mirror of
https://github.com/veden/Rampant.git
synced 2024-12-26 20:54:12 +02:00
671 lines
21 KiB
Lua
671 lines
21 KiB
Lua
-- Copyright (C) 2022 veden
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-- This program is free software: you can redistribute it and/or modify
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-- it under the terms of the GNU General Public License as published by
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-- the Free Software Foundation, either version 3 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU General Public License for more details.
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-- You should have received a copy of the GNU General Public License
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-- along with this program. If not, see <https://www.gnu.org/licenses/>.
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if chunkPropertyUtilsG then
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return chunkPropertyUtilsG
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end
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local chunkPropertyUtils = {}
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local constants = require("Constants")
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local mathUtils = require("MathUtils")
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-- constants
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local COOLDOWN_DRAIN = constants.COOLDOWN_DRAIN
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local RAIDING_MINIMUM_BASE_THRESHOLD = constants.RAIDING_MINIMUM_BASE_THRESHOLD
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local PLAYER_PHEROMONE = constants.PLAYER_PHEROMONE
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local BASE_PHEROMONE = constants.BASE_PHEROMONE
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local MOVEMENT_GENERATOR_PERSISTANCE = constants.MOVEMENT_GENERATOR_PERSISTANCE
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local CHUNK_ALL_DIRECTIONS = constants.CHUNK_ALL_DIRECTIONS
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local MAGIC_MAXIMUM_NUMBER = constants.MAGIC_MAXIMUM_NUMBER
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-- imported functions
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local manhattenDistancePoints = mathUtils.manhattenDistancePoints
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local mMin = math.min
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-- module code
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function chunkPropertyUtils.getTurretCount(map, chunk)
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return map.chunkToTurrets[chunk.id] or 0
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end
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function chunkPropertyUtils.getTrapCount(map, chunk)
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return map.chunkToTraps[chunk.id] or 0
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end
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function chunkPropertyUtils.getUtilityCount(map, chunk)
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return map.chunkToUtilities[chunk.id] or 0
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end
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function chunkPropertyUtils.getHiveCount(map, chunk)
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return map.chunkToHives[chunk.id] or 0
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end
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function chunkPropertyUtils.addTurretCount(map, chunk, unitNumber)
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map.activeSurface = true
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if not map.chunkToTurretIds[chunk.id] then
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map.chunkToTurretIds[chunk.id] = {}
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end
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if not map.chunkToTurretIds[chunk.id][unitNumber] then
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map.chunkToTurretIds[chunk.id][unitNumber] = true
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map.chunkToTurrets[chunk.id] = (map.chunkToTurrets[chunk.id] or 0) + 1
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return true
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end
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return false
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end
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function chunkPropertyUtils.removeTurretCount(map, chunk, unitNumber)
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if map.chunkToTurretIds[chunk.id] and map.chunkToTurretIds[chunk.id][unitNumber] then
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map.chunkToTurretIds[chunk.id][unitNumber] = nil
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map.chunkToTurrets[chunk.id] = map.chunkToTurrets[chunk.id] - 1
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if map.chunkToTurrets[chunk.id] == 0 then
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map.chunkToTurretIds[chunk.id] = nil
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map.chunkToTurrets[chunk.id] = nil
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end
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return true
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end
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return false
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end
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function chunkPropertyUtils.addTrapCount(map, chunk, unitNumber)
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map.activeSurface = true
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if not map.chunkToTrapIds[chunk.id] then
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map.chunkToTrapIds[chunk.id] = {}
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end
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if not map.chunkToTrapIds[chunk.id][unitNumber] then
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map.chunkToTrapIds[chunk.id][unitNumber] = true
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map.chunkToTraps[chunk.id] = (map.chunkToTraps[chunk.id] or 0) + 1
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return true
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end
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return false
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end
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function chunkPropertyUtils.removeTrapCount(map, chunk, unitNumber)
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if map.chunkToTrapIds[chunk.id] and map.chunkToTrapIds[chunk.id][unitNumber] then
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map.chunkToTrapIds[chunk.id][unitNumber] = nil
