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Rampant/prototypes/utils/AttackBall.lua
Aaron Veden c1afa9090c
FACTO-176: Fixed disallowFriendlyFire not covering all attacks and
enabled disallowFriendlyFire by default
2022-06-17 15:04:08 -07:00

241 lines
11 KiB
Lua

-- Copyright (C) 2022 veden
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
-- import
local fireUtils = require("FireUtils")
local stickerUtils = require("StickerUtils")
local streamUtils = require("StreamUtils")
local projectileUtils = require("ProjectileUtils")
-- constants
local DISALLOW_FRIENDLY_FIRE = settings.startup["rampant--disallowFriendlyFire"].value
-- imported functions
local makeStream = streamUtils.makeStream
local makeSticker = stickerUtils.makeSticker
local makeProjectile = projectileUtils.makeProjectile
local makeAcidSplashFire = fireUtils.makeAcidSplashFire
local makeFire = fireUtils.makeFire
local makeSpreadEffect = fireUtils.makeSpreadEffect
-- dumb acid projectiles
local AttackBall = {}
function AttackBall.createAttackBall(attributes)
local templateAOEDamage = { amount = attributes.damage * 0.75, type = attributes.damageType or "acid" }
local templateDirectDamage = { amount = attributes.damage * 0.25, type = attributes.damageType or "acid" }
local templateArea = {
type = "area",
radius = attributes.radius,
force = (DISALLOW_FRIENDLY_FIRE and "not-same") or attributes.force or nil,
ignore_collision_condition = true,
action_delivery = (attributes.areaActionDelivery and attributes.areaActionDelivery(attributes)) or
{
{
type = "instant",
target_effects = (attributes.areaEffects and attributes.areaEffects(attributes)) or
{
{
type = "damage",
damage = templateAOEDamage
}
}
}
}
}
local targetEffects
if attributes.attackPointEffects then
targetEffects = (attributes.attackPointEffects and attributes.attackPointEffects(attributes))
else
local rec = {
{
type = "damage",
damage = templateDirectDamage
},
{
type = "create-entity",
entity_name = "water-splash",
tile_collision_mask = { "ground-tile" }
},
{
type = "play-sound",
sound =
{
{
filename = "__base__/sound/creatures/projectile-acid-burn-1.ogg",
volume = 0.25 + (attributes.effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/projectile-acid-burn-2.ogg",
volume = 0.25 + (attributes.effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/projectile-acid-burn-long-1.ogg",
volume = 0.25 + (attributes.effectiveLevel * 0.05)
},
{
filename = "__base__/sound/creatures/projectile-acid-burn-long-2.ogg",
volume = 0.25 + (attributes.effectiveLevel * 0.05)
}
}
}
}
if not attributes.noAcidPuddle then
rec[#rec+1] = {
type="create-fire",
entity_name = makeAcidSplashFire(attributes, attributes.stickerName or makeSticker(attributes)),
check_buildability = true,
initial_ground_flame_count = 1,
show_in_tooltip = true
}
end
targetEffects = rec
end
local templateActions = {
templateArea,
{
type = "direct",
force = (DISALLOW_FRIENDLY_FIRE and "not-same") or nil,
action_delivery = {
type = "instant",
target_effects = targetEffects
}
}
}
local name
if (attributes.attackType == "stream") then
attributes.actions = templateActions
name = makeStream(attributes)
else
name = makeProjectile(attributes, templateActions)
end
return name
end
function AttackBall.createSpitFire(attributes)
local spawnEntityName = makeSpreadEffect({
name = attributes.name,
tint2 = attributes.tint2,
fireDamagePerTick = attributes.fireDamagePerTick,
fireDamagePerTickType = attributes.fireDamagePerTickType,
})
local stickerName = makeSticker({
name = attributes.name,
spawnEntityName = spawnEntityName,
stickerDuration = attributes.stickerDuration,
stickerDamagePerTick = attributes.stickerDamagePerTick,
stickerDamagePerTickType = attributes.stickerDamagePerTickType,
stickerMovementModifier = attributes.stickerMovementModifier,
tint2 = attributes.tint2,
fireSpreadRadius = attributes.fireSpreadRadius
})
local fireName = makeFire({
name = attributes.name,
tint2 = attributes.tint2 or {r=0, g=0.9, b=0, a=0.5},
spawnEntityName = spawnEntityName,
fireDamagePerTick = attributes.fireDamagePerTick,
fireDamagePerTickType = attributes.fireDamagePerTickType,
damageMaxMultipler = attributes.damageMaxMultipler,
multiplerIncrease = attributes.multiplerIncrease,
multiplerDecrease = attributes.multiplerDecrease,
stickerName = stickerName
})
return makeProjectile(attributes,
{
{
type = "area",
radius = attributes.radius or 2.5,
force = "not-same",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "create-sticker",
sticker = stickerName,
check_buildability = true
},
{
type = "create-entity",
entity_name = "water-splash",
tile_collision_mask = { "ground-tile" }
},
{
type = "damage",
damage = { amount = attributes.damage, type = attributes.damageType or "fire" }
}
}
}
},
{
type = "cluster",
cluster_count = 2,
distance = 2 + (0.1 * attributes.effectiveLevel),
distance_deviation = 1.5,
action_delivery = {
type = "instant",
target_effects = {
{
type="create-fire",
entity_name = fireName,
check_buildability = true,
initial_ground_flame_count = 2,
show_in_tooltip = true
}
}
}
},
{
type = "direct",
action_delivery = {
type = "instant",
target_effects = {
type= "create-fire",
entity_name = fireName,
check_buildability = true,
show_in_tooltip = true
}
}
}
}
)
end
function AttackBall.generateVanilla()
AttackBall.createAttackBall({name="acid-ball", scale=0.5, directionOnly=true, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=4, damagePerTick=0.1, stickerName="acid-sticker-small", radius=1.2, effectiveLevel=1})
AttackBall.createAttackBall({name="acid-ball-1", scale=0.65, directionOnly=true, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=7.5, damagePerTick=0.2, stickerName="acid-sticker-medium", radius=1.3, effectiveLevel=3})
AttackBall.createAttackBall({name="acid-ball-2-direction", scale=0.85, directionOnly=true, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=11.25, damagePerTick=0.03, stickerName="acid-sticker-big", radius=1.4, effectiveLevel=5})
AttackBall.createAttackBall({name="acid-ball-3-direction", scale=1.0, directionOnly=true, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=15, damagePerTick=0.55, stickerName="acid-sticker-behemoth", radius=1.5, effectiveLevel=7})
AttackBall.createAttackBall({name="acid-ball-2", scale=0.85, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=11.25, damagePerTick=0.2, stickerName="acid-sticker-small", radius=1.4, effectiveLevel=3})
AttackBall.createAttackBall({name="acid-ball-3", scale=1.0, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=15, damagePerTick=0.5, stickerName="acid-sticker-medium", radius=1.5, effectiveLevel=5})
AttackBall.createAttackBall({name="acid-ball-4", scale=1.2, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=22.5, damagePerTick=0.75, stickerName="acid-sticker-big", radius=1.75, effectiveLevel=7})
AttackBall.createAttackBall({name="acid-ball-5", scale=1.3, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=32.5, damagePerTick=1, stickerName="acid-sticker-behemoth", radius=2, effectiveLevel=8})
end
return AttackBall