1
0
mirror of https://github.com/veden/Rampant.git synced 2024-12-28 21:08:22 +02:00
Rampant/libs/MathUtils.lua

99 lines
2.3 KiB
Lua

local mathUtils = {}
-- imports
local constants = require("Constants")
-- constants
local TICKS_A_MINUTE = constants.TICKS_A_MINUTE
local INTERVAL_LOGIC = constants.INTERVAL_LOGIC
-- imported functions
local mMax = math.max
local mSqrt = math.sqrt
local mLog10 = math.log10
local mFloor = math.floor
local mRandom = math.random
-- module code
function mathUtils.roundToNearest(number, multiple)
local num = number + (multiple * 0.5)
return num - (num % multiple)
end
function mathUtils.randomTickEvent(tick, low, high)
local minutesToTick = mMax(high * mRandom(), low)
local nextTick = mathUtils.roundToNearest(TICKS_A_MINUTE * minutesToTick, INTERVAL_LOGIC)
return tick + nextTick
end
--[[
Used for gaussian random numbers
--]]
local function marsagliaPolarMethod(rg)
local iid1
local iid2
local q
repeat
if rg then
iid1 = 2 * rg() + -1
iid2 = 2 * rg() + -1
else
iid1 = 2 * mRandom() + -1
iid2 = 2 * mRandom() + -1
end
q = (iid1 * iid1) + (iid2 * iid2)
until (q ~= 0) and (q < 1)
local s = mSqrt((-2 * mLog10(q)) / q)
return iid1 * s
end
function mathUtils.gaussianRandom(mean, std_dev, rg)
return mean + (marsagliaPolarMethod(rg) * std_dev)
end
function mathUtils.gaussianRandomRange(mean, std_dev, min, max, rg)
local q
repeat
q = mathUtils.gaussianRandom(mean, std_dev, rg)
until (q >= min) and (q <= max)
return q
end
function mathUtils.positionToChunkOffset(position)
return mFloor(position.x * 0.03125), mFloor(position.y * 0.03125)
end
function mathUtils.euclideanDistanceNamed(p1, p2)
local xs = p1.x - p2.x
local ys = p1.y - p2.y
return ((xs * xs) + (ys * ys)) ^ 0.5
end
function mathUtils.euclideanDistancePoints(x1, y1, x2, y2)
local xs = x1 - x2
local ys = y1 - y2
return ((xs * xs) + (ys * ys)) ^ 0.5
end
function mathUtils.euclideanDistanceArray(p1, p2)
local xs = p1[1] - p2[1]
local ys = p1[2] - p2[2]
return ((xs * xs) + (ys * ys)) ^ 0.5
end
function mathUtils.distortPosition(position)
local xDistort = mathUtils.gaussianRandomRange(1, 0.5, 0, 2) - 1
local yDistort = mathUtils.gaussianRandomRange(1, 0.5, 0, 2) - 1
position.x = position.x + (xDistort * 48)
position.y = position.y + (yDistort * 48)
end
return mathUtils