacts"]
local d = settings.startup["NE_Bio_Ammo_Damage"]
local artifacts = (a and a.value) or (b and b.value) or d
local c = settings.startup["bobmods-enemies-enablenewartifacts"]
local newArtifacts = c and c.value
if newArtifacts and name then
biterLoot = {
[1] = { item = "alien-artifact-" .. name, count_min = 1, count_max = 1, probability = 0.5 },
[2] = { item = "alien-artifact-" .. name, count_min = 1, count_max = 2, probability = 0.5 },
[3] = { item = "alien-artifact-" .. name, count_min = 1, count_max = 3, probability = 0.5 },
[4] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 3, probability = 0.5 },
[5] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 3, probability = 0.5 },
[6] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 3, probability = 0.5 },
[7] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 4, probability = 0.75 },
[8] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 4, probability = 0.75 },
[9] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 4, probability = 0.75 },
[10] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 4, probability = 0.75 }
}
elseif artifacts then
biterLoot = {
[1] = { item = "alien-artifact", count_min = 1, count_max = 1, probability = 0.5 },
[2] = { item = "alien-artifact", count_min = 1, count_max = 2, probability = 0.5 },
[3] = { item = "alien-artifact", count_min = 1, count_max = 3, probability = 0.5 },
[4] = { item = "alien-artifact", count_min = 2, count_max = 3, probability = 0.5 },
[5] = { item = "alien-artifact", count_min = 2, count_max = 3, probability = 0.5 },
[6] = { item = "alien-artifact", count_min = 2, count_max = 3, probability = 0.5 },
[7] = { item = "alien-artifact", count_min = 2, count_max = 4, probability = 0.75 },
[8] = { item = "alien-artifact", count_min = 2, count_max = 4, probability = 0.75 },
[9] = { item = "alien-artifact", count_min = 2, count_max = 4, probability = 0.75 },
[10] = { item = "alien-artifact", count_min = 3, count_max = 4, probability = 0.75 }
}
end
return biterLoot
end
function biterFunctions.makeSpawnerAlienLootTable(name)
local biterLoot
local a = settings.startup["bobmods-enemies-enableartifacts"]
local b = settings.startup["NE_Alien_Artifacts"]
local d = settings.startup["NE_Bio_Ammo_Damage"]
local artifacts = (a and a.value) or (b and b.value) or d
local c = settings.startup["bobmods-enemies-enablenewartifacts"]
local newArtifacts = c and c.value
if newArtifacts and name then
biterLoot = {
[1] = { item = "alien-artifact-" .. name, count_min = 1, count_max = 1, probability = 0.5 },
[2] = { item = "alien-artifact-" .. name, count_min = 1, count_max = 2, probability = 0.5 },
[3] = { item = "alien-artifact-" .. name, count_min = 1, count_max = 3, probability = 0.5 },
[4] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 4, probability = 0.5 },
[5] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 5, probability = 0.5 },
[6] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 5, probability = 0.5 },
[7] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 6, probability = 0.75 },
[8] = { item = "alien-artifact-" .. name, count_min = 2, count_max = 6, probability = 0.75 },
[9] = { item = "alien-artifact-" .. name, count_min = 3, count_max = 7, probability = 0.75 },
[10] = { item = "alien-artifact-" .. name, count_min = 3, count_max = 7, probability = 0.75 }
}
elseif artifacts then
biterLoot = {
[1] = { item = "alien-artifact", count_min = 1, count_max = 1, probability = 0.5 },
[2] = { item = "alien-artifact", count_min = 1, count_max = 2, probability = 0.5 },
[3] = { item = "alien-artifact", count_min = 1, count_max = 3, probability = 0.5 },
[4] = { item = "alien-artifact", count_min = 2, count_max = 4, probability = 0.5 },
[5] = { item = "alien-artifact", count_min = 2, count_max = 5, probability = 0.5 },
[6] = { item = "alien-artifact", count_min = 1, count_max = 3, probability = 0.5 },
[7] = { item = "alien-artifact", count_min = 2, count_max = 5, probability = 0.75 },
[8] = { item = "alien-artifact", count_min = 3, count_max = 6, probability = 0.75 },
[9] = { item = "alien-artifact", count_min = 3, count_max = 6, probability = 0.75 },
[10] = { item = "alien-artifact", count_min = 3, count_max = 7, probability = 0.75 }
}
end
return biterLoot
