mirror of
https://github.com/veden/Rampant.git
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624 lines
22 KiB
Lua
Executable File
624 lines
22 KiB
Lua
Executable File
local constants = {}
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-- versions
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constants.VERSION_5 = 5
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constants.VERSION_10 = 10
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constants.VERSION_11 = 11
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constants.VERSION_12 = 12
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constants.VERSION_16 = 16
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constants.VERSION_18 = 18
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constants.VERSION_20 = 20
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constants.VERSION_22 = 22
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constants.VERSION_23 = 23
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constants.VERSION_25 = 25
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constants.VERSION_26 = 26
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constants.VERSION_27 = 27
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constants.VERSION_28 = 28
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constants.VERSION_33 = 33
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constants.VERSION_38 = 38
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constants.VERSION_41 = 41
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constants.VERSION_44 = 44
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constants.VERSION_51 = 51
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constants.VERSION_57 = 57
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constants.VERSION_72 = 72
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-- misc
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constants.WATER_TILE_NAMES = { "water", "deepwater", "water-green", "deepwater-green" }
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constants.MAGIC_MAXIMUM_NUMBER = 1e99 -- used in loops trying to find the lowest/highest score
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constants.MAGIC_MAXIMUM_BASE_NUMBER = 100000000
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constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MIN = 10000
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constants.RETREAT_MOVEMENT_PHEROMONE_LEVEL_MAX = 170000
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constants.PROCESS_QUEUE_SIZE = 300
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constants.SCAN_QUEUE_SIZE = 5
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constants.BASE_QUEUE_SIZE = 1
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constants.SQUAD_QUEUE_SIZE = 2
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constants.PROCESS_PLAYER_BOUND = 128
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constants.TICKS_A_SECOND = 60
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constants.TICKS_A_MINUTE = constants.TICKS_A_SECOND * 60
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constants.INTERVAL_PROCESS = 19
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constants.INTERVAL_SCAN = 21
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constants.INTERVAL_CHUNK = 17
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constants.INTERVAL_LOGIC = 61
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constants.INTERVAL_SQUAD = 41
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constants.INTERVAL_SPAWNER = constants.TICKS_A_SECOND * 10
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constants.INTERVAL_RALLY = constants.TICKS_A_SECOND * 10
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constants.INTERVAL_RETREAT = constants.TICKS_A_SECOND * 10
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constants.RESOURCE_NORMALIZER = 1 / 1024
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constants.PLAYER_PHEROMONE_MULTIPLER = 2500
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-- chunk properties
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constants.CHUNK_SIZE = 32
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constants.DOUBLE_CHUNK_SIZE = constants.CHUNK_SIZE * 2
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constants.TRIPLE_CHUNK_SIZE = constants.CHUNK_SIZE * 3
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constants.HALF_CHUNK_SIZE = constants.CHUNK_SIZE / 2
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constants.QUARTER_CHUNK_SIZE = constants.HALF_CHUNK_SIZE / 2
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constants.CHUNK_SIZE_DIVIDER = 1 / constants.CHUNK_SIZE
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constants.CHUNK_IMPASSABLE = 0
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constants.CHUNK_NORTH_SOUTH = 1
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constants.CHUNK_EAST_WEST = 2
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constants.CHUNK_ALL_DIRECTIONS = 3
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-- constants.CHUNK_PLAYER_BORDER = 4
