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https://github.com/veden/Rampant.git
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121 lines
5.9 KiB
Lua
Executable File
121 lines
5.9 KiB
Lua
Executable File
-- import
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local stickerUtils = require("StickerUtils")
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local streamUtils = require("StreamUtils")
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local projectileUtils = require("ProjectileUtils")
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-- constants
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local FORCE_OLD_PROJECTILES = settings.startup["rampant-forceOldProjectiles"].value
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local DISALLOW_FRIENDLY_FIRE = settings.startup["rampant-disallowFriendlyFire"].value
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-- imported functions
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local makeStream = streamUtils.makeStream
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local makeProjectile = projectileUtils.makeProjectile
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-- dumb acid projectiles
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local AttackBall = {}
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stickerUtils.makeSticker({
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name = "the-sticker"
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})
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function AttackBall.createAttackBall(attributes)
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if (attributes.type == "stream") or FORCE_OLD_PROJECTILES then
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elseif attributes.damage and (attributes.type == "projectile") then
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attributes.damage = attributes.damage * 2.7
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end
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local templateDamage = { amount = attributes.damage, type = attributes.damageType or "acid" }
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local templateArea = {
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type = "area",
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radius = attributes.radius,
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force = (DISALLOW_FRIENDLY_FIRE and "enemy") or attributes.force or nil,
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action_delivery = (attributes.areaActionDelivery and attributes.areaActionDelivery(attributes)) or
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{
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{
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type = "instant",
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target_effects = (attributes.areaEffects and attributes.areaEffects(attributes)) or
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{
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{
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type = "damage",
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damage = templateDamage
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}
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}
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}
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}
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}
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local templateActions = {
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templateArea,
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{
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type = "direct",
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action_delivery = {
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type = "instant",
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target_effects = (attributes.pointEffects and attributes.pointEffects(attributes)) or
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{
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--FIXME
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{
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type= "create-entity",
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entity_name = attributes.crater or "small-scorchmark"
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},
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{
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type = "damage",
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damage = templateDamage
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}
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}
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}
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}
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}
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local name
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local template
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if (attributes.type == "stream") or FORCE_OLD_PROJECTILES then
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template = {
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name = attributes.name,
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particleTint = attributes.pTint,
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spineAnimationTint = attributes.sTint,
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softSmokeName = attributes.softSmokeName,
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particleVertialAcceleration = attributes.particleVertialAcceleration,
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particleHoizontalSpeed = attributes.particleHoizontalSpeed,
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particleHoizontalSpeedDeviation = attributes.particleHoizontalSpeedDeviation,
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actions = templateActions
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}
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name = makeStream(template)
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elseif (attributes.type == "projectile") then
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name = makeProjectile(attributes.name,
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attributes,
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templateActions)
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end
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return name
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end
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function AttackBall.generateLegacy()
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AttackBall.createAttackBall({name="acid-ball", type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=4, radius=1.2})
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AttackBall.createAttackBall({name="acid-ball-1", type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=9, radius=1.3})
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AttackBall.createAttackBall({name="acid-ball-2", type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=14, radius=1.4})
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AttackBall.createAttackBall({name="acid-ball-3", type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=23, radius=1.5})
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AttackBall.createAttackBall({name="wide-acid-ball", type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=18, radius=3})
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AttackBall.createAttackBall({name="acid-ball-4", type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=25, radius=1.75})
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AttackBall.createAttackBall({name="acid-ball-5", type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=50, radius=2})
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AttackBall.createAttackBall({name="acid-ball-6", type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=70, radius=2.5})
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if not FORCE_OLD_PROJECTILES then
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AttackBall.createAttackBall({name="acid-ball-direction", directionOnly=true, type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=4, radius=1.2})
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AttackBall.createAttackBall({name="acid-ball-1-direction", directionOnly=true, type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=9, radius=1.3})
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AttackBall.createAttackBall({name="acid-ball-2-direction", directionOnly=true, type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=14, radius=1.4})
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AttackBall.createAttackBall({name="acid-ball-3-direction", directionOnly=true, type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=23, radius=1.5})
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AttackBall.createAttackBall({name="wide-acid-ball-direction", directionOnly=true, type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=18, radius=3})
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AttackBall.createAttackBall({name="acid-ball-4-direction", directionOnly=true, type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=25, radius=1.75})
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AttackBall.createAttackBall({name="acid-ball-5-direction", directionOnly=true, type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=50, radius=2})
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AttackBall.createAttackBall({name="acid-ball-6-direction", directionOnly=true, type="projectile", pTint={r=0, g=1, b=1, a=0.5}, sTint={r=0, g=1, b=1, a=0.5}, softSmokeName="the-soft-smoke-rampant", damage=70, radius=2.5})
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end
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end
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return AttackBall
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