end
function biterFunctions.makeUnitAlienLootTable(name)
local biterLoot
local a = settings.startup["bobmods-enemies-enableartifacts"]
local b = settings.startup["NE_Alien_Artifacts"]
local artifacts = (a and a.value) or (b and b.value)
local c = settings.startup["bobmods-enemies-enablesmallartifacts"]
local smallArtifacts = (c and c.value) or (b and b.value)
local d = settings.startup["bobmods-enemies-enablenewartifacts"]
local newArtifacts = d and d.value
if (c and c.value) and newArtifacts and name then
biterLoot = {
[1] = { item = "small-alien-artifact-" .. name, count_min = 1, count_max = 1, probability = 0.25 },
[2] = { item = "small-alien-artifact-" .. name, count_min = 1, count_max = 2, probability = 0.25 },
[3] = { item = "small-alien-artifact-" .. name, count_min = 1, count_max = 3, probability = 0.25 },
[4] = { item = "small-alien-artifact-" .. name, count_min = 2, count_max = 4, probability = 0.5 },
[5] = { item = "small-alien-artifact-" .. name, count_min = 2, count_max = 5, probability = 0.5 },
[6] = { item = "small-alien-artifact-" .. name, count_min = 2, count_max = 5, probability = 0.5 },
[7] = { item = "small-alien-artifact-" .. name, count_min = 2, count_max = 6, probability = 0.75 },
[8] = { item = "small-alien-artifact-" .. name, count_min = 2, count_max = 6, probability = 0.75 },
[9] = { item = "small-alien-artifact-" .. name, count_min = 3, count_max = 7, probability = 0.75 },
[10] = { item = "small-alien-artifact-" .. name, count_min = 3, count_max = 7, probability = 0.75 }
}
elseif smallArtifacts then
biterLoot = {
[1] = { item = "small-alien-artifact", count_min = 1, count_max = 1, probability = 0.25 },
[2] = { item = "small-alien-artifact", count_min = 1, count_max = 2, probability = 0.25 },
[3] = { item = "small-alien-artifact", count_min = 1, count_max = 3, probability = 0.25 },
[4] = { item = "small-alien-artifact", count_min = 2, count_max = 4, probability = 0.5 },
[5] = { item = "small-alien-artifact", count_min = 2, count_max = 5, probability = 0.5 },
[6] = { item = "small-alien-artifact", count_min = 2, count_max = 5, probability = 0.5 },
[7] = { item = "small-alien-artifact", count_min = 2, count_max = 6, probability = 0.75 },
[8] = { item = "small-alien-artifact", count_min = 2, count_max = 6, probability = 0.75 },
[9] = { item = "small-alien-artifact", count_min = 3, count_max = 7, probability = 0.75 },
[10] = { item = "small-alien-artifact", count_min = 3, count_max = 7, probability = 0.75 }
}
elseif artifacts then
biterLoot = {
[1] = nil,
[2] = nil,
[3] = nil,
[4] = nil,
[5] = nil,
[6] = { item = "alien-artifact", count_min = 1, count_max = 3, probability = 0.5 },
[7] = { item = "alien-artifact", count_min = 2, count_max = 5, probability = 0.75 },
[8] = { item = "alien-artifact", count_min = 3, count_max = 6, probability = 0.75 },
[9] = { item = "alien-artifact", count_min = 3, count_max = 6, probability = 0.75 },
[10] = { item = "alien-artifact", count_min = 3, count_max = 7, probability = 0.75 }
}
end
return biterLoot
end
function biterFunctions.findRange(entity)
return entity.attack_parameters.range
end
local function findKey(key, obj)
for k,v in pairs(obj) do
if (k == key) and v then
return v
elseif (type(v) == "table") then
local val = findKey(key, v)
if val then
return val
end
end
end
end
function biterFunctions.findRunScale(entity)
return findKey("scale", entity.run_animation.layers)
end
function biterFunctions.findTint(entity)
return findKey("tint", entity.run_animation.layers)
end
function biterFunctions.createElectricAttack(attributes, electricBeam, animation)
return
{
type = "beam",
ammo_category = "biological",
cooldown = attributes.cooldown or 20,
min_attack_distance = (attributes.range and (attributes.range - 2)) or 15,
range = (attributes.range and (attributes.range + 2)) or 15,
ammo_type =
{
category = "biological",
action =
{
type = "line",
range = (attributes.range and (attributes.range + 2)) or 15,
width = attributes.width or 0.5,
action_delivery = (attributes.actions and attributes.actions(attributes, electricBeam)) or
{
type = "beam",
beam = electricBeam or "electric-beam",
duration = attributes.duration or 20
}
}
},
animation = animation
}
end
function biterFunctions.createProjectileAttack(attributes, projectile, animation)
