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https://github.com/veden/Rampant.git
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631 lines
18 KiB
Lua
Executable File
631 lines
18 KiB
Lua
Executable File
-- imports
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local acidBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local stickerUtils = require("utils/StickerUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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-- constants
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local suicide = {}
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local SUICIDE_UNIT_TIERS = constants.SUICIDE_UNIT_TIERS
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local SUICIDE_UNIT_VARIATIONS = constants.SUICIDE_UNIT_VARIATIONS
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local SUICIDE_NEST_TIERS = constants.SUICIDE_NEST_TIERS
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local SUICIDE_NEST_VARIATIONS = constants.SUICIDE_NEST_VARIATIONS
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local SUICIDE_WORM_TIERS = constants.SUICIDE_WORM_TIERS
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local SUICIDE_WORM_VARIATIONS = constants.SUICIDE_WORM_VARIATIONS
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-- imported functions
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local makeSticker = stickerUtils.makeSticker
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = acidBall.createAttackBall
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local createRangedAttack = biterUtils.createRangedAttack
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local createSuicideAttack = biterUtils.createSuicideAttack
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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function suicide.addFaction()
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local biterLoot = makeUnitAlienLootTable("yellow")
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local spawnerLoot = makeSpawnerAlienLootTable("yellow")
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local wormLoot = makeWormAlienLootTable("yellow")
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-- suicide biters
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buildUnitSpawner(
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{
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unit = {
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name = "suicide-biter",
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loot = biterLoot,
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attributes = {
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explosion = "blood-explosion-small"
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},
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attack = {
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scorchmark = "small-scorchmark"
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},
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resistances = {},
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type = "biter",
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tint = {r=0.56, g=0.46, b=0, a=0.65}
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},
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unitSpawner = {
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name = "suicide-biter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=0.56, g=0.46, b=0, a=0.65}
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}
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},
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{
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unit = {
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{
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type = "attribute",
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name = "health",
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[1] = 7,
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[2] = 42,
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[3] = 150,
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[4] = 250,
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[5] = 1000,
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[6] = 3000,
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[7] = 5000,
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[8] = 7000,
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[9] = 9000,
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[10] = 17500
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},
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{
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type = "attribute",
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name = "spawningTimeModifer",
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[1] = 0,
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[2] = 0,
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[3] = 1,
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[4] = 2,
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[5] = 3,
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[6] = 5,
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[7] = 6,
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[8] = 6,
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[9] = 8,
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[10] = 8
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},
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{
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type = "attack",
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mapping = "explosion",
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[1] = "explosion",
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[2] = "explosion",
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[3] = "big-explosion",
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[4] = "big-explosion",
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[5] = "big-explosion",
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[6] = "big-explosion",
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[7] = "massive-explosion",
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[8] = "massive-explosion",
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[9] = "massive-explosion",
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[10] = "massive-explosion"
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},
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{
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type = "attack",
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name = "radius",
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[1] = 3.5,
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[2] = 3.5,
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[3] = 4,
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[4] = 5,
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[5] = 6,
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[6] = 6,
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[7] = 7,
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[8] = 7,
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[9] = 7.5,
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[10] = 8
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},
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{
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type = "attack",
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name = "explosionDistance",
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[1] = 2,
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[2] = 2,
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[3] = 2,
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[4] = 2,
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[5] = 2,
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[6] = 2.5,
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[7] = 2.5,
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[8] = 2.5,
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[9] = 3,
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[10] = 3
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},
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{
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type = "attack",
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name = "explosionCount",
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min = 2,
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[1] = 2,
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[2] = 3,
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[3] = 4,
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[4] = 5,
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[5] = 6,
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[6] = 8,
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[7] = 10,
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[8] = 12,
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[9] = 13,
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[10] = 14
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},
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{
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type = "attack",
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name = "damage",
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[1] = 100,
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[2] = 200,
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[3] = 300,
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[4] = 400,
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[5] = 600,
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[6] = 800,
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[7] = 1000,
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[8] = 1200,
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[9] = 1500,
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[10] = 2000
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},
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{
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type = "attribute",
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name = "movement",
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[1] = 0.23,
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[2] = 0.23,
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[3] = 0.22,
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[4] = 0.22,
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[5] = 0.21,
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[6] = 0.21,
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[7] = 0.2,
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[8] = 0.2,
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[9] = 0.19,
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[10] = 0.19
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},
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{
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type = "attribute",
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name = "distancePerFrame",
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[1] = 0.12,
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[2] = 0.145,
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[3] = 0.17,
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[4] = 0.21,
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[5] = 0.21,
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[6] = 0.22,
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[7] = 0.22,
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[8] = 0.23,
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[9] = 0.23,
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[10] = 0.24
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},
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{
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type = "resistance",
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name = "explosion",
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decrease = {
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[1] = -7,
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[2] = -7,
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[3] = -10,
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[4] = -10,
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[5] = -13,
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[6] = -13,
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[7] = -16,
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[8] = -16,
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[9] = -19,
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[10] = -23
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},
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percent = {
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[1] = -65,
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[2] = -65,
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[3] = -70,
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[4] = -75,
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[5] = -75,
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[6] = -80,
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[7] = -85,
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[8] = -85,
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[9] = -90,
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[10] = -90
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}
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},
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{
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type = "resistance",
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name = "poison",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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}
