mirror of
https://github.com/veden/Rampant.git
synced 2025-01-22 03:08:51 +02:00
319 lines
8.6 KiB
Lua
Executable File
319 lines
8.6 KiB
Lua
Executable File
-- imports
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local physicalBall = require("utils/AttackBall")
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local biterUtils = require("utils/BiterUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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local particleUtils = require("utils/ParticleUtils")
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-- constants
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local physical = {}
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-- imported functions
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local makeBloodFountains = particleUtils.makeBloodFountains
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = physicalBall.createAttackBall
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local createRangedAttack = biterUtils.createRangedAttack
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local createMeleeAttack = biterUtils.createMeleeAttack
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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local function evolutionFunction(tier)
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if (tier == 0) then
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return 0
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else
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return 0.12 + ((tier - 2) * 0.10)
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end
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end
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function physical.addFaction()
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local biterLoot = makeUnitAlienLootTable("red")
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local spawnerLoot = makeSpawnerAlienLootTable("red")
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local wormLoot = makeWormAlienLootTable("red")
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local bloodFountains = {
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type = "attribute",
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mapping = "explosion",
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[1] = "physical-blood-explosion-small-rampant",
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[2] = "physical-blood-explosion-small-rampant",
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[3] = "physical-blood-explosion-small-rampant",
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[4] = "physical-blood-explosion-small-rampant",
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[5] = "physical-blood-explosion-big-rampant",
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[6] = "physical-blood-explosion-big-rampant",
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[7] = "physical-blood-explosion-big-rampant",
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[8] = "physical-blood-explosion-huge-rampant",
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[9] = "physical-blood-explosion-huge-rampant",
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[10] = "physical-blood-explosion-huge-rampant",
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}
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makeBloodFountains({
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name = "physical",
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tint = {r=0, g=0, b=0, a=1}
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})
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-- physical biters
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buildUnitSpawner(
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{
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unit = {
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name = "physical-biter",
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loot = biterLoot,
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attributes = {
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},
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attack = {
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},
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resistances = {},
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type = "biter",
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.3,
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[7] = 1.5,
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[8] = 1.7,
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[9] = 1.9,
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[10] = 2.1
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},
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tint = {r=0.9, g=0.9, b=0.9, a=1},
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tint2 = {r=0, g=0, b=0, a=1},
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},
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unitSpawner = {
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name = "physical-biter-spawner",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.4,
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[8] = 1.6,
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[9] = 1.8,
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[10] = 2.0
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},
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tint = {r=0.9, g=0.9, b=0.9, a=1},
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tint2 = {r=0, g=0, b=0, a=1},
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}
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},
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{
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unit = {
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bloodFountains,
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{
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type = "attribute",
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name = "health",
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[1] = 30,
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[2] = 150,
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[3] = 300,
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[4] = 500,
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[5] = 1500,
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[6] = 3000,
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[7] = 5000,
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[8] = 12000,
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[9] = 20000,
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[10] = 40000
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},
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{
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type = "attribute",
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name = "movement",
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[1] = 0.17,
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[2] = 0.17,
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[3] = 0.1675,
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[4] = 0.1675,
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[5] = 0.165,
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[6] = 0.165,
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[7] = 0.16,
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[8] = 0.16,
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[9] = 0.1575,
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[10] = 0.1575
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},
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{
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type = "attribute",
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name = "distancePerFrame",
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[1] = 0.075,
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[2] = 0.075,
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[3] = 0.08,
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[4] = 0.08,
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[5] = 0.085,
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[6] = 0.085,
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[7] = 0.09,
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[8] = 0.09,
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[9] = 0.1,
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[10] = 0.1
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},
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{
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type = "majorResistances",
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entries = {"physical", "explosion"}
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},
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{
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type = "minorWeaknesses",
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entries = {"laser", "electric"}
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}
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},
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unitSpawner = {
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bloodFountains,
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{
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type = "attribute",
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name = "health",
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[1] = 700,
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[2] = 1000,
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[3] = 1500,
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[4] = 3000,
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[5] = 7000,
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[6] = 15000,
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[7] = 22000,
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[8] = 40000,
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[9] = 60000,
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[10] = 70000
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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},
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{
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type = "majorResistances",
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entries = {"physical", "explosion"}
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},
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{
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type = "minorWeaknesses",
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entries = {"laser", "electric"}
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}
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}
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},
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createMeleeAttack
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)
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-- physical worms
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buildWorm(
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{
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name = "physical-worm",
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loot = wormLoot,
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attributes = {
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},
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attack = {
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type = "projectile",
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damageType = "physical",
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pointEffects = function (attributes)
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return {
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{
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type= "create-entity",
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entity_name = "small-scorchmark"
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},
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{
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type= "create-entity",
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entity_name = attributes.attackExplosion
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}
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}
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end
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},
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resistances = {},
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scales = {
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[1] = 0.7,
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[2] = 0.8,
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[3] = 0.9,
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[4] = 1,
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[5] = 1.1,
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[6] = 1.2,
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[7] = 1.4,
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[8] = 1.6,
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[9] = 1.8,
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[10] = 2.0
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},
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attackName = "physical-worm",
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tint = {r=0.9, g=0.9, b=0.9, a=1},
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tint2 = {r=0, g=0, b=0, a=1},
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},
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{
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bloodFountains,
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{
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type = "attack",
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mapping = "explosion",
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[1] = "explosion",
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[2] = "explosion",
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[3] = "big-explosion",
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[4] = "big-explosion",
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[5] = "big-explosion",
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[6] = "big-explosion",
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[7] = "massive-explosion",
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[8] = "massive-explosion",
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[9] = "massive-explosion",
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[10] = "massive-explosion"
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},
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{
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type = "attribute",
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name = "health",
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[1] = 400,
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[2] = 700,
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[3] = 1000,
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[4] = 1500,
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[5] = 4000,
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[6] = 7000,
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[7] = 15000,
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[8] = 24000,
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[9] = 40000,
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[10] = 50000
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},
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{
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type = "majorResistances",
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entries = {"physical", "explosion"}
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},
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{
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type = "minorWeaknesses",
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entries = {"laser", "electric"}
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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formula = evolutionFunction
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}
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},
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function (attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes))
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end
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)
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end
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return physical
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