return {
type = "projectile",
ammo_category = "biological",
cooldown = attributes.cooldown or 15,
projectile_creation_distance = 0.6,
range = attributes.range or 20,
lead_target_for_projectile_speed = 0.6,
use_shooter_direction = true,
ammo_type =
{
category = "biological",
clamp_position = true,
target_type = "position",
action =
{
type = "direct",
action_delivery =
{
type = "projectile",
projectile = projectile or "defender-bullet",
starting_speed = attributes.startingSpeed or 0.6,
max_range = attributes.maxRange or (attributes.range + 1) or 20
}
}
},
animation = animation
}
end
function biterFunctions.createMeleeAttack(attackAttributes)
return {
type = "projectile",
range = attackAttributes.range or 0.5,
cooldown = attackAttributes.cooldown or 35,
ammo_category = "melee",
ammo_type = {
category = "melee",
target_type = "entity",
action =
{
{
type = "area",
radius = attackAttributes.radius,
force = "enemy",
ignore_collision_condition = true,
action_delivery =
{
type = "instant",
target_effects =
{
type = "damage",
damage = { amount = attackAttributes.damage * 0.75, type = attackAttributes.damageType or "physical" }
}
}
},
{
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
type = "damage",
damage = { amount = attackAttributes.damage * 0.25, type = attackAttributes.damageType or "physical" }
}
}
}
}
},
sound = make_biter_roars(0.2 + (attackAttributes.effectiveLevel * 0.05)),
animation = biterattackanimation(attackAttributes.scale, attackAttributes.tint, attackAttributes.tint2 or attackAttributes.tint, attackAttributes.altBiter)
}
end
function biterFunctions.biterAttackSounds(effectiveLevel)
return {
{
filename = "__base__/sound/creatures/Spiters_1_1.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_1_2.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_2_1.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_2_2.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_3_1.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_3_2.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_4_1.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_4_2.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_5_1.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/Spiters_5_2.ogg",
volume = 0.2 + (effectiveLevel * 0.05)
}
}
end
function biterFunctions.createRangedAttack(attributes, attack, animation)
if (attributes.attackType == "stream") then
return biterFunctions.createStreamAttack(attributes, attack, animation)
elseif (attributes.attackType == "projectile") then
return biterFunctions.createProjectileAttack(attributes, attack, animation)
else
error("Unknown range attack")
end
end
function biterFunctions.createStreamAttack(attributes, fireAttack, animation)
local attack = {
type = "stream",
ammo_category = "biological",
cooldown = attributes.cooldown,
range = attributes.range,
min_range = attributes.minRange,
turn_range = attributes.turnRange,
fire_penalty = attributes.firePenalty,
warmup = attributes.warmup or 0,
damage_modifier = attributes.damageModifier or 1.0,
lead_target_for_projectile_speed = attributes.particleHoizontalSpeed or 0.6,
projectile_creation_parameters = spitter_shoot_shiftings(attributes.scale, attributes.scale * 20),
use_shooter_direction = true,
gun_barrel_length = 2 * attributes.scale,
gun_center_shift = {
north = {0, -0.65 * attributes.scale},
east = {0, 0},
south = {0, 0},
west = {0, 0}
},
ammo_type =
{
category = "biological",
action =
{
type = "direct",
action_delivery =
{
type = "stream",
stream = fireAttack,
duration = 160,
}
}
},
cyclic_sound =
{
begin_sound = biterFunctions.biterAttackSounds(attributes.effectiveLevel),
middle_sound =
{
{
filename = attributes.midSound or "__Rampant__/sounds/attacks/acid-mid.ogg",
volume = 0.2 + (attributes.effectiveLevel * 0.05)
}
},
end_sound =
{
{
filename = attributes.endSound or "__Rampant__/sounds/attacks/acid-end.ogg",
volume = 0.2 + (attributes.effectiveLevel * 0.05)
}
}
},
animation = animation
}
return attack
end
function biterFunctions.makeResistance(name, decrease, percentage)
local obj = {
type = name,
}
if (decrease ~= 0) then
obj.decrease = decrease
end
if (percentage ~= 0) then
obj.percentage = percentage
end
return obj
end
return biterFunctions