mirror of
https://github.com/veden/Rampant.git
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272 lines
13 KiB
Plaintext
Executable File
272 lines
13 KiB
Plaintext
Executable File
---------------------------------------------------------------------------------------------------
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Version: 0.16.23
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Date: 3. 1. 2018
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Improvements:
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- Changed nuclear blast damage to scale with tiers and increased explosion count at higher tiers (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=260#p346147)
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Bugfixes:
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- Fix for bobs enemies and ne dumb projectiles (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=260#p345778)
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---------------------------------------------------------------------------------------------------
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Version: 0.16.22
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Date: 2. 18. 2018
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Features:
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- AI State Migration, where the ai looks for resources patches to setup new bases
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- AI State Siege, where the ai does a migration event but also builds towards the player and their base
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- Default is vanilla AI is off by default now
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Tweaks:
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- Death pheromone persistance increased from 0.9 to 0.99
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- Death pheromone per death increased from 600 to 3000
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- Death Retreat threshold switched to linear interpolation between, 2.5 deaths @ 0%, 400 @ 100% evolution
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- Increased player pheromone weight for squad movement from 100 to 500
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- Decreased victory scent multipler from 100000 to 10000
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- Increased ai max stored points from 10000 to 12500
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Improvements:
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- Added splitters to be detected by enemies
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- Added added a recycle waypoint threshold for paths that the unit seems to be stuck in a cycle
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Bugfixes:
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- Nests and worms not getting counted correctly when upgrading
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- Fixed getEntityOverlapping chunks returning more than it should have
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Framework:
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- Fixed exportaistate visualizer
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---------------------------------------------------------------------------------------------------
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Version: 0.16.21
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Date: 2. 16. 2018
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Improvements:
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- All other robots now take damage from biter projectiles and explosions (https://mods.factorio.com/mod/Rampant/discussion/5a81bd380333a5000c939c7f)
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- Removed unnecessary squad roll during map processing
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Optimizations:
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- Switched over to the nth tick functions for logic and processing
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---------------------------------------------------------------------------------------------------
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Version: 0.16.20
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Date: 2. 11. 2018
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Improvements:
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- Removed squad movement penalty before disband
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- Combat robots now take damage from biter projectiles and explosions
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- Spawner biters are now put into groups after they are spawned
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- Changed pheromone spread to no longer take into account water tiles
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- Added enemy nests to the resource pheromone field as a negative weight
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Bugfixes:
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- Removed Deadzone nests and worms from the internal memory map
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- Fix for unit spawner scaling based on tier (Existing saves will have spawners overlap due to scale increase)
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- Removed movement from spawner egg sacks
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- Fixed local of worm spawner eggs
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Tweaks:
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- Increased damage spawner spitters take when shooting
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- Increased resource persistance from 0.9 to 0.99
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- Increased base and resource dispersal from 0.3 to 0.35
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- Increased resource generation range from a min of 90 to a min of 900
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- Adjusted unit spawner collision and selection box
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- Reduced spawner biter size
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Optimizations:
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- Added property garbage collection for certain chunk properties
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Framework:
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- Fixed visualizer selection
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---------------------------------------------------------------------------------------------------
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Version: 0.16.19
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Date: 2. 09. 2018
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Features:
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- Blockable projectiles, most projectiles will be stop by walls and other objects
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- Rocket launches now agitate biters
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- Added Raiding phase where for a short period of time the ai triggers based on player base proximity for an attack wave to form
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Improvements:
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- Switched linear tier generation from rounding using ceiling to nearest number
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- Spawner faction spitters now degrade when attacking and check buildability for units to prevent infinite biter masses when attacking
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- Added a random roll to form biters during map processing to cause a more spread out squad formations
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Bugfixes:
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- Added check for null group (https://github.com/veden/Rampant/issues/16)
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- Added check for null alignment table (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p342122)
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- Fix for adaptive factions only adapting one chunk of each faction instead of the whole faction
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Tweaks:
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- Changed Spawner baseline evolution requirement from 60 to 70%
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Framework:
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- Added interop function for registering unit groups from other mods for Rampant AI management
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---------------------------------------------------------------------------------------------------
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Version: 0.16.18
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Date: 2. 05. 2018
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Bugfixes:
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- Fixed the enemy naming so the enemy tiers can be changed without losing enemies (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p340944)
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- Fixed bob enemies load error (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p340897)
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---------------------------------------------------------------------------------------------------
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Version: 0.16.17
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Date: 2. 02. 2018
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Features:
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- Added the Wasp faction, an enemy that throws smaller flying enemies
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- Added the Spawner faction, an enemy that throws egg sack that make biters
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Improvements:
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- Added setting to turn off most of the friendly fire for worm and spitter splash damage
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- Changed electric biters to target multiple entities with their beams at a time
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- Changed electric worms to shoot a projectile that explodes into an electrical cluster
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- Added settings for controlling what tier enemies start and end at
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- Changed laser spitters and worms to shoot a projectile that explodes into an laser cluster
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Bugfixes:
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- Added laser resistance to laser worms
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---------------------------------------------------------------------------------------------------
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Version: 0.16.16
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Date: 1. 31. 2018
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Improvements:
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- Added support for NE Buildings artifacts
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- Switched biter clump scanner to chunk based search for roughly constant performance
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Bugfixes:
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- Potential desync fix relating to squads
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- unitGroup being nil (https://mods.factorio.com/mod/Rampant/discussion/5a72832d3b14f30009910dce)
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- Squads not being deallocated for chunks when group is no longer valid
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- Fix for 5 tier of units resulted in only the larva class
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Tweaks:
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- Increased player base pheromone generation by 10 times
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- Increased retreat threshold max from 10000 to 18000
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- Increased the spread of player base pheromone from 0.25 to 0.30 (this is only for pathfinding)
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- Increased the generation of player pheromone from 150 to 300
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- Increased the death pheromone from enemys from 500 to 600
