mirror of
https://github.com/veden/Rampant.git
synced 2024-12-28 21:08:22 +02:00
99 lines
2.3 KiB
Lua
99 lines
2.3 KiB
Lua
local mathUtils = {}
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-- imports
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local constants = require("Constants")
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-- constants
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local TICKS_A_MINUTE = constants.TICKS_A_MINUTE
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local INTERVAL_LOGIC = constants.INTERVAL_LOGIC
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-- imported functions
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local mMax = math.max
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local mSqrt = math.sqrt
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local mLog10 = math.log10
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local mFloor = math.floor
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local mRandom = math.random
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-- module code
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function mathUtils.roundToNearest(number, multiple)
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local num = number + (multiple * 0.5)
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return num - (num % multiple)
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end
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function mathUtils.randomTickEvent(tick, low, high)
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local minutesToTick = mMax(high * mRandom(), low)
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local nextTick = mathUtils.roundToNearest(TICKS_A_MINUTE * minutesToTick, INTERVAL_LOGIC)
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return tick + nextTick
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end
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--[[
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Used for gaussian random numbers
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--]]
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local function marsagliaPolarMethod(rg)
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local iid1
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local iid2
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local q
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repeat
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if rg then
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iid1 = 2 * rg() + -1
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iid2 = 2 * rg() + -1
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else
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iid1 = 2 * mRandom() + -1
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iid2 = 2 * mRandom() + -1
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end
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q = (iid1 * iid1) + (iid2 * iid2)
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until (q ~= 0) and (q < 1)
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local s = mSqrt((-2 * mLog10(q)) / q)
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return iid1 * s
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end
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function mathUtils.gaussianRandom(mean, std_dev, rg)
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return mean + (marsagliaPolarMethod(rg) * std_dev)
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end
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function mathUtils.gaussianRandomRange(mean, std_dev, min, max, rg)
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local q
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repeat
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q = mathUtils.gaussianRandom(mean, std_dev, rg)
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until (q >= min) and (q <= max)
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return q
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end
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function mathUtils.positionToChunkOffset(position)
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return mFloor(position.x * 0.03125), mFloor(position.y * 0.03125)
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end
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function mathUtils.euclideanDistanceNamed(p1, p2)
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local xs = p1.x - p2.x
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local ys = p1.y - p2.y
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return ((xs * xs) + (ys * ys)) ^ 0.5
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end
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function mathUtils.euclideanDistancePoints(x1, y1, x2, y2)
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local xs = x1 - x2
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local ys = y1 - y2
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return ((xs * xs) + (ys * ys)) ^ 0.5
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end
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function mathUtils.euclideanDistanceArray(p1, p2)
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local xs = p1[1] - p2[1]
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local ys = p1[2] - p2[2]
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return ((xs * xs) + (ys * ys)) ^ 0.5
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end
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function mathUtils.distortPosition(position)
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local xDistort = mathUtils.gaussianRandomRange(1, 0.5, 0, 2) - 1
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local yDistort = mathUtils.gaussianRandomRange(1, 0.5, 0, 2) - 1
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position.x = position.x + (xDistort * 48)
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position.y = position.y + (yDistort * 48)
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end
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return mathUtils
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