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49 lines
1.3 KiB
Lua
Executable File
49 lines
1.3 KiB
Lua
Executable File
local stickerUtils = {}
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-- imported
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local math3d = require("math3d")
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-- module code
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function stickerUtils.makeSticker(attributes)
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local name = attributes.name .. "-sticker-rampant"
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local o = {
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type = "sticker",
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name = name,
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flags = {"not-on-map"},
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animation = attributes.stickerAnimation or
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{
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filename = "__base__/graphics/entity/fire-flame/fire-flame-13.png",
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line_length = 8,
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width = 60,
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height = 118,
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frame_count = 25,
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axially_symmetrical = false,
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direction_count = 1,
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blend_mode = "normal",
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animation_speed = 1,
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scale = 0.2,
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tint = attributes.stickerTint, --{ r = 1, g = 1, b = 1, a = 0.35 },
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shift = math3d.vector2.mul({-0.078125, -1.8125}, 0.1),
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}
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,
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duration_in_ticks = attributes.stickerDuration or (30 * 60)
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,
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target_movement_modifier = attributes.stickerMovementModifier or 0.8
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,
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damage_per_tick = { amount = attributes.stickerDamagePerTick or 100 / 60, type = attributes.stickerDamagePerTickType or "fire" },
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spread_fire_entity = attributes.spawnEntityName,
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fire_spread_cooldown = attributes.fireSpreadCooldown -- or 30
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,
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fire_spread_radius = attributes.fireSpreadRadius -- or 0.75
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}
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data:extend({o})
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return name
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end
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return stickerUtils
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