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map.chunkToTraps[chunk.id] = map.chunkToTraps[chunk.id] - 1
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if map.chunkToTraps[chunk.id] == 0 then
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map.chunkToTrapIds[chunk.id] = nil
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map.chunkToTraps[chunk.id] = nil
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end
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return true
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end
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return false
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end
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function chunkPropertyUtils.addUtilitiesCount(map, chunk, unitNumber)
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map.activeSurface = true
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if not map.chunkToUtilityIds[chunk.id] then
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map.chunkToUtilityIds[chunk.id] = {}
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end
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if not map.chunkToUtilityIds[chunk.id][unitNumber] then
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map.chunkToUtilityIds[chunk.id][unitNumber] = true
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map.chunkToUtilities[chunk.id] = (map.chunkToUtilities[chunk.id] or 0) + 1
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return true
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end
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return false
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end
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function chunkPropertyUtils.removeUtilitiesCount(map, chunk, unitNumber)
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if map.chunkToUtilityIds[chunk.id] and map.chunkToUtilityIds[chunk.id][unitNumber] then
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map.chunkToUtilityIds[chunk.id][unitNumber] = nil
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map.chunkToUtilities[chunk.id] = map.chunkToUtilities[chunk.id] - 1
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if map.chunkToUtilities[chunk.id] == 0 then
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map.chunkToUtilityIds[chunk.id] = nil
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map.chunkToUtilities[chunk.id] = nil
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end
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return true
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end
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return false
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end
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function chunkPropertyUtils.addHiveCount(map, chunk, unitNumber)
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map.activeSurface = true
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if not map.chunkToHiveIds[chunk.id] then
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map.chunkToHiveIds[chunk.id] = {}
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end
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if not map.chunkToHiveIds[chunk.id][unitNumber] then
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map.chunkToHiveIds[chunk.id][unitNumber] = true
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map.chunkToHives[chunk.id] = (map.chunkToHives[chunk.id] or 0) + 1
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return true
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end
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return false
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end
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function chunkPropertyUtils.removeHiveCount(map, chunk, unitNumber)
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if map.chunkToHiveIds[chunk.id] and map.chunkToHiveIds[chunk.id][unitNumber] then
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map.chunkToHiveIds[chunk.id][unitNumber] = nil
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map.chunkToHives[chunk.id] = map.chunkToHives[chunk.id] - 1
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if map.chunkToHives[chunk.id] == 0 then
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map.chunkToHiveIds[chunk.id] = nil
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map.chunkToHives[chunk.id] = nil
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end
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return true
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end
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return false
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end
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function chunkPropertyUtils.addNestCount(map, chunk, unitNumber)
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map.activeSurface = true
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local chunkId = chunk.id
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if not map.chunkToNestIds[chunkId] then
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map.chunkToNestIds[chunkId] = {}
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end
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if not map.chunkToNestIds[chunkId][unitNumber] then
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map.chunkToNestIds[chunkId][unitNumber] = true
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local cToN = map.universe.chunkToNests
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local pack = cToN[chunkId]
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if not pack then
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cToN[chunkId] = {
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map = map,
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v = 0
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}
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end
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cToN[chunkId].v = cToN[chunkId].v + 1
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return true
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end
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return false
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end
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function chunkPropertyUtils.removeNestCount(map, chunk, unitNumber)
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local chunkId = chunk.id
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if map.chunkToNestIds[chunkId] and map.chunkToNestIds[chunkId][unitNumber] then
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map.chunkToNestIds[chunkId][unitNumber] = nil
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local cToN = map.universe.chunkToNests
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cToN[chunkId].v = cToN[chunkId].v - 1
