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https://github.com/veden/Rampant.git
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c1afa9090c
enabled disallowFriendlyFire by default
241 lines
11 KiB
Lua
241 lines
11 KiB
Lua
-- Copyright (C) 2022 veden
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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-- import
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local fireUtils = require("FireUtils")
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local stickerUtils = require("StickerUtils")
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local streamUtils = require("StreamUtils")
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local projectileUtils = require("ProjectileUtils")
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-- constants
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local DISALLOW_FRIENDLY_FIRE = settings.startup["rampant--disallowFriendlyFire"].value
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-- imported functions
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local makeStream = streamUtils.makeStream
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local makeSticker = stickerUtils.makeSticker
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local makeProjectile = projectileUtils.makeProjectile
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local makeAcidSplashFire = fireUtils.makeAcidSplashFire
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local makeFire = fireUtils.makeFire
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local makeSpreadEffect = fireUtils.makeSpreadEffect
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-- dumb acid projectiles
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local AttackBall = {}
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function AttackBall.createAttackBall(attributes)
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local templateAOEDamage = { amount = attributes.damage * 0.75, type = attributes.damageType or "acid" }
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local templateDirectDamage = { amount = attributes.damage * 0.25, type = attributes.damageType or "acid" }
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local templateArea = {
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type = "area",
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radius = attributes.radius,
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force = (DISALLOW_FRIENDLY_FIRE and "not-same") or attributes.force or nil,
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ignore_collision_condition = true,
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action_delivery = (attributes.areaActionDelivery and attributes.areaActionDelivery(attributes)) or
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{
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{
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type = "instant",
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target_effects = (attributes.areaEffects and attributes.areaEffects(attributes)) or
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{
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{
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type = "damage",
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damage = templateAOEDamage
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}
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}
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}
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}
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}
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local targetEffects
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if attributes.attackPointEffects then
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targetEffects = (attributes.attackPointEffects and attributes.attackPointEffects(attributes))
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else
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local rec = {
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{
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type = "damage",
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damage = templateDirectDamage
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},
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{
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type = "create-entity",
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entity_name = "water-splash",
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tile_collision_mask = { "ground-tile" }
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},
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{
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type = "play-sound",
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sound =
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{
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{
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filename = "__base__/sound/creatures/projectile-acid-burn-1.ogg",
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volume = 0.25 + (attributes.effectiveLevel * 0.05)
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},
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{
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filename = "__base__/sound/creatures/projectile-acid-burn-2.ogg",
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volume = 0.25 + (attributes.effectiveLevel * 0.05)
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},
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{
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filename = "__base__/sound/creatures/projectile-acid-burn-long-1.ogg",
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volume = 0.25 + (attributes.effectiveLevel * 0.05)
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},
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{
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filename = "__base__/sound/creatures/projectile-acid-burn-long-2.ogg",
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volume = 0.25 + (attributes.effectiveLevel * 0.05)
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}
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}
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}
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}
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if not attributes.noAcidPuddle then
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rec[#rec+1] = {
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type="create-fire",
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entity_name = makeAcidSplashFire(attributes, attributes.stickerName or makeSticker(attributes)),
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check_buildability = true,
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initial_ground_flame_count = 1,
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show_in_tooltip = true
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}
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end
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targetEffects = rec
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end
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local templateActions = {
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templateArea,
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{
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type = "direct",
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force = (DISALLOW_FRIENDLY_FIRE and "not-same") or nil,
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action_delivery = {
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type = "instant",
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target_effects = targetEffects
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}
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}
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}
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local name
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if (attributes.attackType == "stream") then
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attributes.actions = templateActions
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name = makeStream(attributes)
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else
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name = makeProjectile(attributes, templateActions)
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end
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return name
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end
