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https://github.com/veden/Rampant.git
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100 lines
3.0 KiB
Lua
Executable File
100 lines
3.0 KiB
Lua
Executable File
local attackFlame = {}
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-- imported
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local streamUtils = require("StreamUtils")
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local colorUtils = require("ColorUtils")
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local fireUtils = require("FireUtils")
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local stickerUtils = require("StickerUtils")
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-- constants
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local DISALLOW_FRIENDLY_FIRE = settings.startup["rampant-disallowFriendlyFire"].value
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-- imported functions
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local makeColor = colorUtils.makeColor
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local makeStream = streamUtils.makeStream
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local makeFire = fireUtils.makeFire
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local makeSticker = stickerUtils.makeSticker
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local makeSpreadEffect = fireUtils.makeSpreadEffect
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-- module code
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function attackFlame.createAttackFlame(attributes)
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local spawnEntityName = makeSpreadEffect({
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name = attributes.name,
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smokeWithoutGlowName = attributes.smokeWithoutGlowName,
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fireDamagePerTick = attributes.fireDamagePerTick,
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fireDamagePerTickType = attributes.fireDamagePerTickType,
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})
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local fireName = makeFire({
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name = attributes.name,
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fireTint = attributes.fTint or {r=0, g=0.9, b=0, a=0.5},
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smokeWithGlowName = attributes.smokeWithGlowName,
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smokeAddingFuelName = attributes.smokeAddingFuelName,
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spawnEntityName = spawnEntityName,
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fireDamagePerTick = attributes.fireDamagePerTick,
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fireDamagePerTickType = attributes.fireDamagePerTickType,
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damageMaxMultipler = attributes.damageMaxMultipler,
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multiplerIncrease = attributes.multiplerIncrease,
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multiplerDecrease = attributes.multiplerDecrease
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})
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local stickerName = makeSticker({
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name = attributes.name,
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spawnEntityName = spawnEntityName,
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stickerAnimation = attributes.stickerAnimation,
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stickerDuration = attributes.stickerDuration,
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stickerDamagePerTick = attributes.stickerDamagePerTick,
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stickerDamagePerTick2 = attributes.stickerDamagePerTick2,
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stickerDamagePerTickType = attributes.stickerDamagePerTickType,
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stickerDamagePerTickType2 = attributes.stickerDamagePerTickType2,
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stickerMovementModifier = attributes.stickerMovementModifier,
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fireSpreadRadius = attributes.fireSpreadRadius
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})
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return makeStream({
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name = attributes.name,
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particleTint = attributes.pTint or {r=0, g=1, b=1, a=0.5},
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spineAnimationTint = attributes.sTint or {r=0, g=1, b=1, a=0.5},
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softSmokeTint = attributes.smTint or makeColor(0.3, 0.75, 0.3, 0.1),
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softSmokeName = attributes.softSmokeName,
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particleTimeout = attributes.particleTimeout,
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actions = {
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{
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type = "area",
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radius = attributes.radius or 2.5,
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force = (DISALLOW_FRIENDLY_FIRE and "enemy") or nil,
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action_delivery =
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{
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type = "instant",
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target_effects =
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{
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{
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type = "create-sticker",
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sticker = stickerName
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},
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{
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type = "damage",
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damage = { amount = attributes.damage, type = attributes.damageType or "fire" }
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}
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}
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}
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},
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{
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type = "direct",
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action_delivery = {
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type = "instant",
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target_effects = {
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type= "create-fire",
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entity_name = fireName
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}
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}
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}
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}
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})
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end
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return attackFlame
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