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if cToN[chunkId].v == 0 then
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map.chunkToNestIds[chunkId] = nil
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cToN[chunkId] = nil
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if (map.universe.processMigrationIterator == chunkId) then
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map.universe.processMigrationIterator = nil
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end
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if (map.universe.processNestIterator == chunkId) then
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map.universe.processNestIterator = nil
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end
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end
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return true
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end
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return false
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end
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function chunkPropertyUtils.getNestCount(map, chunk)
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local nestPack = map.universe.chunkToNests[chunk.id]
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if not nestPack then
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return 0
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end
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return nestPack.v
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end
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function chunkPropertyUtils.getChunkBase(map, chunk)
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return map.chunkToBase[chunk.id]
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end
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function chunkPropertyUtils.removeChunkBase(map, chunk, base)
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if map.chunkToBase[chunk.id] then
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base.chunkCount = base.chunkCount - 1
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map.chunkToBase[chunk.id] = nil
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end
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end
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function chunkPropertyUtils.setChunkBase(map, chunk, base)
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if not map.chunkToBase[chunk.id] then
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base.chunkCount = base.chunkCount + 1
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map.chunkToBase[chunk.id] = base
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end
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end
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function chunkPropertyUtils.getEnemyStructureCount(map, chunk)
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local nests = 0
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local nestPack = map.universe.chunkToNests[chunk.id]
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if nestPack then
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nests = nestPack.v
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end
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return nests + (map.chunkToTurrets[chunk.id] or 0) + (map.chunkToTraps[chunk.id] or 0) +
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(map.chunkToUtilities[chunk.id] or 0) + (map.chunkToHives[chunk.id] or 0)
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end
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function chunkPropertyUtils.setDrainPylons(map, entity1, entity2)
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local pair = {entity1, entity2}
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map.drainPylons[entity1.unit_number] = pair
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map.drainPylons[entity2.unit_number] = pair
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end
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function chunkPropertyUtils.removeDrainPylons(map, unitNumber)
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local pair = map.drainPylons[unitNumber]
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if pair then
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local target = pair[1]
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local pole = pair[2]
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if target.unit_number == unitNumber then
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map.drainPylons[unitNumber] = nil
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if pole.valid then
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map.drainPylons[pole.unit_number] = nil
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pole.destroy()
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end
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elseif (pole.unit_number == unitNumber) then
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map.drainPylons[unitNumber] = nil
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if target.valid then
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map.drainPylons[target.unit_number] = nil
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target.die()
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end
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end
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end
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end
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function chunkPropertyUtils.getDrainPylonPair(map, unitNumber)
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return map.drainPylons[unitNumber]
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end
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function chunkPropertyUtils.isDrained(map, chunk, tick)
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local pack = map.universe.chunkToDrained[chunk.id]
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if not pack then
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return false
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end
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return (tick - pack.tick) < COOLDOWN_DRAIN
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end
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function chunkPropertyUtils.setDrainedTick(map, chunk, tick)
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local chunkId = chunk.id
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local pack = map.universe.chunkToDrained[chunkId]
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if not pack then
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pack = {
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map = map,
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tick = 0