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-- constants.CHUNK_PLAYER_INTERIOR = 5
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constants.BASE_SEARCH_RADIUS = 4 * constants.CHUNK_SIZE
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constants.EVOLUTION_INCREMENTS = 0.05
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-- ai
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constants.MAX_TICKS_BEFORE_SORT_CHUNKS = 60 * 60 * 30 -- 1 tick = 1/60 sec * 60 = 1 second
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constants.RESOURCE_MINIMUM_FORMATION_DELTA = 15
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constants.AI_POINT_GENERATOR_AMOUNT = 6
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constants.AI_SQUAD_COST = 175
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constants.AI_NEST_COST = 10
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constants.AI_WORM_COST = 2
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constants.AI_VENGENCE_SQUAD_COST = 45
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constants.AI_SETTLER_COST = 200
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constants.AI_BASE_BUILDING_COST = 500
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constants.AI_TUNNEL_COST = 100
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constants.AI_MAX_POINTS = 12500
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constants.AI_MAX_OVERFLOW_POINTS = constants.AI_MAX_POINTS * 3
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constants.RAIDING_MINIMUM_BASE_THRESHOLD = 250
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constants.AI_UNIT_REFUND = 3
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constants.AI_MAX_SQUAD_COUNT = 30
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constants.AI_MAX_BITER_GROUP_SIZE = 450
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constants.AI_SQUAD_MERGE_THRESHOLD = constants.AI_MAX_BITER_GROUP_SIZE * 0.75
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constants.AI_STATE_PEACEFUL = 1
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constants.AI_STATE_AGGRESSIVE = 2
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constants.AI_STATE_NOCTURNAL = 3
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constants.AI_STATE_RAIDING = 4
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constants.AI_STATE_MIGRATING = 5
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constants.AI_STATE_SIEGE = 6
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constants.AI_STATE_ONSLAUGHT = 7
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constants.BASE_AI_STATE_DORMANT = 0
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constants.BASE_AI_STATE_ACTIVE = 1
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constants.BASE_AI_STATE_WORMS = 2
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constants.BASE_AI_STATE_NESTS = 3
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constants.BASE_AI_STATE_OVERDRIVE = 4
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constants.BASE_AI_STATE_MUTATE = 5
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constants.AI_MIN_STATE_DURATION = 7
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constants.AI_MAX_STATE_DURATION = 17
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constants.AI_MIN_TEMPERAMENT_DURATION = 25
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constants.AI_MAX_TEMPERAMENT_DURATION = 32
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constants.BASE_AI_MIN_STATE_DURATION = 2
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constants.BASE_AI_MAX_STATE_DURATION = 10
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constants.BASE_AI_MIN_TEMPERAMENT_DURATION = 5
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constants.BASE_AI_MAX_TEMPERAMENT_DURATION = 15
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-- ai base
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constants.BASE_DEADZONE_TTL = constants.TICKS_A_MINUTE * 20
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constants.BASE_COLLECTION_THRESHOLD = constants.TICKS_A_MINUTE * 2
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constants.BASE_DISTANCE_TO_EVO_INDEX = 1 / 7200
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constants.BASE_SPAWNER_UPGRADE = 250
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constants.BASE_WORM_UPGRADE = 200
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constants.BASE_UPGRADE = 1500
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constants.BASE_DISTANCE_THRESHOLD = 30 * constants.CHUNK_SIZE
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constants.BASE_DISTANCE_LEVEL_BONUS = 15
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constants.BASE_ALIGNMENT_NEUTRAL = 1
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constants.BASE_ALIGNMENT_FIRE = 2
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constants.BASE_ALIGNMENT_NUCLEAR = 3
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constants.BASE_ALIGNMENT_SUICIDE = 4
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constants.BASE_ALIGNMENT_INFEST = 5
