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Rampant/libs/ChunkProcessor.lua

240 lines
8.4 KiB
Lua

-- Copyright (C) 2022 veden
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <https://www.gnu.org/licenses/>.
if (chunkProcessorG) then
return chunkProcessorG
end
local chunkProcessor = {}
-- imports
local chunkUtils = require("ChunkUtils")
local queryUtils = require("QueryUtils")
local mapUtils = require("MapUtils")
-- local constants = require("Constants")
-- constants
-- local CHUNK_SIZE = constants.CHUNK_SIZE
-- local HALF_CHUNK_SIZE = constants.HALF_CHUNK_SIZE
-- local QUARTER_CHUNK_SIZE = constants.QUARTER_CHUNK_SIZE
-- imported functions
local removeChunkFromMap = mapUtils.removeChunkFromMap
local setPositionInQuery = queryUtils.setPositionInQuery
local registerEnemyBaseStructure = chunkUtils.registerEnemyBaseStructure
local unregisterEnemyBaseStructure = chunkUtils.unregisterEnemyBaseStructure
local createChunk = chunkUtils.createChunk
local initialScan = chunkUtils.initialScan
local chunkPassScan = chunkUtils.chunkPassScan
local next = next
local table_size = table_size
local tRemove = table.remove
local tInsert = table.insert
local mCeil = math.ceil
-- module code
local function findInsertionPoint(processQueue, chunk)
local low = 1
local high = #processQueue
local pivot
while (low <= high) do
pivot = mCeil((low + high) * 0.5)
local pivotChunk = processQueue[pivot]
if (pivotChunk.dOrigin > chunk.dOrigin) then
high = pivot - 1
elseif (pivotChunk.dOrigin <= chunk.dOrigin) then
low = pivot + 1
end
end
return low
end
local function removeProcessQueueChunk(processQueue, chunk)
local insertionPoint = findInsertionPoint(processQueue, chunk)
if insertionPoint > #processQueue then
insertionPoint = insertionPoint - 1
end
for i=insertionPoint,1,-1 do
local pqChunk = processQueue[i]
if pqChunk.id == chunk.id then
tRemove(processQueue, i)
return
elseif pqChunk.dOrigin < chunk.dOrigin then
return
end
end
end
function chunkProcessor.processPendingChunks(universe, tick, flush)
local pendingChunks = universe.pendingChunks
local eventId = universe.chunkProcessorIterator
local event
if not eventId then
eventId, event = next(pendingChunks, nil)
else
event = pendingChunks[eventId]
end
local endCount = 1
if flush then
endCount = table_size(pendingChunks)
eventId, event = next(pendingChunks, nil)
end
for _=1,endCount do
if not eventId then
universe.chunkProcessorIterator = nil
if (table_size(pendingChunks) == 0) then
-- this is needed as the next command remembers the max length a table has been
universe.pendingChunks = {}
end
break
else
if not flush and (event.tick > tick) then
universe.chunkProcessorIterator = eventId
return
end
local newEventId, newEvent = next(pendingChunks, eventId)
pendingChunks[eventId] = nil
local map = event.map
if not map.surface.valid then
universe.chunkProcessorIterator = newEventId
return
end
local topLeft = event.area.left_top
local x = topLeft.x
local y = topLeft.y
if not map[x] then
map[x] = {}
end
if map[x][y] then
local oldChunk = map[x][y]
local chunk = initialScan(oldChunk, map, tick)
if (chunk == -1) then
removeProcessQueueChunk(map.processQueue, oldChunk)
removeChunkFromMap(map, x, y, oldChunk.id)
end
else
local initialChunk = createChunk(map, x, y)
map[x][y] = initialChunk
universe.chunkIdToChunk[initialChunk.id] = initialChunk
local chunk = initialScan(initialChunk, map, tick)
if (chunk ~= -1) then
tInsert(
map.processQueue,
findInsertionPoint(map.processQueue, chunk),
chunk
)
else
map[x][y] = nil
universe.chunkIdToChunk[initialChunk.id] = nil
end
end
eventId = newEventId
event = newEvent
end
end
universe.chunkProcessorIterator = eventId
end
function chunkProcessor.processPendingUpgrades(universe, tick)
local entityId = universe.pendingUpgradeIterator
local entityData
if not entityId then
entityId, entityData = next(universe.pendingUpgrades, nil)
else
entityData = universe.pendingUpgrades[entityId]
end
if not entityId then
universe.pendingUpgradeIterator = nil
if table_size(universe.pendingUpgrades) == 0 then
universe.pendingUpgrades = {}
end
else
local entity = entityData.entity
if entity.valid then
universe.pendingUpgradeIterator = next(universe.pendingUpgrades, entityId)
universe.pendingUpgrades[entityId] = nil
local surface = entity.surface
local query = universe.ppuUpgradeEntityQuery
local position = entityData.position or entity.position
query.name = entityData.name
unregisterEnemyBaseStructure(entityData.map, entity, nil, true)
entity.destroy()
local foundPosition = surface.find_non_colliding_position(universe.buildingSpaceLookup[entityData.name],
position,
2,
1,
true)
setPositionInQuery(query, foundPosition or position)
local createdEntity = surface.create_entity(query)
if createdEntity and createdEntity.valid then
registerEnemyBaseStructure(entityData.map, createdEntity, tick, entityData.base, true)
if remote.interfaces["kr-creep"] then
remote.call("kr-creep", "spawn_creep_at_position", surface, foundPosition or position)
end
end
else
universe.pendingUpgradeIterator = next(universe.pendingUpgrades, entityId)
universe.pendingUpgrades[entityId] = nil
end
end
end
function chunkProcessor.processScanChunks(universe)
local chunkId = universe.chunkToPassScanIterator
local chunkPack
if not chunkId then
chunkId, chunkPack = next(universe.chunkToPassScan, nil)
else
chunkPack = universe.chunkToPassScan[chunkId]
end
if not chunkId then
universe.chunkToPassScanIterator = nil
if (table_size(universe.chunkToPassScan) == 0) then
-- this is needed as the next command remembers the max length a table has been
universe.chunkToPassScan = {}
end
else
universe.chunkToPassScanIterator = next(universe.chunkToPassScan, chunkId)
universe.chunkToPassScan[chunkId] = nil
local map = chunkPack.map
if not map.surface.valid then
return
end
local chunk = chunkPack.chunk
if (chunkPassScan(chunk, map) == -1) then
removeProcessQueueChunk(map.processQueue, chunk)
removeChunkFromMap(map, chunk.x, chunk.y, chunk.id)
end
end
end
chunkProcessorG = chunkProcessor
return chunkProcessor