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631 lines
10 KiB
Lua
Executable File
631 lines
10 KiB
Lua
Executable File
-- imports
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local acidBall = require("utils/AttackBall")
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local beamUtils = require("utils/BeamUtils")
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local biterUtils = require("utils/BiterUtils")
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local swarmUtils = require("SwarmUtils")
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local constants = require("__Rampant__/libs/Constants")
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-- constants
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local LASER_UNIT_TIERS = constants.LASER_UNIT_TIERS
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local LASER_UNIT_VARIATIONS = constants.LASER_UNIT_VARIATIONS
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local LASER_NEST_TIERS = constants.LASER_NEST_TIERS
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local LASER_NEST_VARIATIONS = constants.LASER_NEST_VARIATIONS
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local LASER_WORM_TIERS = constants.LASER_WORM_TIERS
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local LASER_WORM_VARIATIONS = constants.LASER_WORM_VARIATIONS
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-- imported functions
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local laser = {}
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local buildUnitSpawner = swarmUtils.buildUnitSpawner
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local buildWorm = swarmUtils.buildWorm
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local createAttackBall = acidBall.createAttackBall
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local makeLaser = beamUtils.makeLaser
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local createRangedAttack = biterUtils.createRangedAttack
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local makeBubble = beamUtils.makeBubble
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local createMeleeAttack = biterUtils.createMeleeAttack
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local makeUnitAlienLootTable = biterUtils.makeUnitAlienLootTable
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local makeSpawnerAlienLootTable = biterUtils.makeSpawnerAlienLootTable
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local makeWormAlienLootTable = biterUtils.makeWormAlienLootTable
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local biterLoot = makeUnitAlienLootTable("blue")
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local spawnerLoot = makeSpawnerAlienLootTable("blue")
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local wormLoot = makeWormAlienLootTable("blue")
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function laser.addFaction()
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local laserBubble = makeBubble({
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name = "laser-worm",
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tint = {r=0, g=0, b=0.42, a=0.65}
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})
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-- laser biters
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buildUnitSpawner(
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{
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unit = {
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name = "laser-biter",
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attributes = {
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damageType = "laser",
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explosion = "blood-explosion-small"
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},
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attack = {},
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resistances = {},
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loot = biterLoot,
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type = "biter",
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tint = {r=0, g=0, b=0.42, a=0.65}
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},
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unitSpawner = {
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name = "laser-biter-nest",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=0, g=0, b=0.42, a=0.65}
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}
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},
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{
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unit = {
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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}
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},
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unitSpawner = {
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.12,
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[3] = 0.22,
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[4] = 0.32,
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[5] = 0.42,
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[6] = 0.52,
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[7] = 0.62,
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[8] = 0.72,
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[9] = 0.82,
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[10] = 0.92
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},
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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}
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}
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},
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createMeleeAttack,
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{
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unit = LASER_UNIT_VARIATIONS,
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unitSpawner = LASER_NEST_VARIATIONS
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},
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{
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unit = LASER_UNIT_TIERS,
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unitSpawner = LASER_NEST_TIERS
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}
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)
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-- laser spitters
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buildUnitSpawner(
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{
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unit = {
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name = "laser-spitter",
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loot = biterLoot,
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attributes = {
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damageType = "laser",
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explosion = "blood-explosion-small"
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},
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attack = {
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type = "projectile",
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bubble = laserBubble,
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damageType = "laser",
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directionOnly = true,
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pointEffects = function(attributes)
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return
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{
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{
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type="nested-result",
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action = {
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{
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type = "cluster",
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cluster_count = attributes.clusters,
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distance = attributes.clusterDistance,
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distance_deviation = 3,
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action_delivery =
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{
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type = "projectile",
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projectile = attributes.laserName,
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duration = 20,
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direction_deviation = 0.6,
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starting_speed = attributes.startingSpeed,
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starting_speed_deviation = 0.3
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},
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repeat_count = 2
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}
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}
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}
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}
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end
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},
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resistances = {},
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type = "spitter",
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attackName = "laser-spitter",
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tint = {r=0, g=0, b=0.42, a=0.65}
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},
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unitSpawner = {
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name = "laser-spitter-nest",
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loot = spawnerLoot,
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attributes = {},
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resistances = {},
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tint = {r=0, g=0, b=0.42, a=0.65}
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}
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},
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{
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unit = {
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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},
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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},
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{
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type = "attack",
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name = "startingSpeed",
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[1] = 0.25,
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[2] = 0.25,
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[3] = 0.27,
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[4] = 0.27,
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[5] = 0.29,
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[6] = 0.29,
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[7] = 0.31,
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[8] = 0.31,
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[9] = 0.33,
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[10] = 0.33
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},
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{
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type = "attack",
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name = "clusterDistance",
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[1] = 3,
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[2] = 3,
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[3] = 4,
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[4] = 4,
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[5] = 5,
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[6] = 5,
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[7] = 6,
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[8] = 6,
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[9] = 7,
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[10] = 7
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},
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{
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type = "attack",
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name = "clusters",
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min = 2,
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[1] = 2,
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[2] = 3,
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[3] = 3,
