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Rampant/prototypes/Suicide.lua
2018-04-14 16:02:40 -07:00

963 lines
14 KiB
Lua
Executable File

-- imports
local acidBall = require("utils/AttackBall")
local biterUtils = require("utils/BiterUtils")
local stickerUtils = require("utils/StickerUtils")
local swarmUtils = require("SwarmUtils")
package.path = "../libs/?.lua;" .. package.path
local constants = require("Constants")
-- constants
local suicide = {}
local SUICIDE_UNIT_TIERS = constants.SUICIDE_UNIT_TIERS
local SUICIDE_UNIT_VARIATIONS = constants.SUICIDE_UNIT_VARIATIONS
local SUICIDE_NEST_TIERS = constants.SUICIDE_NEST_TIERS
local SUICIDE_NEST_VARIATIONS = constants.SUICIDE_NEST_VARIATIONS
local SUICIDE_WORM_TIERS = constants.SUICIDE_WORM_TIERS
local SUICIDE_WORM_VARIATIONS = constants.SUICIDE_WORM_VARIATIONS
-- imported functions
local makeSticker = stickerUtils.makeSticker
local buildUnitSpawner = swarmUtils.buildUnitSpawner
local buildWorm = swarmUtils.buildWorm
local createAttackBall = acidBall.createAttackBall
local createRangedAttack = biterUtils.createRangedAttack
local createSuicideAttack = biterUtils.createSuicideAttack
local softSmoke = "the-soft-smoke-rampant"
local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
function suicide.addFaction()
local biterLoot = makeUnitAlienLootTable("yellow")
local spawnerLoot = makeSpawnerAlienLootTable("yellow")
local wormLoot = makeWormAlienLootTable("yellow")
-- suicide biters
buildUnitSpawner(
{
unit = {
name = "suicide-biter",
loot = biterLoot,
attributes = {
explosion = "blood-explosion-small"
},
attack = {
scorchmark = "small-scorchmark"
},
resistances = {},
type = "biter",
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint1 = {r=0.56, g=0.46, b=0, a=0.65},
tint2 = {r=0.56, g=0.46, b=0, a=0.65}
},
unitSpawner = {
name = "suicide-biter-nest",
loot = spawnerLoot,
attributes = {},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1.0,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
tint = {r=0.56, g=0.46, b=0, a=0.65}
}
},
{
unit = {
{
type = "attribute",
name = "health",
[1] = 7,
[2] = 42,
[3] = 75,
[4] = 125,
[5] = 200,
[6] = 350,
[7] = 750,
[8] = 1500,
[9] = 3000,
[10] = 5000
},
{
type = "attack",
name = "cooldown",
[1] = 35,
[2] = 35,
[3] = 35,
[4] = 35,
[5] = 35,
[6] = 35,
[7] = 50,
[8] = 50,
[9] = 55,
[10] = 57
},
{
type = "attribute",
name = "spawningTimeModifer",
[1] = 0,
[2] = 0,
[3] = 1,
[4] = 2,
[5] = 3,
[6] = 5,
[7] = 6,
[8] = 6,
[9] = 8,
[10] = 8
},
{
type = "attribute",
name = "pollutionToAttack",
[1] = 200,
[2] = 750,
[3] = 1750,
[4] = 3500,
[5] = 5000,
[6] = 10000,
[7] = 20000,
[8] = 25000,
[9] = 30000,
