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Rampant/prototypes/utils/UpdatesBobs.lua
2019-02-27 19:10:15 -08:00

236 lines
6.6 KiB
Lua
Executable File

local bobsUpdates = {}
local FORCE_OLD_PROJECTILES = settings.startup["rampant-forceOldProjectiles"].value
local biterUtils = require("BiterUtils")
function bobsUpdates.useDumbProjectiles()
local turrets = data.raw["turret"];
local attackType = (FORCE_OLD_PROJECTILES and "stream") or "projectile"
local unitPrefix = (FORCE_OLD_PROJECTILES and "") or "direction-"
turrets["bob-big-explosive-worm-turret"]["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 60,
range = 26,
min_range = 3,
turn_range = 1,
fire_penalty = 0,
type = "projectile",
scale = 1.2
},
"bob-explosive-ball-" .. attackType .. "-rampant")
turrets["bob-big-fire-worm-turret"]["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 60,
range = 26,
min_range = 3,
turn_range = 1,
fire_penalty = 0,
type = "projectile",
scale = 1.2
},
"bob-fire-ball-" .. attackType .. "-rampant")
turrets["bob-big-poison-worm-turret"]["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 60,
range = 26,
min_range = 3,
turn_range = 1,
fire_penalty = 0,
type = "projectile",
scale = 1.2
},
"bob-poison-ball-" .. attackType .. "-rampant")
turrets["bob-big-piercing-worm-turret"]["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 60,
range = 26,
min_range = 3,
turn_range = 1,
fire_penalty = 0,
type = "projectile",
scale = 1.2
},
"bob-piercing-ball-" .. attackType .. "-rampant")
turrets["bob-big-electric-worm-turret"]["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 60,
range = 26,
min_range = 3,
turn_range = 1,
fire_penalty = 0,
type = "projectile",
scale = 1.2
},
"bob-electric-ball-" .. attackType .. "-rampant")
turrets["bob-giant-worm-turret"]["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 60,
range = 28,
min_range = 3,
turn_range = 1,
fire_penalty = 0,
type = "projectile",
scale = 1.6
},
"acid-ball-5-" .. attackType .. "-rampant")
local units = data.raw["unit"]
local unit = units["behemoth-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
range = 16,
min_range = 3,
turn_range = 1,
warmup = 30,
type = "projectile",
fire_penalty = 15,
scale = biterUtils.findRunScale(unit)
},
"acid-ball-3-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
unit = units["bob-big-electric-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
range = 15,
min_range = 3,
turn_range = 1,
damageModifier = 0.6,
type = "projectile",
warmup = 30,
fire_penalty = 0,
scale = biterUtils.findRunScale(unit)
},
"bob-electric-ball-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
unit = units["bob-huge-explosive-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
range = 16,
min_range = 3,
type = "projectile",
warmup = 30,
turn_range = 1,
damageModifier = 0.8,
fire_penalty = 15,
scale = biterUtils.findRunScale(unit)
},
"bob-explosive-ball-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
unit = units["bob-huge-acid-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
range = 16,
min_range = 3,
type = "projectile",
turn_range = 1,
warmup = 30,
fire_penalty = 15,
scale = biterUtils.findRunScale(unit)
},
"wide-acid-ball-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
unit = units["bob-giant-fire-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
range = 16,
type = "projectile",
min_range = 3,
turn_range = 1,
warmup = 30,
fire_penalty = 15,
scale = biterUtils.findRunScale(unit)
},
"bob-fire-ball-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
unit = units["bob-giant-poison-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
range = 16,
type = "projectile",
min_range = 3,
turn_range = 1,
warmup = 30,
fire_penalty = 15,
scale = biterUtils.findRunScale(unit)
},
"bob-poison-ball-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
unit = units["bob-titan-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
range = 16,
type = "projectile",
min_range = 3,
turn_range = 1,
warmup = 30,
fire_penalty = 15,
scale = biterUtils.findRunScale(unit)
},
"bob-titan-ball-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
unit = units["bob-behemoth-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
range = 16,
type = "projectile",
min_range = 3,
turn_range = 1,
warmup = 30,
fire_penalty = 15,
scale = biterUtils.findRunScale(unit)
},
"bob-behemoth-ball-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
unit = units["bob-leviathan-spitter"]
unit["attack_parameters"] = biterUtils.createRangedAttack(
{
cooldown = 90,
type = "projectile",
range = 17,
min_range = 3,
warmup = 30,
turn_range = 1,
fire_penalty = 15,
scale = biterUtils.findRunScale(unit)
},
"bob-leviathan-ball-" .. unitPrefix .. attackType .. "-rampant",
spitterattackanimation(biterUtils.findRunScale(unit),
biterUtils.findTint(unit)))
end
return bobsUpdates