mirror of
https://github.com/veden/Rampant.git
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033c09d014
unit spawner and worms
94 lines
3.5 KiB
Lua
Executable File
94 lines
3.5 KiB
Lua
Executable File
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data:extend({
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{
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type = "container",
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name = "chunk-scanner-squad-rampant",
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icon = "__base__/graphics/icons/wooden-chest.png",
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icon_size = 32,
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flags = {},
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collision_mask = {"player-layer", "object-layer", "water-tile"},
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collision_box = {{-6, -6}, {6, 6}},
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selection_box = {{-6, -6}, {6, 6}},
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minable = {mining_time = 1, result = "wooden-chest"},
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max_health = 100,
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corpse = "small-remnants",
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fast_replaceable_group = "container",
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inventory_size = 16,
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open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
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close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
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vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
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picture =
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{
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filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
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priority = "extra-high",
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width = 46,
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height = 33,
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shift = {0.25, 0.015625}
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},
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circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
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circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
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circuit_wire_max_distance = default_circuit_wire_max_distance
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},
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{
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type = "container",
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name = "chunk-scanner-ns-rampant",
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icon = "__base__/graphics/icons/wooden-chest.png",
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icon_size = 32,
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flags = {},
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collision_mask = {"player-layer", "object-layer", "water-tile"},
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collision_box = {{-0.5, 0}, {0, 32}},
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minable = {mining_time = 1, result = "wooden-chest"},
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max_health = 100,
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corpse = "small-remnants",
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fast_replaceable_group = "container",
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selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
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inventory_size = 16,
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open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
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close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
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vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
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picture =
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{
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filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
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priority = "extra-high",
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width = 46,
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height = 33,
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shift = {0.25, 0.015625}
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},
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circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
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circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
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circuit_wire_max_distance = default_circuit_wire_max_distance
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},
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{
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type = "container",
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name = "chunk-scanner-ew-rampant",
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icon = "__base__/graphics/icons/wooden-chest.png",
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icon_size = 32,
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flags = {},
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collision_box = {{0, -0.5}, {32, 0}},
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collision_mask = {"player-layer", "object-layer", "water-tile"},
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minable = {mining_time = 1, result = "wooden-chest"},
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max_health = 100,
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corpse = "small-remnants",
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fast_replaceable_group = "container",
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selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
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inventory_size = 16,
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open_sound = { filename = "__base__/sound/wooden-chest-open.ogg" },
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close_sound = { filename = "__base__/sound/wooden-chest-close.ogg" },
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vehicle_impact_sound = { filename = "__base__/sound/car-wood-impact.ogg", volume = 1.0 },
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picture =
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{
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filename = "__base__/graphics/entity/wooden-chest/wooden-chest.png",
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priority = "extra-high",
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width = 46,
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height = 33,
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shift = {0.25, 0.015625}
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},
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circuit_wire_connection_point = circuit_connector_definitions["chest"].points,
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circuit_connector_sprites = circuit_connector_definitions["chest"].sprites,
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circuit_wire_max_distance = default_circuit_wire_max_distance
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}
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})
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