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constants.BASE_ALIGNMENT_ACID = 6
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constants.BASE_ALIGNMENT_FIRE = 7
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constants.BASE_ALIGNMENT_PHYSICAL = 8
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constants.BASE_ALIGNMENT_LASER = 9
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constants.BASE_ALIGNMENT_INFERNO = 10
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constants.BASE_ALIGNMENT_POSION = 11
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constants.BASE_ALIGNMENT_TROLL = 12
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constants.BASE_ALIGNMENT_FAST = 13
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constants.BASE_ALIGNMENT_WEB = 14
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constants.BASE_ALIGNMENT_DECAYING = 15
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constants.BASE_ALIGNMENT_UNDYING = 16
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constants.BASE_ALIGNMENT_ENERGY_THIEF = 17
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constants.BASE_ALIGNMENT_ELECTRIC = 18
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constants.BASE_ALIGNMENT_WASP = 19
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constants.BASE_ALIGNMENT_DEADZONE = 20
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constants.BASE_ALIGNMENT_NE = 21
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constants.BASE_ALIGNMENT_BOBS = 22
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constants.BASE_ALIGNMENT_SPAWNER = 23
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constants.BASE_ALIGNMENT_NE_BLUE = 24
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constants.BASE_ALIGNMENT_NE_RED = 25
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constants.BASE_ALIGNMENT_NE_YELLOW = 26
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constants.BASE_ALIGNMENT_NE_GREEN = 27
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constants.BASE_ALIGNMENT_NE_PINK = 28
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-- constants.BASE_ALIGNMENT_BURROW = 3
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constants.BASE_PROCESS_INTERVAL = constants.TICKS_A_SECOND * 2
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-- neutralPath[constants.BASE_ALIGNMENT_DECAYING] = true
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-- neutralPath[constants.BASE_ALIGNMENT_WEB] = true
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-- neutralPath[constants.BASE_ALIGNMENT_WASP] = true
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-- local acidPath = {}
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-- acidPath[constants.BASE_ALIGNMENT_POSION] = true
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-- acidPath[constants.BASE_ALIGNMENT_INFEST] = true
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-- local decayingPath = {}
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-- decayingPath[constants.BASE_ALIGNMENT_UNDYING] = true
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE = {
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[constants.BASE_ALIGNMENT_NEUTRAL] = 0
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}
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constants.BASE_ALIGNMENT_PATHS = {}
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL] = {
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-- constants.BASE_ALIGNMENT_ACID,
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-- constants.BASE_ALIGNMENT_FIRE,
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-- constants.BASE_ALIGNMENT_WASP,
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-- constants.BASE_ALIGNMENT_PHYSICAL,
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-- constants.BASE_ALIGNMENT_ELECTRIC,
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-- constants.BASE_ALIGNMENT_SUICIDE,
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-- constants.BASE_ALIGNMENT_TROLL,
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-- constants.BASE_ALIGNMENT_FAST
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-- }
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local function pushBasePath(x)
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local tbl = constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL]
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if not tbl then
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tbl = {}
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_NEUTRAL] = tbl
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end
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tbl[#tbl+1] = x
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end
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if settings.startup["rampant-acidEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_ACID)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_ACID] = 0.1
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end
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if settings.startup["rampant-physicalEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_PHYSICAL)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_PHYSICAL] = 0.4