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- Increased the player aggro distance from 4 chunks to just over 5 chunks
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Framework:
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- Changing squads on a chunk to a map instead of an array
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---------------------------------------------------------------------------------------------------
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Version: 0.16.15
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Date: 1. 29. 2018
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Bugfixes:
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- Fixed NE and bobs integration
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Tweaks:
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- Increased base processing passes from every 5 to 2 seconds
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---------------------------------------------------------------------------------------------------
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Version: 0.16.14
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Date: 1. 28. 2018
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Bugfixes:
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- Fixed inverted check for bobs and ne (https://mods.factorio.com/mod/Rampant/discussion/5a6ec83c1650e7000ee173b2)
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---------------------------------------------------------------------------------------------------
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Version: 0.16.13
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Date: 1. 28. 2018
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Bugfixes:
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- Fixed load error for mod dependencies (https://github.com/veden/Rampant/issues/15)
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---------------------------------------------------------------------------------------------------
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Version: 0.16.12
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Date: 1. 28. 2018
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Bugfixes:
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- Fixed an error where item could be nil (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=240#p339033)
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Improvements:
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- Added support for bobs and NE artifacts
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- Added options to include Bobs or NE as factions
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---------------------------------------------------------------------------------------------------
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Version: 0.16.11
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Date: 1. 27. 2018
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Bugfixes:
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- A a null check for nil'ed squad groups (https://mods.factorio.com/mod/Rampant/discussion/5a6d09cb9a95f7000b165865)
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Improvements:
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- Added setting options for changing tiers and variations to allow for a smaller memory footprint
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---------------------------------------------------------------------------------------------------
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Version: 0.16.10
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Date: 1. 27. 2018
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Bugfixes:
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- Fixed missing function in surfaceTileChange call (https://mods.factorio.com/mod/Rampant/discussion/5a6cf2ff68436500096b638b)
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---------------------------------------------------------------------------------------------------
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Version: 0.16.9
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Date: 1. 27. 2018
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Bugfixes:
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- Fixed uninitialized kamikazeThreshold
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- Fixed that deadzones wouldn't expire allowing for resettling
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---------------------------------------------------------------------------------------------------
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Version: 0.16.8
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Date: 1. 26. 2018
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Bugfixes:
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- Fixed on_tick empty interval (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220#p338531)
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---------------------------------------------------------------------------------------------------
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Version: 0.16.7
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Date: 1. 26. 2018
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Improvements:
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- Reduced the number of trivial smoke created to 4 from ~20
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Tweaks:
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- Turned off new enemies by default
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- Set default number of enemy variations per tier to 1
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---------------------------------------------------------------------------------------------------
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Version: 0.16.6
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Date: 1. 25. 2018
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Features:
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- Generated enemies for a large variety of things to battle
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- Evolving bases now get stronger over time and specialize their units
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- Creates areas clear of biters
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Bugfixes:
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- Fixed a cause where squads could get stuck on hard to pass terrain
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Tweaks:
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- Increased squad movement penalty before removal from 8000 to 10000
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---------------------------------------------------------------------------------------------------
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Version: 0.16.5
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Date: 1. 24. 2018
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Bugfixes:
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- Fix from Pxanych for calculatekamikazethreshold passing table instead of a number
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---------------------------------------------------------------------------------------------------
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Version: 0.16.4
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Date: 1. 23. 2018
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Bugfixes:
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- Fix for invalid ai max squad variable reference
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---------------------------------------------------------------------------------------------------
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Version: 0.16.3
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Date: 1. 13. 2018
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Bugfixes:
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- Fixed creative mode tile wand robot error (https://forums.factorio.com/viewtopic.php?f=94&t=31445&start=220&hilit=rampant#p335574)
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- Fix from CyaNox for build tile positions to array of tiles change in factorio 0.16.17
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Improvements:
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- Removed squad limit
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- Squads converted from vanilla control receive immediate kamikaze roll
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- Units not under a unit group, now get a kamikaze roll before being put into a retreating squad
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Optimizations:
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- Reworked squad regrouping to be surrounding chunks instead comparing against master list
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Framework:
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- Add squads to chunk map for faster location sensitive lookups
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---------------------------------------------------------------------------------------------------
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Version: 0.16.2
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Date: 1. 2. 2018
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Bugfixes:
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- Fixed invalid function call due to a function renaming
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---------------------------------------------------------------------------------------------------
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Version: 0.16.1
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Date: 1. 1. 2018
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Features:
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- Artillery shell impacts cause biter squads to form and prevents the single file line of retaliation
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- Unit spawners now rally troops when they die
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Improvements:
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- Cliffs and impassable areas due to object density have been added to the pathfinder
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- Terrain that is dynamically altered (landfilled, cleared of trees, cleared of cliffs) will be accounted for now
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- Added artillery turret to buildings that emit pheromones
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- Increased kamikaze frequency by increasing the chance to roll for Kamikaze from 70% to 100%
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Optimizations:
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- Switch scanning for cliffs, resources, and tiles to event based instead of polling
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- Reduced number of table allocations when working with squads
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Bugfixes:
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- fixed changelog so it shows up in-game interface
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- Added checks for correct surface before processing build events
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Framework:
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- Created visualler for viewing internal Rampant ai game state
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---------------------------------------------------------------------------------------------------
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Version: 0.16.0
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Date: 13. 12. 2017
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Tweaks:
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- Updated info.json
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Bugfixes:
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- Fixed broken icon size prototypes
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- Fixed create-smoke calls
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- Fixed perimeter to radius
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- Fixed smoke
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- Fixed missing fire tile properties
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