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}
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map.universe.chunkToDrained[chunkId] = pack
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end
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pack.tick = tick
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end
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function chunkPropertyUtils.getRetreatTick(map, chunk)
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local pack = map.universe.chunkToRetreats[chunk.id]
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if not pack then
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return 0
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end
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return pack.tick
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end
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function chunkPropertyUtils.getRallyTick(map, chunk)
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local pack = map.universe.chunkToRallys[chunk.id]
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if not pack then
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return 0
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end
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return pack.tick
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end
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function chunkPropertyUtils.setRallyTick(map, chunk, tick)
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local chunkId = chunk.id
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local pack = map.universe.chunkToRallys[chunkId]
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if not pack then
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pack = {
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map = map,
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tick = tick
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}
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map.universe.chunkToRallys[chunkId] = pack
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end
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pack.tick = tick
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end
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function chunkPropertyUtils.setRetreatTick(map, chunk, tick)
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local chunkId = chunk.id
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local pack = map.universe.chunkToRetreats[chunkId]
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if not pack then
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pack = {
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map = map,
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tick = tick
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}
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map.universe.chunkToRetreats[chunkId] = pack
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end
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pack.tick = tick
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end
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function chunkPropertyUtils.setResourceGenerator(map, chunk, resourceGenerator)
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if (resourceGenerator <= 0) then
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map.chunkToResource[chunk.id] = nil
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else
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map.chunkToResource[chunk.id] = resourceGenerator
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end
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end
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function chunkPropertyUtils.getResourceGenerator(map, chunk)
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return map.chunkToResource[chunk.id] or 0
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end
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function chunkPropertyUtils.addResourceGenerator(map, chunk, delta)
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map.chunkToResource[chunk.id] = (map.chunkToResource[chunk.id] or 0) + delta
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end
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function chunkPropertyUtils.getDeathGeneratorRating(map, chunk)
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return 1 - (map.chunkToDeathGenerator[chunk.id] or 0)
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end
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function chunkPropertyUtils.getDeathGenerator(map, chunk)
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return map.chunkToDeathGenerator[chunk.id] or 0
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end
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function chunkPropertyUtils.getPassable(map, chunk)
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return map.chunkToPassable[chunk.id] or CHUNK_ALL_DIRECTIONS
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end
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function chunkPropertyUtils.getRaidNestActiveness(map, chunk)
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local activeness = map.universe.chunkToActiveRaidNest[chunk.id]
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if not activeness then
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return 0
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end
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return activeness.v or 0
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end
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function chunkPropertyUtils.setRaidNestActiveness(map, chunk, value, base)
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local universe = map.universe
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if (value <= 0) then
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if universe.chunkToActiveRaidNest[chunk.id] then
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base.activeRaidNests = base.activeRaidNests - 1
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end
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if (universe.processActiveRaidSpawnerIterator == chunk.id) then
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universe.processActiveRaidSpawnerIterator = nil
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end
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universe.chunkToActiveRaidNest[chunk.id] = nil
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else
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if not universe.chunkToActiveRaidNest[chunk.id] then
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base.activeRaidNests = base.activeRaidNests + 1
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universe.chunkToActiveRaidNest[chunk.id] = {
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map = map,
