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79 lines
3.6 KiB
Lua
Executable File
79 lines
3.6 KiB
Lua
Executable File
local projectileUtils = {}
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function projectileUtils.makeProjectile(attributes, attack)
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local n = attributes.name .. "-projectile-rampant"
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data:extend({{
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type = "projectile",
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name = n,
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flags = {"not-on-map"},
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collision_box = attributes.attackCollisionBox or {{-0.01, -0.01}, {0.01, 0.01}},
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collision_mask = attributes.attackCollisionMask or {"layer-11"},
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direction_only = attributes.attackDirectionOnly,
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piercing_damage = attributes.attackPiercingDamage or 0,
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acceleration = attributes.attackAcceleration or 0.02,
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force_condition = (settings.startup["rampant-disableCollidingProjectiles"].value and "not-same") or nil,
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action = attack,
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animation =
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{
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filename = "__base__/graphics/entity/acid-projectile/acid-projectile-head.png",
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line_length = 5,
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width = 22,
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height = 84,
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frame_count = 15,
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shift = util.mul_shift(util.by_pixel(-2, 30), attributes.scale or 1),
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tint = attributes.tint2,
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priority = "high",
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scale = (attributes.scale or 1),
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animation_speed = 1,
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hr_version =
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{
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filename = "__base__/graphics/entity/acid-projectile/hr-acid-projectile-head.png",
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line_length = 5,
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width = 42,
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height = 164,
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frame_count = 15,
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shift = util.mul_shift(util.by_pixel(-2, 31), attributes.scale or 1),
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tint = attributes.tint2,
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priority = "high",
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scale = 0.5 * (attributes.scale or 1),
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animation_speed = 1,
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}
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},
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shadow =
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{
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filename = "__base__/graphics/entity/acid-projectile/acid-projectile-shadow.png",
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line_length = 15,
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width = 22,
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height = 84,
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frame_count = 15,
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priority = "high",
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shift = util.mul_shift(util.by_pixel(-2, 30), attributes.scale or 1),
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draw_as_shadow = true,
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scale = (attributes.scale or 1),
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animation_speed = 1,
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hr_version =
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{
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filename = "__base__/graphics/entity/acid-projectile/hr-acid-projectile-shadow.png",
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line_length = 15,
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width = 42,
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height = 164,
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frame_count = 15,
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shift = util.mul_shift(util.by_pixel(-2, 31), attributes.scale or 1),
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draw_as_shadow = true,
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priority = "high",
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scale = 0.5 * (attributes.scale or 1),
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animation_speed = 1,
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}
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},
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-- rotatable = false,
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oriented_particle = true,
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shadow_scale_enabled = true,
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}})
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return n
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end
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return projectileUtils
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