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end
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if settings.startup["rampant-suicideEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_SUICIDE)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_SUICIDE] = 0.3
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end
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if settings.startup["rampant-fireEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_FIRE)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_FIRE] = 0.4
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end
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if settings.startup["rampant-electricEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_ELECTRIC)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_ELECTRIC] = 0.2
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end
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if settings.startup["rampant-nuclearEnemy"].value then
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if settings.startup["rampant-suicideEnemy"].value then
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_SUICIDE] = { constants.BASE_ALIGNMENT_NUCLEAR }
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end
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_NUCLEAR] = 0.7
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end
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if settings.startup["rampant-fastEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_FAST)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_FAST] = 0.5
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end
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if settings.startup["rampant-trollEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_TROLL)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_TROLL] = 0.5
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end
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if settings.startup["rampant-laserEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_LASER)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_LASER] = 0.4
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end
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if settings.startup["rampant-waspEnemy"].value then
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pushBasePath(constants.BASE_ALIGNMENT_WASP)
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_WASP] = 0.5
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end
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_FIRE] = { constants.BASE_ALIGNMENT_INFERNO }
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_SUICIDE] = { constants.BASE_ALIGNMENT_NUCLEAR }
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_WASP] = { constants.BASE_ALIGNMENT_SPAWNER }
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ACID] = acidPath
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_DECAYING] = decayingPath
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-- constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_ELECTRIC] = { constants.BASE_ALIGNMENT_LASER }
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-- [constants.BASE_ALIGNMENT_WASP] = 0.5,
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-- [constants.BASE_ALIGNMENT_SPAWNER] = 0.7,
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-- [constants.BASE_ALIGNMENT_INFERNO] = 0.6,
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if settings.startup["rampant-infernoEnemy"].value then
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if settings.startup["rampant-fireEnemy"].value then
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_FIRE] = { constants.BASE_ALIGNMENT_INFERNO }
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end
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_INFERNO] = 0.6
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end
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if settings.startup["rampant-spawnerEnemy"].value then
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if settings.startup["rampant-waspEnemy"].value then
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constants.BASE_ALIGNMENT_PATHS[constants.BASE_ALIGNMENT_WASP] = { constants.BASE_ALIGNMENT_SPAWNER }
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end
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local tbl = constants.BASE_ALIGNMENT_EVOLUTION_BASELINE
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tbl[constants.BASE_ALIGNMENT_SPAWNER] = 0.7
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end
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constants.ENABLED_NE_UNITS = settings.startup["rampant-enableNEUnits"].value and (settings.startup["NE_Difficulty"] ~= nil)
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constants.ENABLED_BOBS_UNITS = settings.startup["rampant-enableBobsUnits"].value and (settings.startup["bobmods-enemies-enableartifacts"] ~= nil)
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if constants.ENABLED_BOBS_UNITS then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_BOBS] = 0.1
