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641 lines
14 KiB
Lua
Executable File
641 lines
14 KiB
Lua
Executable File
-- imports
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local physicalBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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-- constants
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local physical = {}
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local PHYSICAL_UNIT_TIERS = constants.PHYSICAL_UNIT_TIERS
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local PHYSICAL_UNIT_VARIATIONS = constants.PHYSICAL_UNIT_VARIATIONS
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local PHYSICAL_NEST_TIERS = constants.PHYSICAL_NEST_TIERS
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local PHYSICAL_NEST_VARIATIONS = constants.PHYSICAL_NEST_VARIATIONS
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local PHYSICAL_WORM_TIERS = constants.PHYSICAL_WORM_TIERS
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local PHYSICAL_WORM_VARIATIONS = constants.PHYSICAL_WORM_VARIATIONS
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-- imported functions
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = physicalBall.createAttackBall
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local createRangedAttack = biterUtils.createRangedAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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function physical.addFaction()
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local biterLoot = makeUnitAlienLootTable("red")
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local spawnerLoot = makeSpawnerAlienLootTable("red")
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local wormLoot = makeWormAlienLootTable("red")
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-- physical biters
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buildUnitSpawner(
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{
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unit = {
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name = "physical-biter",
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loot = biterLoot,
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attributes = {
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explosion = "blood-explosion-small"
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},
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attack = {
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},
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resistances = {},
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type = "biter",
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.3,
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[7] = 1.5,
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[8] = 1.7,
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[9] = 1.9,
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[10] = 2.1
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},
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tint = {r=0.1, g=0.1, b=0.1, a=1}
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},
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unitSpawner = {
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name = "physical-biter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1.0,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.3,
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[8] = 1.4,
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[9] = 1.5,
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[10] = 1.6
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},
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tint = {r=0.1, g=0.1, b=0.1, a=1}
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}
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},
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{
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unit = {
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{
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type = "attribute",
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name = "health",
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[1] = 30,
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[2] = 150,
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[3] = 300,
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[4] = 500,
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[5] = 1500,
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[6] = 3000,
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[7] = 5000,
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[8] = 12000,
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[9] = 20000,
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[10] = 40000
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},
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{
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type = "attribute",
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name = "movement",
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[1] = 0.17,
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[2] = 0.17,
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[3] = 0.1675,
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[4] = 0.1675,
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[5] = 0.165,
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[6] = 0.165,
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[7] = 0.16,
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[8] = 0.16,
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[9] = 0.1575,
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[10] = 0.1575
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},
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{
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type = "attribute",
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name = "distancePerFrame",
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[1] = 0.075,
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[2] = 0.075,
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[3] = 0.08,
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[4] = 0.08,
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[5] = 0.085,
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[6] = 0.085,
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[7] = 0.09,
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[8] = 0.09,
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[9] = 0.1,
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[10] = 0.1
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},
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{
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type = "resistance",
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name = "physical",
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decrease = {
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[1] = 5,
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[2] = 5,
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[3] = 7,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "explosion",
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decrease = {
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[1] = 5,
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[2] = 5,
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[3] = 7,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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}
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},
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unitSpawner = {
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{
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type = "attribute",
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name = "health",
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[1] = 700,
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[2] = 1000,
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[3] = 1500,
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[4] = 3000,
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[5] = 7000,
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[6] = 15000,
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[7] = 22000,
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[8] = 40000,
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[9] = 60000,
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[10] = 70000
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.12,
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[3] = 0.22,
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[4] = 0.32,
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[5] = 0.42,
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[6] = 0.52,
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[7] = 0.62,
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[8] = 0.72,
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[9] = 0.82,
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[10] = 0.92
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},
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{
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type = "resistance",
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name = "physical",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "explosion",
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decrease = {
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[1] = 5,
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[2] = 5,
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[3] = 7,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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}
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}
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},
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createMeleeAttack,
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{
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unit = PHYSICAL_UNIT_VARIATIONS,
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unitSpawner = PHYSICAL_NEST_VARIATIONS
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},
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{
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unit = PHYSICAL_UNIT_TIERS,
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unitSpawner = PHYSICAL_NEST_TIERS
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}
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)
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-- physical worms
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buildWorm(
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{
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name = "physical-worm",
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loot = wormLoot,
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attributes = {
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},
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attack = {
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type = "projectile",
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damageType = "physical",
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pointEffects = function (attributes)
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return {
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{
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type= "create-entity",
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entity_name = "small-scorchmark"
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},
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{
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type= "create-entity",
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entity_name = attributes.explosion
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}
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}
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end
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},
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resistances = {},
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.3,
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[8] = 1.4,
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[9] = 1.5,
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[10] = 1.6
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},
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attackName = "physical-worm",
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tint = {r=0.85, g=0.85, b=0.83, a=0.65}
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},
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{
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{
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type = "attack",
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mapping = "explosion",
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[1] = "explosion",
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[2] = "explosion",
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[3] = "big-explosion",
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[4] = "big-explosion",
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[5] = "big-explosion",
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[6] = "big-explosion",
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[7] = "massive-explosion",
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[8] = "massive-explosion",
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[9] = "massive-explosion",
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[10] = "massive-explosion"
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},
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{
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type = "attribute",
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name = "health",
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[1] = 400,
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[2] = 700,
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[3] = 1000,
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[4] = 1500,
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[5] = 4000,
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[6] = 7000,
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[7] = 15000,
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[8] = 24000,
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[9] = 40000,
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[10] = 50000
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},
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{
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type = "resistance",
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name = "explosion",
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decrease = {
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[1] = 5,
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[2] = 5,
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[3] = 7,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.12,
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[3] = 0.22,
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[4] = 0.32,
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[5] = 0.42,
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[6] = 0.52,
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[7] = 0.62,
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[8] = 0.72,
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[9] = 0.82,
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[10] = 0.92
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},
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = -3,
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[2] = -3,
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[3] = -7,
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[4] = -7,
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[5] = -10,
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[6] = -10,
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[7] = -13,
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[8] = -13,
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[9] = -16,
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[10] = -18
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},
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percent = {
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[1] = -35,
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[2] = -35,
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[3] = -40,
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[4] = -40,
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[5] = -45,
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[6] = -45,
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[7] = -50,
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[8] = -55,
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[9] = -55,
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[10] = -60
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}
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},
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{
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type = "resistance",
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name = "physical",
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decrease = {
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[1] = 7,
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|
[2] = 7,
|
|
[3] = 10,
|
|
[4] = 10,
|
|
[5] = 13,
|
|
[6] = 13,
|
|
[7] = 16,
|
|
[8] = 16,
|
|
[9] = 19,
|
|
[10] = 23
|
|
},
|
|
percent = {
|
|
[1] = 65,
|
|
[2] = 65,
|
|
[3] = 70,
|
|
[4] = 75,
|
|
[5] = 75,
|
|
[6] = 80,
|
|
[7] = 85,
|
|
[8] = 85,
|
|
[9] = 90,
|
|
[10] = 90
|
|
}
|
|
}
|
|
|
|
},
|
|
|
|
function (attributes)
|
|
return createRangedAttack(attributes,
|
|
createAttackBall(attributes))
|
|
end,
|
|
|
|
PHYSICAL_WORM_VARIATIONS,
|
|
PHYSICAL_WORM_TIERS
|
|
)
|
|
end
|
|
|
|
return physical
|