.. |
AIAttackWave.lua
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trying to better represent map features
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2017-12-28 21:38:10 -08:00 |
AIPlanning.lua
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Add setting to enable/disable attack wave warnings (#7)
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2017-10-18 19:12:46 -07:00 |
AIPredicates.lua
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working adjustments and refactoring
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2017-11-20 23:27:03 -08:00 |
BaseProcessor.lua
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working item collector complex entity
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2017-08-08 01:19:51 -07:00 |
BaseUtils.lua
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working adjustments and refactoring
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2017-11-20 23:27:03 -08:00 |
ChunkProcessor.lua
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swiched tile, cliff, resource scans to events. Added artillery turret
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2018-01-01 22:05:21 -08:00 |
ChunkUtils.lua
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swiched tile, cliff, resource scans to events. Added artillery turret
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2018-01-01 22:05:21 -08:00 |
Constants.lua
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fixed invalid function call
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2018-01-02 10:36:23 -08:00 |
Interop.lua
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working item collector complex entity
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2017-08-08 01:19:51 -07:00 |
MapProcessor.lua
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swiched tile, cliff, resource scans to events. Added artillery turret
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2018-01-01 22:05:21 -08:00 |
MapUtils.lua
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artillery response and unit spawner rally and retreat, fixed cliffs
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2018-01-01 15:35:25 -08:00 |
MathUtils.lua
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working unitclass generation
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2018-01-13 16:12:09 -08:00 |
MovementUtils.lua
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first attempt
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2017-12-20 19:50:36 -08:00 |
NestUtils.lua
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trying to better represent map features
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2017-12-28 21:38:10 -08:00 |
PheromoneUtils.lua
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working visualizer, cliffs seems to be working poorly, reduced retreat frequency
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2017-12-31 21:51:51 -08:00 |
PlayerUtils.lua
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working adjustments and refactoring
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2017-11-20 23:27:03 -08:00 |
SquadAttack.lua
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working visualizer, cliffs seems to be working poorly, reduced retreat frequency
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2017-12-31 21:51:51 -08:00 |
SquadDefense.lua
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swiched tile, cliff, resource scans to events. Added artillery turret
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2018-01-01 22:05:21 -08:00 |
TendrilUtils.lua
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trying to better represent map features
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2017-12-28 21:38:10 -08:00 |
TunnelUtils.lua
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working item collector complex entity
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2017-08-08 01:19:51 -07:00 |
UnitGroupUtils.lua
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swiched tile, cliff, resource scans to events. Added artillery turret
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2018-01-01 22:05:21 -08:00 |