[10] = 40000
},
{
type = "attack",
mapping = "explosion",
[1] = "explosion",
[2] = "explosion",
[3] = "big-explosion",
[4] = "big-explosion",
[5] = "big-explosion",
[6] = "big-explosion",
[7] = "massive-explosion",
[8] = "massive-explosion",
[9] = "massive-explosion",
[10] = "massive-explosion"
},
{
type = "attack",
name = "radius",
[1] = 3.5,
[2] = 3.5,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 6,
[7] = 7,
[8] = 7,
[9] = 7.5,
[10] = 8
},
{
type = "attack",
name = "explosionDistance",
[1] = 2,
[2] = 2,
[3] = 2,
[4] = 2,
[5] = 2,
[6] = 2.5,
[7] = 2.5,
[8] = 2.5,
[9] = 3,
[10] = 3
},
{
type = "attack",
name = "explosionCount",
min = 2,
[1] = 2,
[2] = 3,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 8,
[7] = 10,
[8] = 12,
[9] = 13,
[10] = 14
},
{
type = "attack",
name = "damage",
[1] = 20,
[2] = 25,
[3] = 30,
[4] = 35,
[5] = 45,
[6] = 60,
[7] = 75,
[8] = 80,
[9] = 100,
[10] = 150
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "movement",
[1] = 0.23,
[2] = 0.23,
[3] = 0.22,
[4] = 0.22,
[5] = 0.21,
[6] = 0.21,
[7] = 0.2,
[8] = 0.2,
[9] = 0.19,
[10] = 0.19
},
{
type = "attribute",
name = "distancePerFrame",
[1] = 0.12,
[2] = 0.145,
[3] = 0.17,
[4] = 0.21,
[5] = 0.21,
[6] = 0.22,
[7] = 0.22,
[8] = 0.23,
[9] = 0.23,
[10] = 0.24
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 4,
[4] = 5,
[5] = 6,
[6] = 8,
[7] = 9,
[8] = 9,
[9] = 10,
[10] = 10
},
percent = {
[1] = 0,
[2] = 0,
[3] = 0,
[4] = 10,
[5] = 12,
[6] = 12,
[7] = 13,
[8] = 13,
[9] = 14,
[10] = 15
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = -7,
[2] = -7,
[3] = -10,
[4] = -10,
[5] = -13,
[6] = -13,
[7] = -16,
[8] = -16,
[9] = -19,
[10] = -23
},
percent = {
[1] = -65,
[2] = -65,
[3] = -70,
[4] = -75,
[5] = -75,
[6] = -80,
[7] = -85,
[8] = -85,
[9] = -90,
[10] = -90
}
},
{
type = "attack",
name = "range",
[1] = 0.5,
[2] = 0.5,
[3] = 0.75,
[4] = 0.75,
[5] = 1.0,
[6] = 1.0,
[7] = 1.25,
[8] = 1.50,
[9] = 1.75,
[10] = 2.0
}
},
unitSpawner = {
{
type = "attribute",
name = "health",
[1] = 350,
[2] = 500,
[3] = 750,
[4] = 1500,
[5] = 2500,
[6] = 3500,
[7] = 5000,
[8] = 7000,
[9] = 10000,
[10] = 15000
},
{
type = "attribute",
name = "healing",
[1] = 0.02,
[2] = 0.02,
[3] = 0.022,
[4] = 0.024,
[5] = 0.026,
[6] = 0.028,
[7] = 0.03,
[8] = 0.032,
[9] = 0.034,
[10] = 0.036
},
{
type = "attribute",
name = "spawingCooldownStart",
[1] = 330,
[2] = 330,
[3] = 325,
[4] = 325,
[5] = 320,
[6] = 320,
[7] = 315,
[8] = 315,
[9] = 310,
[10] = 310
},
{
type = "attribute",
name = "spawingCooldownEnd",
[1] = 120,
[2] = 120,
[3] = 115,
[4] = 115,
[5] = 110,
[6] = 110,
[7] = 105,
[8] = 105,
[9] = 100,
[10] = 100