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v = 0
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}
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end
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universe.chunkToActiveRaidNest[chunk.id].v = value
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end
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end
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function chunkPropertyUtils.getNestActiveness(map, chunk)
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local activeness = map.universe.chunkToActiveNest[chunk.id]
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if not activeness then
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return 0
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end
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return activeness.v or 0
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end
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function chunkPropertyUtils.setNestActiveness(map, chunk, value, base)
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local universe = map.universe
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if (value <= 0) then
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if universe.chunkToActiveNest[chunk.id] then
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base.activeNests = base.activeNests - 1
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end
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if (universe.processActiveSpawnerIterator == chunk.id) then
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universe.processActiveSpawnerIterator = nil
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end
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universe.chunkToActiveNest[chunk.id] = nil
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else
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if not universe.chunkToActiveNest[chunk.id] then
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base.activeNests = base.activeNests + 1
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universe.chunkToActiveNest[chunk.id] = {
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map = map,
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v = 0
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}
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end
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universe.chunkToActiveNest[chunk.id].v = value
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end
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end
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function chunkPropertyUtils.setPassable(map, chunk, value)
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if (value == CHUNK_ALL_DIRECTIONS) then
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map.chunkToPassable[chunk.id] = nil
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else
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map.chunkToPassable[chunk.id] = value
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end
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end
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function chunkPropertyUtils.getPathRating(map, chunk)
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return map.chunkToPathRating[chunk.id] or 1
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end
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function chunkPropertyUtils.setPathRating(map, chunk, value)
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if (value == 1) then
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map.chunkToPathRating[chunk.id] = nil
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else
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map.chunkToPathRating[chunk.id] = value
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end
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end
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function chunkPropertyUtils.addDeathGenerator(map, chunk, value)
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local v = (map.chunkToDeathGenerator[chunk.id] or 0) + value
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if (v >= 1) then
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v = 0.9999
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end
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map.chunkToDeathGenerator[chunk.id] = v
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end
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function chunkPropertyUtils.setDeathGenerator(map, chunk, value)
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if (value <= 0) then
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map.chunkToDeathGenerator[chunk.id] = nil
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else
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map.chunkToDeathGenerator[chunk.id] = value
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end
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end
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function chunkPropertyUtils.addVictoryGenerator(map, chunk, value)
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local cToV = map.universe.chunkToVictory
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local chunkId = chunk.id
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if not cToV[chunkId] then
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cToV[chunkId] = {
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map = map,
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v = 0
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}
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end
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cToV[chunkId].v = cToV[chunkId].v + value
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end
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function chunkPropertyUtils.decayDeathGenerator(map, chunk)
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local gen = map.chunkToDeathGenerator[chunk.id]
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if gen then
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local v = gen * MOVEMENT_GENERATOR_PERSISTANCE
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if v <= 0.001 then
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map.chunkToDeathGenerator[chunk.id] = nil
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else
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map.chunkToDeathGenerator[chunk.id] = v
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end
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end
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end
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function chunkPropertyUtils.addPlayerToChunk(map, chunk, name)
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local playerCountChunks = map.chunkToPlayerCount
