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Rampant/prototypes/utils/BeamUtils.lua

227 lines
8.5 KiB
Lua
Executable File

local beamUtils = {}
function beamUtils.makeBubble(attributes)
local name = attributes.name .. "-bubble-rampant"
data:extend({{
type = "explosion",
name = name,
flags = {"not-on-map"},
animation_speed = 1,
animations =
{
{
filename = "__base__/graphics/entity/laser-bubble/laser-bubble.png",
priority = "extra-high",
width = 8,
height = 8,
tint = attributes.tint2,
frame_count = 5
}
},
light = {intensity = 1, size = 10, color = attributes.tint2 or {r = 1.0, g = 1.0, b = 1.0}},
smoke = "smoke-fast",
smoke_count = 2,
smoke_slow_down_factor = 1
}})
return name
end
function beamUtils.makeLaser(attributes)
local name = attributes.name .. "-laser-rampant"
data:extend({{
type = "projectile",
name = name ,
flags = {"not-on-map"},
collision_box = attributes.collisionBox or {{-0.3, -1.1}, {0.3, 1.1}},
acceleration = attributes.acceleration or 0.03,
action =
{
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "create-entity",
entity_name = attributes.attackBubble or "laser-bubble"
},
{
type = "damage",
damage = { amount = attributes.damage or 5, type = attributes.damageType or "laser"}
}
}
}
},
light = {intensity = 0.5, size = 10},
animation =
{
filename = "__base__/graphics/entity/laser/laser-to-tint-medium.png",
tint = attributes.tint2 or {r=1.0, g=0.0, b=0.0},
frame_count = 1,
width = 12,
height = 33,
priority = "high",
blend_mode = "additive"
},
speed = 0.15
}})
return name
end
function beamUtils.makeBeam(attributes)
local result =
{
type = "beam",
flags = {"not-on-map"},
width = attributes.width or 0.5,
collision_box = attributes.collisionBox or {{-0.3, -1.1}, {0.3, 1.1}},
damage_interval = attributes.damageInterval or 20,
action =
{
type = "direct",
action_delivery =
{
type = "instant",
target_effects =
{
{
type = "damage",
damage = { amount = attributes.damage or 10, type = attributes.damageType or "electric"}
}
}
}
},
start =
{
filename = "__base__/graphics/entity/beam/tileable-beam-START.png",
line_length = 4,
width = 52,
height = 40,
frame_count = 16,
axially_symmetrical = false,
direction_count = 1,
shift = {-0.03125, 0},
hr_version = {
filename = "__base__/graphics/entity/beam/hr-tileable-beam-START.png",
line_length = 4,
width = 94,
height = 66,
frame_count = 16,
axially_symmetrical = false,
direction_count = 1,
shift = {0.53125, 0},
scale = 0.5,
}
},
ending =
{
filename = "__base__/graphics/entity/beam/tileable-beam-END.png",
line_length = 4,
width = 49,
height = 54,
frame_count = 16,
axially_symmetrical = false,
direction_count = 1,
shift = {-0.046875, 0},
hr_version = {
filename = "__base__/graphics/entity/beam/hr-tileable-beam-END.png",
line_length = 4,
width = 91,
height = 93,
frame_count = 16,
axially_symmetrical = false,
direction_count = 1,
shift = {-0.078125, -0.046875},
scale = 0.5,
}
},
head =
{
filename = "__base__/graphics/entity/beam/beam-head.png",
line_length = 16,
width = 45,
height = 39,
frame_count = 16,
animation_speed = 0.5,
blend_mode = "additive-soft",
},
tail =
{
filename = "__base__/graphics/entity/beam/beam-tail.png",
line_length = 16,
width = 45,
height = 39,
frame_count = 16,
blend_mode = "additive-soft",
},
body =
{
{
filename = "__base__/graphics/entity/beam/beam-body-1.png",
line_length = 16,
width = 45,
height = 39,
frame_count = 16,
blend_mode = "additive-soft",
},
{
filename = "__base__/graphics/entity/beam/beam-body-2.png",
line_length = 16,
width = 45,
height = 39,
frame_count = 16,
blend_mode = "additive-soft",
},
{
filename = "__base__/graphics/entity/beam/beam-body-3.png",
line_length = 16,
width = 45,
height = 39,
frame_count = 16,
blend_mode = "additive-soft",
},
{
filename = "__base__/graphics/entity/beam/beam-body-4.png",
line_length = 16,
width = 45,
height = 39,
frame_count = 16,
blend_mode = "additive-soft",
},
{
filename = "__base__/graphics/entity/beam/beam-body-5.png",
line_length = 16,
width = 45,
height = 39,
frame_count = 16,
blend_mode = "additive-soft",
},
{
filename = "__base__/graphics/entity/beam/beam-body-6.png",
line_length = 16,
width = 45,
height = 39,
frame_count = 16,
blend_mode = "additive-soft",
},
}
}
result.working_sound =
{
{
filename = "__base__/sound/fight/electric-beam.ogg",
volume = 0.7
}
}
local name = attributes.name .. "-beam-rampant"
result.name = name
data:extend({result})
return name
end
return beamUtils