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end
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if constants.ENABLED_NE_UNITS then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE] = 0.1
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if settings.startup["NE_Blue_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_BLUE] = 0.1
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end
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if settings.startup["NE_Red_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_RED] = 0.1
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end
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if settings.startup["NE_Pink_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_PINK] = 0.1
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end
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if settings.startup["NE_Green_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_GREEN] = 0.1
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end
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if settings.startup["NE_Yellow_Spawners"].value then
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constants.BASE_ALIGNMENT_EVOLUTION_BASELINE[constants.BASE_ALIGNMENT_NE_YELLOW] = 0.1
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end
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end
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-- ai retreat
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constants.NO_RETREAT_BASE_PERCENT = 0.10
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constants.NO_RETREAT_EVOLUTION_BONUS_MAX = 0.25
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constants.NO_RETREAT_SQUAD_SIZE_BONUS_MAX = 0.40
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-- pheromone amounts
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constants.MOVEMENT_PENALTY_AMOUNT = 10000
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constants.DEATH_PHEROMONE_GENERATOR_AMOUNT = 750
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constants.PLAYER_PHEROMONE_GENERATOR_AMOUNT = 300
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constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT = -0.1
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-- pheromone diffusion amounts
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constants.MOVEMENT_GENERATOR_PERSISTANCE = 0.90
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constants.MOVEMENT_PHEROMONE_PERSISTANCE = 0.975
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constants.BASE_PHEROMONE_PERSISTANCE = 0.99
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constants.PLAYER_PHEROMONE_PERSISTANCE = 0.97
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constants.RESOURCE_PHEROMONE_PERSISTANCE = 0.97
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-- chunk attributes
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constants.MOVEMENT_PHEROMONE = 1
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constants.BASE_PHEROMONE = 2
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constants.PLAYER_PHEROMONE = 3
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constants.RESOURCE_PHEROMONE = 4
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-- constants.PASSABLE = 5
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constants.CHUNK_TICK = 5
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-- constants.PATH_RATING = 7
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-- Squad status
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constants.SQUAD_RETREATING = 1 -- used during squad retreat
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constants.SQUAD_GUARDING = 2 -- used when squad is idle
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constants.SQUAD_BURROWING = 3
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constants.SQUAD_RAIDING = 4 -- used when player stuff is close
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constants.SQUAD_SETTLING = 5
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constants.SQUAD_BUILDING = 6
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-- Squad Related
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constants.RETREAT_GRAB_RADIUS = 24
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constants.RETREAT_SPAWNER_GRAB_RADIUS = 75
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constants.BASE_RALLY_CHANCE = 0.02
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constants.BONUS_RALLY_CHANCE = 0.06
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constants.RALLY_CRY_DISTANCE = 96
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constants.SETTLER_DISTANCE = 224
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constants.GROUP_MERGE_DISTANCE = 28
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constants.MAX_PENALTY_BEFORE_PURGE = 36000
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-- player building pheromones
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constants.BUILDING_PHEROMONES = {}
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constants.BUILDING_PHEROMONES["generator"] = 800