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},
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unitSpawner = {
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{
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type = "attribute",
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name = "spawingCooldownStart",
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[1] = 330,
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[2] = 330,
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[3] = 325,
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[4] = 325,
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[5] = 320,
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[6] = 320,
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[7] = 315,
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[8] = 315,
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[9] = 310,
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[10] = 310
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},
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{
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type = "attribute",
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name = "spawingCooldownEnd",
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[1] = 120,
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[2] = 120,
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[3] = 115,
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[4] = 115,
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[5] = 110,
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[6] = 110,
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[7] = 105,
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[8] = 105,
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[9] = 100,
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[10] = 100
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.17,
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[3] = 0.27,
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[4] = 0.37,
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[5] = 0.47,
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[6] = 0.57,
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[7] = 0.67,
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[8] = 0.77,
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[9] = 0.87,
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[10] = 0.97
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},
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{
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type = "attribute",
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name = "unitsOwned",
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[1] = 6,
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[2] = 6,
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[3] = 7,
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[4] = 7,
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[5] = 8,
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[6] = 8,
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[7] = 9,
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[8] = 9,
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[9] = 10,
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[10] = 10
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},
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{
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type = "attribute",
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name = "unitsToSpawn",
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[1] = 3,
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[2] = 3,
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[3] = 4,
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[4] = 5,
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[5] = 5,
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[6] = 6,
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[7] = 6,
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[8] = 7,
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[9] = 7,
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[10] = 8
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},
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{
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type = "resistance",
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name = "poison",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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},
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{
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type = "resistance",
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name = "explosion",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "fire",
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decrease = {
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[1] = 1,
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[2] = 1,
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[3] = 2,
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[4] = 2,
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[5] = 3,
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[6] = 3,
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[7] = 4,
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[8] = 4,
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[9] = 5,
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[10] = 5
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},
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percent = {
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[1] = 40,
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[2] = 40,
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[3] = 42,
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[4] = 42,
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[5] = 43,
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[6] = 43,
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[7] = 44,
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[8] = 44,
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[9] = 45,
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[10] = 45
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}
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}
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}
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},
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createSuicideAttack,
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{
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unit = SUICIDE_UNIT_VARIATIONS,
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unitSpawner = SUICIDE_NEST_VARIATIONS
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},
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{
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unit = SUICIDE_UNIT_TIERS,
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unitSpawner = SUICIDE_NEST_TIERS
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}
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)
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-- suicide worms
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buildWorm(
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{
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name = "suicide-worm",
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loot = wormLoot,
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attributes = {},
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attack = {
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type = "projectile",
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force = "enemy",
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stickerAnimation = {
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filename = "__base__/graphics/entity/slowdown-sticker/slowdown-sticker.png",
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priority = "extra-high",
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width = 11,
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height = 11,
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frame_count = 13,
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animation_speed = 0.4
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},
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areaEffects = function (attributes)
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return {
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{
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type = "damage",
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damage = { amount = attributes.damage, type = "acid" }
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},
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{
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type = "create-sticker",
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sticker = attributes.name .. "-sticker-rampant"
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}
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}
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end
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},
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resistances = {},
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attackName = "suicide-worm",
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tint = {r=0.56, g=0.46, b=0, a=0.65}
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},
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{
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{
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type = "attack",
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name = "stickerMovementModifier",
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[1] = 0.8,
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[2] = 0.8,
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[3] = 0.7,
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[4] = 0.7,
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[5] = 0.6,
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[6] = 0.6,
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[7] = 0.5,
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[8] = 0.5,
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[9] = 0.4,
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[10] = 0.4
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},
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{
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type = "attack",
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name = "stickerDuration",
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[1] = 1800,
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[2] = 1800,
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[3] = 1900,
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[4] = 1900,
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[5] = 2000,
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[6] = 2000,
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[7] = 2100,
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[8] = 2100,
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[9] = 2200,
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[10] = 2200
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.17,
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[3] = 0.27,
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[4] = 0.37,
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[5] = 0.47,
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[6] = 0.57,
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[7] = 0.67,
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[8] = 0.77,
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[9] = 0.87,
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[10] = 0.97
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},
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{
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type = "resistance",
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name = "poison",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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},
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{
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type = "resistance",
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name = "explosion",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "fire",
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decrease = {
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[1] = 1,
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[2] = 1,
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[3] = 2,
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[4] = 2,
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[5] = 3,
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[6] = 3,
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[7] = 4,
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[8] = 4,
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[9] = 5,
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[10] = 5
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},
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percent = {
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[1] = 40,
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|
[2] = 40,
|
|
[3] = 42,
|
|
[4] = 42,
|
|
[5] = 43,
|
|
[6] = 43,
|
|
[7] = 44,
|
|
[8] = 44,
|
|
[9] = 45,
|
|
[10] = 45
|
|
}
|
|
}
|
|
},
|
|
|
|
function (attributes)
|
|
makeSticker(attributes)
|
|
return createRangedAttack(attributes, createAttackBall(attributes))
|
|
end,
|
|
|
|
SUICIDE_WORM_VARIATIONS,
|
|
SUICIDE_WORM_TIERS
|
|
)
|
|
end
|
|
|
|
return suicide
|