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Rampant/libs/TendrilUtils.lua
2017-06-10 01:38:20 -07:00

127 lines
3.5 KiB
Lua

local tendrilUtils = {}
-- imports
local constants = require("Constants")
local mapUtils = require("MapUtils")
local baseRegisterUtils = require("BaseRegisterUtils")
local neighborsUtils = require("NeighborUtils")
-- constants
local RESOURCE_PHEROMONE = constants.RESOURCE_PHEROMONE
local NEST_COUNT = constants.NEST_COUNT
-- imported functions
local scoreNeighborsWithDirection = neighborsUtils.scoreNeighborsWithDirection
local getNeighborChunks = mapUtils.getNeighborChunks
local getChunkByPosition = mapUtils.getChunkByPosition
local positionFromDirectionAndChunk = mapUtils.positionFromDirectionAndChunk
local registerEnemyBaseStructure = baseRegisterUtils.registerEnemyBaseStructure
local canMoveChunkDirection = mapUtils.canMoveChunkDirection
local euclideanDistanceNamed = mapUtils.euclideanDistanceNamed
-- module code
local function scoreTendrilChunk(squad, chunk, surface)
return chunk[RESOURCE_PHEROMONE]
end
local function validTendrilChunk(x, chunk, neighborChunk)
return canMoveChunkDirection(x, chunk, neighborChunk)
end
-- local function colorChunk(x, y, tileType, surface)
-- local tiles = {}
-- for xi=x+5, x + 27 do
-- for yi=y+5, y + 27 do
-- tiles[#tiles+1] = {name=tileType, position={xi, yi}}
-- end
-- end
-- surface.set_tiles(tiles, false)
-- end
local function removeTendril(base, tendril)
for i=1,#base.tendrils do
if (base.tendrils[i] == tendril) then
table.remove(base.tendrils,i)
break
end
end
end
local function buildTendrilPath(regionMap, tendril, surface, base, tick)
local chunk = getChunkByPosition(regionMap, tendril.x, tendril.y)
if chunk then
local tendrilPath,tendrilDirection = scoreNeighborsWithDirection(chunk,
getNeighborChunks(regionMap,
chunk.cX,
chunk.cY),
validTendrilChunk,
scoreTendrilChunk,
nil,
surface,
true)
if (tendrilDirection == -1) then
removeTendril(base, tendril)
tendrilUtils.buildTendril(regionMap, nil, base, surface, tick)
-- colorChunk(chunk.x, chunk.y, "hazard-concrete-left", surface)
return
elseif tendrilPath then
positionFromDirectionAndChunk(tendrilDirection, tendril, tendril, 0.5)
mapUtils.distortPosition(tendril)
tendril.path[#tendril.path] = chunk
local position = surface.find_non_colliding_position("spitter-spawner",
{x=tendril.x,y=tendril.y},
32,
4)
if position and (tendrilPath[NEST_COUNT] <= 3)then
tendril.x = position.x
tendril.y = position.y
local biterSpawner = {name="spitter-spawner", position=position}
local hive = surface.create_entity(biterSpawner)
registerEnemyBaseStructure(regionMap, hive, base)
elseif not position then
removeTendril(base, tendril)
end
end
-- colorChunk(chunk.x, chunk.y, "concrete", surface)
end
end
function tendrilUtils.advanceTendrils(regionMap, base, surface, tick)
for i=1, #base.tendrils do
buildTendrilPath(regionMap, base.tendrils[i], surface, base, tick)
end
end
function tendrilUtils.createTendril(base)
local tendril = {
x = base.x,
y = base.y,
path = {}
}
return tendril
end
function tendrilUtils.buildTendril(regionMap, natives, base, surface, tick)
-- local chunk = getChunkByPosition(regionMap, base.x, base.y)
-- if chunk then
-- local tempNeighbors = {nil, nil, nil, nil, nil, nil, nil, nil}
-- buildTendrilPath(regionMap, chunk, surface, base, tempNeighbors)
base.tendrils[#base.tendrils+1] = tendrilUtils.createTendril(base)
-- end
end
return tendrilUtils