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https://github.com/veden/Rampant.git
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239 lines
6.0 KiB
Lua
Executable File
239 lines
6.0 KiB
Lua
Executable File
-- imports
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local acidBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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local particleUtils = require("utils/ParticleUtils")
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-- constants
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local fire = {}
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-- imported functions
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local makeBloodFountains = particleUtils.makeBloodFountains
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = acidBall.createAttackBall
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local createRangedAttack = biterUtils.createRangedAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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local biterLoot = makeUnitAlienLootTable("red")
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local spawnerLoot = makeSpawnerAlienLootTable("red")
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local wormLoot = makeWormAlienLootTable("red")
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local function evolutionFunction(tier)
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if (tier == 0) then
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return 0
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else
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return 0.12 + ((tier - 2) * 0.10)
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end
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end
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function fire.addFaction()
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local bloodFountains = {
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type = "attribute",
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mapping = "explosion",
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[1] = "fire-blood-explosion-small-rampant",
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[2] = "fire-blood-explosion-small-rampant",
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[3] = "fire-blood-explosion-small-rampant",
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[4] = "fire-blood-explosion-small-rampant",
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[5] = "fire-blood-explosion-big-rampant",
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[6] = "fire-blood-explosion-big-rampant",
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[7] = "fire-blood-explosion-big-rampant",
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[8] = "fire-blood-explosion-huge-rampant",
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[9] = "fire-blood-explosion-huge-rampant",
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[10] = "fire-blood-explosion-huge-rampant",
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}
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makeBloodFountains({
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name = "fire",
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tint = {r=0.9, g=0, b=0, a=1}
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})
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-- fire biters
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buildUnitSpawner(
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{
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unit = {
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name = "fire-biter",
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loot = biterLoot,
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attributes = {
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},
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attack = {
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damageType = "acid"
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},
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resistances = {},
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type = "biter",
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1}
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},
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unitSpawner = {
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name = "fire-biter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1}
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "majorResistances",
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entries = {"acid","fire"}
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}
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},
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unitSpawner = {
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bloodFountains,
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "majorResistances",
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entries = {"acid","fire"}
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}
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}
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},
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createMeleeAttack
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)
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-- fire spitters
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buildUnitSpawner(
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{
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unit = {
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name = "fire-spitter",
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attributes = {
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explosion = "blood-explosion-small"
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},
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loot = biterLoot,
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attack = {
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type = "projectile",
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damageType = "acid",
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directionOnly = true
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},
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resistances = {},
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type = "spitter",
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attackName = "fire-spitter",
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1}
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},
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unitSpawner = {
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name = "fire-spitter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1}
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "majorResistances",
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entries = {"acid","fire"}
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}
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},
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unitSpawner = {
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bloodFountains,
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "majorResistances",
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entries = {"acid","fire"}
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}
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}
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},
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function (attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes),
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spitterattackanimation(attributes.scale,
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attributes.tint,
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attributes.tint2))
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end
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)
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-- fire worms
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buildWorm(
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{
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name = "fire-worm",
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attributes = {},
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loot = wormLoot,
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attack = {
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type = "projectile",
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damageType = "acid"
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},
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resistances = {},
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attackName = "fire-worm",
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tint = {r=1, g=1, b=1, a=1},
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tint2 = {r=0.9, g=0, b=0, a=1}
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},
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{
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bloodFountains,
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "majorResistances",
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entries = {"acid","fire"}
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}
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},
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function (attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes))
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end
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)
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end
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return fire
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