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Rampant/Upgrade.lua
2017-05-14 18:50:56 -07:00

131 lines
3.9 KiB
Lua

local upgrade = {}
-- imports
local constants = require("libs/Constants")
local mathUtils = require("libs/MathUtils")
-- constants
local INTERVAL_LOGIC = constants.INTERVAL_LOGIC
local INTERVAL_PROCESS = constants.INTERVAL_PROCESS
local MAX_RALLY_CRIES = constants.MAX_RALLY_CRIES
-- imported functions
local roundToNearest = mathUtils.roundToNearest
-- module code
function upgrade.attempt(natives, regionMap)
local starting = global.version
if (global.version == nil) then
-- removed in version 9
-- regionMap.pQ = {{}} -- processing queue
-- regionMap.pI = 1 -- insertion location for chunk processing
-- regionMap.pP = 1 -- index for the chunk set to process
-- regionMap.pR = -1 -- current processing roll
natives.squads = {}
natives.scouts = {}
natives.tunnels = {}
natives.points = 0
global.version = constants.VERSION_5
end
if (global.version < constants.VERSION_9) then
-- remove version 5 references
regionMap.pQ = nil
regionMap.pI = nil
regionMap.pP = nil
regionMap.pR = nil
global.version = constants.VERSION_9
end
if (global.version < constants.VERSION_10) then
for _,squad in pairs(natives.squads) do
squad.frenzy = false
squad.frenzyPosition = {x=0,y=0}
squad.rabid = false
end
global.version = constants.VERSION_10
end
if (global.version < constants.VERSION_11) then
natives.state = constants.AI_STATE_AGGRESSIVE
natives.temperament = 0
-- needs to be on inner logic tick loop interval
natives.stateTick = roundToNearest(game.tick + INTERVAL_LOGIC, INTERVAL_LOGIC)
natives.temperamentTick = roundToNearest(game.tick + INTERVAL_LOGIC, INTERVAL_LOGIC)
global.version = constants.VERSION_11
end
if (global.version < constants.VERSION_12) then
for _,squad in pairs(natives.squads) do
squad.status = constants.SQUAD_GUARDING
squad.kamikaze = false
end
-- reset ai build points due to error in earning points
natives.points = 0
global.version = constants.VERSION_12
end
if (global.version < constants.VERSION_13) then
-- switched over to tick event
regionMap.logicTick = roundToNearest(game.tick + INTERVAL_LOGIC, INTERVAL_LOGIC)
regionMap.processTick = roundToNearest(game.tick + INTERVAL_PROCESS, INTERVAL_PROCESS)
-- used to rate limit the number of rally cries during a period of time
natives.rallyCries = MAX_RALLY_CRIES
global.version = constants.VERSION_13
end
if (global.version < constants.VERSION_14) then
game.map_settings.unit_group.member_disown_distance = 5
game.map_settings.unit_group.max_member_speedup_when_behind = 1.1
game.map_settings.unit_group.max_member_slowdown_when_ahead = 1.0
game.map_settings.unit_group.max_group_slowdown_factor = 0.9
game.surfaces[1].print("Rampant - Version 0.14.11")
global.version = constants.VERSION_14
end
if (global.version < constants.VERSION_16) then
natives.lastShakeMessage = 0
--remove version 14 retreat limit, it has been made redundant
natives.retreats = nil
game.map_settings.unit_group.max_group_radius = 20
game.surfaces[1].print("Rampant - Version 0.14.13")
global.version = constants.VERSION_16
end
if (global.version < constants.VERSION_18) then
natives.safeEntities = {}
natives.safeEntityName = {}
game.surfaces[1].print("Rampant - Version 0.15.5")
global.version = constants.VERSION_18
end
if (global.version < constants.VERSION_20) then
natives.aiPointsScaler = settings.global["rampant-aiPointsScaler"].value
natives.aiNocturnalMode = settings.global["rampant-permanentNocturnal"].value
game.surfaces[1].print("Rampant - Version 0.15.8")
global.version = constants.VERSION_20
end
if (global.version < constants.VERSION_21) then
game.surfaces[1].print("Rampant - Version 0.15.9")
global.version = constants.VERSION_21
end
return starting ~= global.version
end
return upgrade