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attribute",
name = "unitsOwned",
[1] = 6,
[2] = 6,
[3] = 7,
[4] = 7,
[5] = 8,
[6] = 8,
[7] = 9,
[8] = 9,
[9] = 10,
[10] = 10
},
{
type = "attribute",
name = "unitsToSpawn",
[1] = 3,
[2] = 3,
[3] = 4,
[4] = 5,
[5] = 5,
[6] = 6,
[7] = 6,
[8] = 7,
[9] = 7,
[10] = 8
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 2,
[2] = 2,
[3] = 4,
[4] = 4,
[5] = 6,
[6] = 6,
[7] = 10,
[8] = 12,
[9] = 12,
[10] = 14
},
percent = {
[1] = 15,
[2] = 15,
[3] = 17,
[4] = 17,
[5] = 18,
[6] = 18,
[7] = 19,
[8] = 19,
[9] = 20,
[10] = 20
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 7,
[2] = 7,
[3] = 10,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 1,
[2] = 1,
[3] = 2,
[4] = 2,
[5] = 3,
[6] = 3,
[7] = 4,
[8] = 4,
[9] = 5,
[10] = 5
},
percent = {
[1] = 40,
[2] = 40,
[3] = 42,
[4] = 42,
[5] = 43,
[6] = 43,
[7] = 44,
[8] = 44,
[9] = 45,
[10] = 45
}
}
},
probabilityTable = {
[1] = 1,
[2] = 1,
[3] = 1,
[4] = 1,
[5] = 1,
[6] = 1,
[7] = 1,
[8] = 1,
[9] = 1,
[10] = 1,
}
},
createSuicideAttack,
{
unit = SUICIDE_UNIT_VARIATIONS,
unitSpawner = SUICIDE_NEST_VARIATIONS
},
{
unit = SUICIDE_UNIT_TIERS,
unitSpawner = SUICIDE_NEST_TIERS
}
)
-- suicide worms
buildWorm(
{
name = "suicide-worm",
loot = wormLoot,
attributes = {},
attack = {
type = "projectile",
stickerAnimation = {
filename = "__base__/graphics/entity/slowdown-sticker/slowdown-sticker.png",
priority = "extra-high",
width = 11,
height = 11,
frame_count = 13,
animation_speed = 0.4
},
areaEffects = function (attributes)
return {
{
type = "damage",
damage = { amount = attributes.damage, type = "acid" }
},
{
type = "create-sticker",
sticker = attributes.name .. "-sticker-rampant"
}
}
end,
softSmokeName = softSmoke
},
resistances = {},
scales = {
[1] = 0.5,
[2] = 0.6,
[3] = 0.7,
[4] = 0.8,
[5] = 0.9,
[6] = 1,
[7] = 1.1,
[8] = 1.2,
[9] = 1.3,
[10] = 1.4
},
attackName = "suicide-worm",
tint = {r=0.56, g=0.46, b=0, a=0.65},
pTint = {r=0, g=1, b=1, a=0.5},
sTint = {r=0, g=1, b=1, a=0.5}
},
{
{
type = "attribute",
name = "health",
[1] = 200,
[2] = 350,
[3] = 500,
[4] = 750,
[5] = 900,
[6] = 1000,
[7] = 1500,
[8] = 3000,
[9] = 5000,
[10] = 9000
},
{
type = "attack",
name = "cooldown",
[1] = 50,
[2] = 50,
[3] = 45,
[4] = 45,
[5] = 40,
[6] = 40,
[7] = 35,
[8] = 35,
[9] = 30,
[10] = 30
},
{
type = "attack",
name = "stickerMovementModifier",
[1] = 1.2,
[2] = 1.2,
[3] = 1.3,
[4] = 1.3,
[5] = 1.4,
[6] = 1.4,
[7] = 1.5,
[8] = 1.5,
[9] = 1.6,
[10] = 1.6
},
{
type = "attack",
name = "stickerDuration",
[1] = 1800,
[2] = 1800,
[3] = 1900,
[4] = 1900,
[5] = 2000,
[6] = 2000,
[7] = 2100,
[8] = 2100,
[9] = 2200,
[10] = 2200
},
{
type = "attribute",