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constants.BUILDING_PHEROMONES["pump"] = 200
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constants.BUILDING_PHEROMONES["reactor"] = 1600
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constants.BUILDING_PHEROMONES["offshore-pump"] = 200
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constants.BUILDING_PHEROMONES["transport-belt"] = 100
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constants.BUILDING_PHEROMONES["accumulator"] = 1000
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constants.BUILDING_PHEROMONES["solar-panel"] = 800
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constants.BUILDING_PHEROMONES["boiler"] = 1200
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constants.BUILDING_PHEROMONES["assembling-machine"] = 1000
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constants.BUILDING_PHEROMONES["roboport"] = 1000
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constants.BUILDING_PHEROMONES["beacon"] = 1000
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constants.BUILDING_PHEROMONES["furnace"] = 1200
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constants.BUILDING_PHEROMONES["programmable-speaker"] = 800
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constants.BUILDING_PHEROMONES["mining-drill"] = 3500
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constants.BUILDING_PHEROMONES["rocket-silo"] = 12000
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constants.BUILDING_PHEROMONES["lamp"] = 400
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constants.BUILDING_PHEROMONES["radar"] = 2000
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constants.BUILDING_PHEROMONES["lab"] = 1500
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constants.BUILDING_PHEROMONES["splitter"] = 150
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-- player defense pheromones
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constants.BUILDING_PHEROMONES["ammo-turret"] = 1000
|
|
constants.BUILDING_PHEROMONES["wall"] = 50
|
|
constants.BUILDING_PHEROMONES["electric-turret"] = 2000
|
|
constants.BUILDING_PHEROMONES["fluid-turret"] = 2800
|
|
constants.BUILDING_PHEROMONES["turret"] = 1000
|
|
constants.BUILDING_PHEROMONES["artillery-turret"] = 10000
|
|
|
|
constants.RETREAT_FILTER = {}
|
|
constants.RETREAT_FILTER[constants.SQUAD_RETREATING] = true
|
|
|
|
-- map settings tweaks
|
|
|
|
constants.PATH_FINDER_SHORT_REQUEST_RATIO = 0.8
|
|
constants.PATH_FINDER_SHORT_CACHE_SIZE = 25
|
|
constants.PATH_FINDER_LONG_REQUEST_RATIO = 5
|
|
constants.PATH_FINDER_MIN_STEPS_TO_CHECK_PATH = 1000
|
|
|
|
constants.MAX_FAILED_BEHAVIORS = 10
|
|
|
|
constants.UNIT_GROUP_DISOWN_DISTANCE = 10
|
|
constants.UNIT_GROUP_TICK_TOLERANCE = 360
|
|
|
|
constants.UNIT_GROUP_MAX_RADIUS = 20
|
|
constants.UNIT_GROUP_MAX_SPEED_UP = 1.1
|
|
constants.UNIT_GROUP_MAX_SLOWDOWN = 1.0
|
|
constants.UNIT_GROUP_SLOWDOWN_FACTOR = 0.9
|
|
|
|
-- sentinels
|
|
|
|
constants.SENTINEL_IMPASSABLE_CHUNK = {}
|
|
|
|
constants.SENTINEL_IMPASSABLE_CHUNK.name = "ImpassableChunk"
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.MOVEMENT_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.BASE_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.PLAYER_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.RESOURCE_PHEROMONE] = constants.IMPASSABLE_TERRAIN_GENERATOR_AMOUNT
|
|
-- constants.SENTINEL_IMPASSABLE_CHUNK[constants.PASSABLE] = constants.CHUNK_IMPASSABLE
|
|
constants.SENTINEL_IMPASSABLE_CHUNK[constants.CHUNK_TICK] = 0
|
|
-- constants.SENTINEL_IMPASSABLE_CHUNK[constants.PATH_RATING] = 0
|
|
constants.SENTINEL_IMPASSABLE_CHUNK.x = -1
|
|
constants.SENTINEL_IMPASSABLE_CHUNK.y = -1
|
|
|
|
-- unit spawners
|
|
|
|
local function roundToNearest(number, multiple)
|
|
local num = number + (multiple * 0.5)
|
|
return num - (num % multiple)
|
|
end
|
|
|
|
local tiers5 = {}
|
|
local tiers10 = {}
|
|
|
|
local tierStart = settings.startup["rampant-tierStart"].value
|
|
local tierEnd = settings.startup["rampant-tierEnd"].value
|
|
|
|
local function buildTier(size, tiers)
|
|
local step = (tierEnd - tierStart) / (size - 1)
|
|
local i = tierStart
|
|
for _=1,size do
|
|
tiers[#tiers+1] = roundToNearest(i, 1)
|
|
i = i + step
|
|
end
|
|
end
|
|
|
|
buildTier(5, tiers5)
|
|
buildTier(10, tiers10)
|
|
|
|
constants.TIER_UPGRADE_SET_5 = tiers5
|
|
constants.TIER_UPGRADE_SET_10 = tiers10
|
|
|
|
constants.TIER_NAMING_SET_5 = { 1, 3, 5, 7, 10 }
|
|
constants.TIER_NAMING_SET_10 = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }
|
|
|
|
local nestVariations = settings.startup["rampant-newEnemyNestVariations"].value
|
|
local nestTiers = settings.startup["rampant-newEnemyNestTiers"].value
|
|
local wormVariations = settings.startup["rampant-newEnemyWormVariations"].value
|
|
local wormTiers = settings.startup["rampant-newEnemyWormTiers"].value
|
|
local unitVariations = settings.startup["rampant-newEnemyUnitVariations"].value
|
|
local unitTiers = settings.startup["rampant-newEnemyUnitTiers"].value
|
|
|
|
constants.SPAWNER_EGG_TIMEOUT = constants.TICKS_A_SECOND * 5
