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https://github.com/veden/Rampant.git
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121 lines
5.0 KiB
Lua
Executable File
121 lines
5.0 KiB
Lua
Executable File
local pheromoneUtils = {}
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-- imports
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local mathUtils = require("MathUtils")
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local mapUtils = require("MapUtils")
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local constants = require("Constants")
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local chunkPropertyUtils = require("ChunkPropertyUtils")
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-- constants
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local MOVEMENT_PHEROMONE = constants.MOVEMENT_PHEROMONE
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local BASE_PHEROMONE = constants.BASE_PHEROMONE
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local PLAYER_PHEROMONE = constants.PLAYER_PHEROMONE
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local RESOURCE_PHEROMONE = constants.RESOURCE_PHEROMONE
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local BUILDING_PHEROMONES = constants.BUILDING_PHEROMONES
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local PLAYER_PHEROMONE_GENERATOR_AMOUNT = constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT
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local DEATH_PHEROMONE_GENERATOR_AMOUNT = constants.DEATH_PHEROMONE_GENERATOR_AMOUNT
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local MOVEMENT_PHEROMONE_PERSISTANCE = constants.MOVEMENT_PHEROMONE_PERSISTANCE
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local BASE_PHEROMONE_PERSISTANCE = constants.BASE_PHEROMONE_PERSISTANCE
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local PLAYER_PHEROMONE_PERSISTANCE = constants.PLAYER_PHEROMONE_PERSISTANCE
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local RESOURCE_PHEROMONE_PERSISTANCE = constants.RESOURCE_PHEROMONE_PERSISTANCE
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local PATH_RATING = constants.PATH_RATING
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-- imported functions
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local getCardinalChunks = mapUtils.getCardinalChunks
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local mMax = math.max
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local getEnemyStructureCount = chunkPropertyUtils.getEnemyStructureCount
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local getPlayerBaseGenerator = chunkPropertyUtils.getPlayerBaseGenerator
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local getResourceGenerator = chunkPropertyUtils.getResourceGenerator
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local linearInterpolation = mathUtils.linearInterpolation
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-- module code
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function pheromoneUtils.scents(map, chunk)
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chunk[BASE_PHEROMONE] = chunk[BASE_PHEROMONE] + getPlayerBaseGenerator(map, chunk)
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local resourceGenerator = getResourceGenerator(map, chunk)
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local enemyCount = getEnemyStructureCount(map, chunk)
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if (resourceGenerator > 0) and (enemyCount == 0) then
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chunk[RESOURCE_PHEROMONE] = chunk[RESOURCE_PHEROMONE] + linearInterpolation(resourceGenerator, 9000, 10000)
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end
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end
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function pheromoneUtils.victoryScent(chunk, entityType)
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local value = BUILDING_PHEROMONES[entityType]
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if value then
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chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] + (value * 10000)
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end
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end
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function pheromoneUtils.deathScent(chunk)
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chunk[MOVEMENT_PHEROMONE] = chunk[MOVEMENT_PHEROMONE] - DEATH_PHEROMONE_GENERATOR_AMOUNT
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end
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function pheromoneUtils.playerScent(playerChunk)
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playerChunk[PLAYER_PHEROMONE] = playerChunk[PLAYER_PHEROMONE] + PLAYER_PHEROMONE_GENERATOR_AMOUNT
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end
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function pheromoneUtils.processPheromone(map, chunk)
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local chunkMovement = chunk[MOVEMENT_PHEROMONE]
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local chunkBase = chunk[BASE_PHEROMONE]
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local chunkPlayer = chunk[PLAYER_PHEROMONE]
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local chunkResource = chunk[RESOURCE_PHEROMONE]
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local chunkPathRating = chunk[PATH_RATING]
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local clear = (getEnemyStructureCount(map, chunk) == 0)
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local tempNeighbors = getCardinalChunks(map, chunk.x, chunk.y)
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local movementTotal = 0
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local baseTotal = 0
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local playerTotal = 0
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local resourceTotal = 0
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if not tempNeighbors[1].name then
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movementTotal = (movementTotal + tempNeighbors[1][MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (tempNeighbors[1][BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + tempNeighbors[1][PLAYER_PHEROMONE] - chunkPlayer
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resourceTotal = resourceTotal + (tempNeighbors[1][RESOURCE_PHEROMONE] - chunkResource)
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end
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if not tempNeighbors[2].name then
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movementTotal = movementTotal + (tempNeighbors[2][MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (tempNeighbors[2][BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (tempNeighbors[2][PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (tempNeighbors[2][RESOURCE_PHEROMONE] - chunkResource)
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end
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if not tempNeighbors[3].name then
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movementTotal = movementTotal + (tempNeighbors[3][MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (tempNeighbors[3][BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (tempNeighbors[3][PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (tempNeighbors[3][RESOURCE_PHEROMONE] - chunkResource)
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end
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if not tempNeighbors[4].name then
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movementTotal = movementTotal + (tempNeighbors[4][MOVEMENT_PHEROMONE] - chunkMovement)
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baseTotal = baseTotal + (tempNeighbors[4][BASE_PHEROMONE] - chunkBase)
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playerTotal = playerTotal + (tempNeighbors[4][PLAYER_PHEROMONE] - chunkPlayer)
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resourceTotal = resourceTotal + (tempNeighbors[4][RESOURCE_PHEROMONE] - chunkResource)
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end
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chunk[MOVEMENT_PHEROMONE] = (chunkMovement + (0.125 * movementTotal)) * MOVEMENT_PHEROMONE_PERSISTANCE * chunkPathRating
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chunk[BASE_PHEROMONE] = (chunkBase + (0.35 * baseTotal)) * BASE_PHEROMONE_PERSISTANCE * chunkPathRating
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chunk[PLAYER_PHEROMONE] = (chunkPlayer + (0.25 * playerTotal)) * PLAYER_PHEROMONE_PERSISTANCE * chunkPathRating
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if clear then
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chunk[RESOURCE_PHEROMONE] = (chunkResource + (0.35 * resourceTotal)) * RESOURCE_PHEROMONE_PERSISTANCE * chunkPathRating
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else
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chunk[RESOURCE_PHEROMONE] = (chunkResource + (0.35 * resourceTotal)) * 0.01
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end
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end
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return pheromoneUtils
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