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38 lines
1.0 KiB
Lua
38 lines
1.0 KiB
Lua
local chunkProcessor = {}
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-- imports
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local chunkUtils = require("ChunkUtils")
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-- imported functions
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local createChunk = chunkUtils.createChunk
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local checkChunkPassability = chunkUtils.checkChunkPassability
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local scoreChunk = chunkUtils.scoreChunk
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-- module code
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function chunkProcessor.processPendingChunks(natives, regionMap, surface, pendingStack, tick)
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local processQueue = regionMap.processQueue
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for _=#pendingStack, 1, -1 do
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local event = pendingStack[#pendingStack]
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pendingStack[#pendingStack] = nil
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local chunk = createChunk(event.area.left_top.x, event.area.left_top.y)
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local chunkX = chunk.cX
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if regionMap[chunkX] == nil then
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regionMap[chunkX] = {}
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end
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regionMap[chunkX][chunk.cY] = chunk
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checkChunkPassability(chunk, surface)
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scoreChunk(regionMap, chunk, surface, natives, tick)
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processQueue[#processQueue+1] = chunk
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end
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end
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return chunkProcessor
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