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function AttackBall.createSpitFire(attributes)
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local spawnEntityName = makeSpreadEffect({
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name = attributes.name,
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tint2 = attributes.tint2,
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fireDamagePerTick = attributes.fireDamagePerTick,
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fireDamagePerTickType = attributes.fireDamagePerTickType,
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})
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local stickerName = makeSticker({
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name = attributes.name,
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spawnEntityName = spawnEntityName,
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stickerDuration = attributes.stickerDuration,
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stickerDamagePerTick = attributes.stickerDamagePerTick,
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stickerDamagePerTickType = attributes.stickerDamagePerTickType,
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stickerMovementModifier = attributes.stickerMovementModifier,
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tint2 = attributes.tint2,
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fireSpreadRadius = attributes.fireSpreadRadius
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})
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local fireName = makeFire({
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name = attributes.name,
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tint2 = attributes.tint2 or {r=0, g=0.9, b=0, a=0.5},
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spawnEntityName = spawnEntityName,
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fireDamagePerTick = attributes.fireDamagePerTick,
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fireDamagePerTickType = attributes.fireDamagePerTickType,
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damageMaxMultipler = attributes.damageMaxMultipler,
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multiplerIncrease = attributes.multiplerIncrease,
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multiplerDecrease = attributes.multiplerDecrease,
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stickerName = stickerName
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})
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return makeProjectile(attributes,
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{
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{
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type = "area",
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radius = attributes.radius or 2.5,
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force = "not-same",
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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{
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type = "create-sticker",
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sticker = stickerName,
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check_buildability = true
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},
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{
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type = "create-entity",
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entity_name = "water-splash",
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tile_collision_mask = { "ground-tile" }
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},
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{
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type = "damage",
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damage = { amount = attributes.damage, type = attributes.damageType or "fire" }
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}
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}
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}
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},
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{
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type = "cluster",
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cluster_count = 2,
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distance = 2 + (0.1 * attributes.effectiveLevel),
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distance_deviation = 1.5,
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action_delivery = {
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type = "instant",
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target_effects = {
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{
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type="create-fire",
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entity_name = fireName,
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check_buildability = true,
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initial_ground_flame_count = 2,
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show_in_tooltip = true
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}
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}
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}
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},
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{
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type = "direct",
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action_delivery = {
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type = "instant",
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target_effects = {
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type= "create-fire",
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entity_name = fireName,
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check_buildability = true,
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show_in_tooltip = true
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}
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}
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}
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}
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)
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end
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function AttackBall.generateVanilla()
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AttackBall.createAttackBall({name="acid-ball", scale=0.5, directionOnly=true, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=4, damagePerTick=0.1, stickerName="acid-sticker-small", radius=1.2, effectiveLevel=1})
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AttackBall.createAttackBall({name="acid-ball-1", scale=0.65, directionOnly=true, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=7.5, damagePerTick=0.2, stickerName="acid-sticker-medium", radius=1.3, effectiveLevel=3})
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AttackBall.createAttackBall({name="acid-ball-2-direction", scale=0.85, directionOnly=true, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=11.25, damagePerTick=0.03, stickerName="acid-sticker-big", radius=1.4, effectiveLevel=5})
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AttackBall.createAttackBall({name="acid-ball-3-direction", scale=1.0, directionOnly=true, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=15, damagePerTick=0.55, stickerName="acid-sticker-behemoth", radius=1.5, effectiveLevel=7})
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AttackBall.createAttackBall({name="acid-ball-2", scale=0.85, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=11.25, damagePerTick=0.2, stickerName="acid-sticker-small", radius=1.4, effectiveLevel=3})
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AttackBall.createAttackBall({name="acid-ball-3", scale=1.0, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=15, damagePerTick=0.5, stickerName="acid-sticker-medium", radius=1.5, effectiveLevel=5})
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AttackBall.createAttackBall({name="acid-ball-4", scale=1.2, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=22.5, damagePerTick=0.75, stickerName="acid-sticker-big", radius=1.75, effectiveLevel=7})
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AttackBall.createAttackBall({name="acid-ball-5", scale=1.3, attackType="projectile", tint2={r=0, g=1, b=0.3, a=0.5}, damage=32.5, damagePerTick=1, stickerName="acid-sticker-behemoth", radius=2, effectiveLevel=8})
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end
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return AttackBall
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