|
|
|
|
constants.NEUTRAL_NEST_TIERS = nestTiers
|
|
constants.NEUTRAL_NEST_VARIATIONS = nestVariations
|
|
constants.NEUTRAL_WORM_TIERS = wormTiers
|
|
constants.NEUTRAL_WORM_VARIATIONS = wormVariations
|
|
constants.NEUTRAL_UNIT_TIERS = unitTiers
|
|
constants.NEUTRAL_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.ACID_NEST_TIERS = nestTiers
|
|
constants.ACID_NEST_VARIATIONS = nestVariations
|
|
constants.ACID_WORM_TIERS = wormTiers
|
|
constants.ACID_WORM_VARIATIONS = wormVariations
|
|
constants.ACID_UNIT_TIERS = unitTiers
|
|
constants.ACID_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.FIRE_NEST_TIERS = nestTiers
|
|
constants.FIRE_NEST_VARIATIONS = nestVariations
|
|
constants.FIRE_WORM_TIERS = wormTiers
|
|
constants.FIRE_WORM_VARIATIONS = wormVariations
|
|
constants.FIRE_UNIT_TIERS = unitTiers
|
|
constants.FIRE_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.PHYSICAL_NEST_TIERS = nestTiers
|
|
constants.PHYSICAL_NEST_VARIATIONS = nestVariations
|
|
constants.PHYSICAL_WORM_TIERS = wormTiers
|
|
constants.PHYSICAL_WORM_VARIATIONS = wormVariations
|
|
constants.PHYSICAL_UNIT_TIERS = unitTiers
|
|
constants.PHYSICAL_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.TROLL_NEST_TIERS = nestTiers
|
|
constants.TROLL_NEST_VARIATIONS = nestVariations
|
|
constants.TROLL_WORM_TIERS = wormTiers
|
|
constants.TROLL_WORM_VARIATIONS = wormVariations
|
|
constants.TROLL_UNIT_TIERS = unitTiers
|
|
constants.TROLL_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.SPAWNER_NEST_TIERS = nestTiers
|
|
constants.SPAWNER_NEST_VARIATIONS = nestVariations
|
|
constants.SPAWNER_WORM_TIERS = wormTiers
|
|
constants.SPAWNER_WORM_VARIATIONS = wormVariations
|
|
constants.SPAWNER_UNIT_TIERS = unitTiers
|
|
constants.SPAWNER_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.FAST_NEST_TIERS = nestTiers
|
|
constants.FAST_NEST_VARIATIONS = nestVariations
|
|
constants.FAST_WORM_TIERS = wormTiers
|
|
constants.FAST_WORM_VARIATIONS = wormVariations
|
|
constants.FAST_UNIT_TIERS = unitTiers
|
|
constants.FAST_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.SUICIDE_NEST_TIERS = nestTiers
|
|
constants.SUICIDE_NEST_VARIATIONS = nestVariations
|
|
constants.SUICIDE_WORM_TIERS = wormTiers
|
|
constants.SUICIDE_WORM_VARIATIONS = wormVariations
|
|
constants.SUICIDE_UNIT_TIERS = unitTiers
|
|
constants.SUICIDE_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.WASP_NEST_TIERS = nestTiers
|
|
constants.WASP_NEST_VARIATIONS = nestVariations
|
|
constants.WASP_WORM_TIERS = wormTiers
|
|
constants.WASP_WORM_VARIATIONS = wormVariations
|
|
constants.WASP_UNIT_TIERS = unitTiers
|
|
constants.WASP_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.POISON_NEST_TIERS = nestTiers
|
|
constants.POISON_NEST_VARIATIONS = nestVariations
|
|
constants.POISON_WORM_TIERS = wormTiers
|
|
constants.POISON_WORM_VARIATIONS = wormVariations
|
|
constants.POISON_UNIT_TIERS = unitTiers
|
|
constants.POISON_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.DECAYING_NEST_TIERS = nestTiers
|
|
constants.DECAYING_NEST_VARIATIONS = nestVariations
|
|
constants.DECAYING_WORM_TIERS = wormTiers
|
|
constants.DECAYING_WORM_VARIATIONS = wormVariations
|
|
constants.DECAYING_UNIT_TIERS = unitTiers
|
|
constants.DECAYING_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.UNDYING_NEST_TIERS = nestTiers
|
|
constants.UNDYING_NEST_VARIATIONS = nestVariations
|
|
constants.UNDYING_WORM_TIERS = wormTiers
|
|
constants.UNDYING_WORM_VARIATIONS = wormVariations
|
|
constants.UNDYING_UNIT_TIERS = unitTiers
|
|
constants.UNDYING_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.ELECTRIC_NEST_TIERS = nestTiers
|
|
constants.ELECTRIC_NEST_VARIATIONS = nestVariations
|
|
constants.ELECTRIC_WORM_TIERS = wormTiers
|
|
constants.ELECTRIC_WORM_VARIATIONS = wormVariations
|
|
constants.ELECTRIC_UNIT_TIERS = unitTiers
|
|
constants.ELECTRIC_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.ENERGY_THIEF_NEST_TIERS = nestTiers
|
|
constants.ENERGY_THIEF_NEST_VARIATIONS = nestVariations
|
|
constants.ENERGY_THIEF_WORM_TIERS = wormTiers
|
|
constants.ENERGY_THIEF_WORM_VARIATIONS = wormVariations
|
|
constants.ENERGY_THIEF_UNIT_TIERS = unitTiers
|
|
constants.ENERGY_THIEF_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.LASER_NEST_TIERS = nestTiers
|
|
constants.LASER_NEST_VARIATIONS = nestVariations
|
|
constants.LASER_WORM_TIERS = wormTiers
|
|
constants.LASER_WORM_VARIATIONS = wormVariations
|
|
constants.LASER_UNIT_TIERS = unitTiers
|
|
constants.LASER_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.INFERNO_NEST_TIERS = nestTiers
|
|
constants.INFERNO_NEST_VARIATIONS = nestVariations
|
|
constants.INFERNO_WORM_TIERS = wormTiers
|
|
constants.INFERNO_WORM_VARIATIONS = wormVariations
|
|
constants.INFERNO_UNIT_TIERS = unitTiers
|
|
constants.INFERNO_UNIT_VARIATIONS = unitVariations
|
|
|
|
constants.NUCLEAR_NEST_TIERS = nestTiers
|
|
constants.NUCLEAR_NEST_VARIATIONS = nestVariations
|
|
constants.NUCLEAR_WORM_TIERS = wormTiers
|
|
constants.NUCLEAR_WORM_VARIATIONS = wormVariations
|
|
constants.NUCLEAR_UNIT_TIERS = unitTiers
|
|
constants.NUCLEAR_UNIT_VARIATIONS = unitVariations
|
|
|
|
return constants
|