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[4] = 4,
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[5] = 4,
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[6] = 5,
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[7] = 5,
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[8] = 5,
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[9] = 6,
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[10] = 6
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}
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},
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unitSpawner = {
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
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[7] = 85,
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[8] = 85,
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[9] = 90,
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[10] = 90
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}
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}
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}
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},
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function (attributes)
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attributes.laserName = makeLaser(attributes)
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return createRangedAttack(attributes,
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createAttackBall(attributes),
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spitterattackanimation(attributes.scale,
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attributes.tint,
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attributes.tint))
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end,
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{
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unit = LASER_UNIT_VARIATIONS,
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unitSpawner = LASER_NEST_VARIATIONS
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},
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{
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unit = LASER_UNIT_TIERS,
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unitSpawner = LASER_NEST_TIERS
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}
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)
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-- laser worms
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buildWorm(
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{
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name = "laser-worm",
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loot = wormLoot,
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attributes = {},
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attack = {
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type = "projectile",
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bubble = laserBubble,
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damageType = "laser",
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pointEffects = function(attributes)
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return
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{
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{
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type="nested-result",
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action = {
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{
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type = "cluster",
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cluster_count = attributes.clusters,
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distance = attributes.clusterDistance,
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distance_deviation = 3,
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action_delivery =
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{
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type = "projectile",
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projectile = attributes.laserName,
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duration = 20,
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direction_deviation = 0.6,
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starting_speed = attributes.startingSpeed,
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starting_speed_deviation = 0.3
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},
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repeat_count = 3
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}
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}
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}
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}
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end
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},
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resistances = {},
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attackName = "laser-worm",
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tint = {r=0, g=0, b=0.42, a=0.65}
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},
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{
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{
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type = "resistance",
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name = "laser",
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decrease = {
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[1] = 7,
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[2] = 7,
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[3] = 10,
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[4] = 10,
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[5] = 13,
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[6] = 13,
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[7] = 16,
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[8] = 16,
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[9] = 19,
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[10] = 23
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},
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percent = {
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[1] = 65,
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[2] = 65,
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[3] = 70,
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[4] = 75,
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[5] = 75,
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[6] = 80,
|
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[7] = 85,
|
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[8] = 85,
|
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[9] = 90,
|
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[10] = 90
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}
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},
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|
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{
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type = "resistance",
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name = "electric",
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decrease = {
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[1] = 3,
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[2] = 3,
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[3] = 7,
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[4] = 7,
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[5] = 10,
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[6] = 10,
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[7] = 13,
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[8] = 13,
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[9] = 16,
|
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[10] = 18
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},
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percent = {
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[1] = 35,
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[2] = 35,
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[3] = 40,
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[4] = 40,
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[5] = 45,
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[6] = 45,
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[7] = 50,
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[8] = 55,
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[9] = 55,
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[10] = 60
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}
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},
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{
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type = "attribute",
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name = "evolutionRequirement",
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[1] = 0,
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[2] = 0.12,
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[3] = 0.22,
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[4] = 0.32,
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[5] = 0.42,
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[6] = 0.52,
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[7] = 0.62,
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[8] = 0.72,
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[9] = 0.82,
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[10] = 0.92
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},
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{
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type = "attack",
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name = "startingSpeed",
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[1] = 0.25,
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[2] = 0.25,
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[3] = 0.27,
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[4] = 0.27,
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[5] = 0.29,
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[6] = 0.29,
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[7] = 0.31,
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[8] = 0.31,
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[9] = 0.33,
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[10] = 0.33
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},
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{
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type = "attack",
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name = "clusterDistance",
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[1] = 3,
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[2] = 3,
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[3] = 4,
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[4] = 4,
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[5] = 5,
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[6] = 5,
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[7] = 6,
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[8] = 6,
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[9] = 7,
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[10] = 7
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},
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{
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type = "attack",
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name = "clusters",
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min = 2,
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[1] = 5,
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[2] = 5,
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[3] = 6,
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[4] = 6,
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[5] = 7,
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[6] = 7,
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[7] = 8,
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[8] = 8,
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[9] = 9,
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[10] = 9
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}
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},
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|
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function (attributes)
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attributes.laserName = makeLaser(attributes)
|
|
return createRangedAttack(attributes,
|
|
createAttackBall(attributes))
|
|
end,
|
|
|
|
LASER_WORM_VARIATIONS,
|
|
LASER_WORM_TIERS
|
|
)
|
|
end
|
|
|
|
return laser
|