name = "evolutionRequirement",
[1] = 0,
[2] = 0.1,
[3] = 0.2,
[4] = 0.3,
[5] = 0.4,
[6] = 0.5,
[7] = 0.6,
[8] = 0.7,
[9] = 0.8,
[10] = 0.9
},
{
type = "attack",
name = "damage",
[1] = 12,
[2] = 20,
[3] = 25,
[4] = 30,
[5] = 35,
[6] = 40,
[7] = 50,
[8] = 60,
[9] = 70,
[10] = 80
},
{
type = "attribute",
name = "healing",
[1] = 0.01,
[2] = 0.01,
[3] = 0.015,
[4] = 0.02,
[5] = 0.05,
[6] = 0.075,
[7] = 0.1,
[8] = 0.12,
[9] = 0.14,
[10] = 0.16
},
{
type = "attribute",
name = "prepareRange",
[1] = 30,
[2] = 30,
[3] = 31,
[4] = 31,
[5] = 32,
[6] = 32,
[7] = 33,
[8] = 33,
[9] = 34,
[10] = 34
},
{
type = "attribute",
name = "foldingSpeed",
[1] = 0.15,
[2] = 0.15,
[3] = 0.16,
[4] = 0.16,
[5] = 0.16,
[6] = 0.17,
[7] = 0.17,
[8] = 0.18,
[9] = 0.18,
[10] = 0.19
},
{
type = "attribute",
name = "preparingSpeed",
[1] = 0.025,
[2] = 0.025,
[3] = 0.026,
[4] = 0.026,
[5] = 0.027,
[6] = 0.027,
[7] = 0.028,
[8] = 0.028,
[9] = 0.029,
[10] = 0.029
},
{
type = "resistance",
name = "physical",
decrease = {
[1] = 0,
[2] = 0,
[3] = 5,
[4] = 5,
[5] = 8,
[6] = 8,
[7] = 10,
[8] = 10,
[9] = 12,
[10] = 12
}
},
{
type = "resistance",
name = "explosion",
decrease = {
[1] = 7,
[2] = 7,
[3] = 10,
[4] = 10,
[5] = 13,
[6] = 13,
[7] = 16,
[8] = 16,
[9] = 19,
[10] = 23
},
percent = {
[1] = 65,
[2] = 65,
[3] = 70,
[4] = 75,
[5] = 75,
[6] = 80,
[7] = 85,
[8] = 85,
[9] = 90,
[10] = 90
}
},
{
type = "resistance",
name = "fire",
decrease = {
[1] = 1,
[2] = 1,
[3] = 2,
[4] = 2,
[5] = 3,
[6] = 3,
[7] = 4,
[8] = 4,
[9] = 5,
[10] = 5
},
percent = {
[1] = 40,
[2] = 40,
[3] = 42,
[4] = 42,
[5] = 43,
[6] = 43,
[7] = 44,
[8] = 44,
[9] = 45,
[10] = 45
}
},
{
type = "attack",
name = "range",
[1] = 21,
[2] = 22,
[3] = 23,
[4] = 23,
[5] = 24,
[6] = 26,
[7] = 26,
[8] = 28,
[9] = 30,
[10] = 32
},
{
type = "attack",
name = "radius",
[1] = 1.5,
[2] = 1.6,
[3] = 1.7,
[4] = 1.8,
[5] = 1.9,
[6] = 2.0,
[7] = 2.2,
[8] = 2.3,
[9] = 2.5,
[10] = 3.0
},
{
type = "attack",
name = "particleVerticalAcceleration",
[1] = 0.01,
[2] = 0.01,
[3] = 0.02,
[4] = 0.02,
[5] = 0.03,
[6] = 0.03,
[7] = 0.04,
[8] = 0.04,
[9] = 0.05,
[10] = 0.05
},
{
type = "attack",
name = "particleHoizontalSpeed",
[1] = 0.6,
[2] = 0.6,
[3] = 0.7,
[4] = 0.7,
[5] = 0.8,
[6] = 0.8,
[7] = 0.9,
[8] = 0.9,
[9] = 1,
[10] = 1
},
{
type = "attack",
name = "particleHoizontalSpeedDeviation",
[1] = 0.0025,
[2] = 0.0025,
[3] = 0.0024,
[4] = 0.0024,
[5] = 0.0023,
[6] = 0.0023,
[7] = 0.0022,
[8] = 0.0022,
[9] = 0.0021,
[10] = 0.0021
}
},
function (attributes)
makeSticker(attributes)
return createRangedAttack(attributes, createAttackBall(attributes))
end,
SUICIDE_WORM_VARIATIONS,
SUICIDE_WORM_TIERS
)
end
return suicide