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local playerChunk = map.playerToChunk[name]
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if not playerChunk then
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map.playerToChunk[name] = chunk
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local playerCount = playerCountChunks[chunk.id]
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if not playerCount then
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playerCountChunks[chunk.id] = 1
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else
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playerCountChunks[chunk.id] = playerCount + 1
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end
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elseif (playerChunk.id ~= chunk.id) then
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map.playerToChunk[name] = chunk
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local playerCount = playerCountChunks[playerChunk.id]
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if playerCount then
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chunkPropertyUtils.setPlayersOnChunk(map, playerChunk, playerCount - 1)
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end
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playerCount = playerCountChunks[chunk.id]
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if not playerCount then
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playerCountChunks[chunk.id] = 1
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else
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playerCountChunks[chunk.id] = playerCount + 1
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end
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end
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end
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function chunkPropertyUtils.setPlayersOnChunk(map, chunk, value)
|
|
if (value <= 0) then
|
|
map.chunkToPlayerCount[chunk.id] = nil
|
|
else
|
|
map.chunkToPlayerCount[chunk.id] = value
|
|
end
|
|
end
|
|
|
|
function chunkPropertyUtils.getPlayersOnChunk(map, chunk)
|
|
return map.chunkToPlayerCount[chunk.id] or 0
|
|
end
|
|
|
|
function chunkPropertyUtils.getPlayerBaseGenerator(map, chunk)
|
|
return map.chunkToPlayerBase[chunk.id] or 0
|
|
end
|
|
|
|
function chunkPropertyUtils.addSquadToChunk(map, chunk, squad)
|
|
local chunkToSquad = map.chunkToSquad
|
|
|
|
if (chunk ~= -1) and ((squad.chunk == -1) or (squad.chunk.id ~= chunk.id)) then
|
|
chunkPropertyUtils.removeSquadFromChunk(map, squad)
|
|
local squads = chunkToSquad[chunk.id]
|
|
if not squads then
|
|
squads = {}
|
|
chunkToSquad[chunk.id] = squads
|
|
end
|
|
squads[squad.groupNumber] = squad
|
|
squad.chunk = chunk
|
|
end
|
|
end
|
|
|
|
function chunkPropertyUtils.removeSquadFromChunk(map, squad)
|
|
local chunkToSquad = map.chunkToSquad
|
|
local chunk = squad.chunk
|
|
if (chunk ~= -1) then
|
|
local squads = chunkToSquad[chunk.id]
|
|
if squads then
|
|
squads[squad.groupNumber] = nil
|
|
if (table_size(squads) == 0) then
|
|
chunkToSquad[chunk.id] = nil
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function chunkPropertyUtils.getSquadsOnChunk(map, chunk)
|
|
return map.chunkToSquad[chunk.id] or map.emptySquadsOnChunk
|
|
end
|
|
|
|
function chunkPropertyUtils.setPlayerBaseGenerator(map, chunk, playerGenerator)
|
|
if (playerGenerator <= 0) then
|
|
map.chunkToPlayerBase[chunk.id] = nil
|
|
else
|
|
map.chunkToPlayerBase[chunk.id] = playerGenerator
|
|
end
|
|
end
|
|
|
|
function chunkPropertyUtils.addPlayerBaseGenerator(map, chunk, playerGenerator)
|
|
map.chunkToPlayerBase[chunk.id] = (map.chunkToPlayerBase[chunk.id] or 0) + playerGenerator
|
|
end
|
|
|
|
function chunkPropertyUtils.findNearbyBase(map, chunk)
|
|
local x = chunk.x
|
|
local y = chunk.y
|
|
|
|
local foundBase = chunkPropertyUtils.getChunkBase(map, chunk)
|
|
if foundBase then
|
|
return foundBase
|
|
end
|
|
|
|
local closest = MAGIC_MAXIMUM_NUMBER
|
|
for _, base in pairs(map.bases) do
|
|
local distance = manhattenDistancePoints(base.x, base.y, x, y)
|
|
if (distance <= base.distanceThreshold) and (distance < closest) then
|
|
closest = distance
|
|
foundBase = base
|
|
end
|
|
end
|
|
|
|
return foundBase
|
|
end
|
|
|
|
function chunkPropertyUtils.findNearbyBaseByPosition(map, x, y)
|
|
local foundBase
|
|
|
|
local closest = MAGIC_MAXIMUM_NUMBER
|
|
for _, base in pairs(map.bases) do
|
|
local distance = manhattenDistancePoints(base.x, base.y, x, y)
|
|
if (distance <= base.distanceThreshold) and (distance < closest) then
|
|
closest = distance
|
|
foundBase = base
|
|
end
|
|
end
|
|
|
|
return foundBase
|
|
end
|
|
|
|
function chunkPropertyUtils.processNestActiveness(map, chunk)
|
|
local nests = chunkPropertyUtils.getNestCount(map, chunk)
|
|
local base = chunkPropertyUtils.findNearbyBase(map, chunk)
|
|
if (nests > 0) then
|
|
local surface = map.surface
|
|
local activeness = chunkPropertyUtils.getNestActiveness(map, chunk)
|
|
local universe = map.universe
|
|
local raidActiveness = chunkPropertyUtils.getRaidNestActiveness(map, chunk)
|
|
if universe.attackUsePlayer and (chunk[PLAYER_PHEROMONE] > universe.attackPlayerThreshold) then
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, mMin(activeness + 5, 20), base)
|
|
elseif (chunk[BASE_PHEROMONE] > 0) then
|
|
if (surface.get_pollution(chunk) > 0) then
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, mMin(activeness + 5, 20), base)
|
|
else
|
|
local x = chunk.x
|
|
local y = chunk.y
|
|
local position = {x=0,y=0}
|
|
position.x = x + 32
|
|
position.y = y
|
|
if (surface.get_pollution(position) > 0) then
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, mMin(activeness + 5, 20), base)
|
|
else
|
|
position.x = x - 32
|
|
if (surface.get_pollution(position) > 0) then
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, mMin(activeness + 5, 20), base)
|
|
else
|
|
position.x = x
|
|
position.y = y - 32
|
|
if (surface.get_pollution(position) > 0) then
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, mMin(activeness + 5, 20), base)
|
|
else
|
|
position.y = y + 32
|
|
if (surface.get_pollution(position) > 0) then
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, mMin(activeness + 5, 20), base)
|
|
else
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, activeness - 2, base)
|
|
if (chunk[BASE_PHEROMONE] > RAIDING_MINIMUM_BASE_THRESHOLD) then
|
|
chunkPropertyUtils.setRaidNestActiveness(map, chunk, mMin(raidActiveness + 3, 20), base)
|
|
else
|
|
chunkPropertyUtils.setRaidNestActiveness(map, chunk, raidActiveness - 1, base)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
else
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, activeness - 5, base)
|
|
chunkPropertyUtils.setRaidNestActiveness(map, chunk, raidActiveness - 5, base)
|
|
end
|
|
elseif base then
|
|
chunkPropertyUtils.setNestActiveness(map, chunk, 0, base)
|
|
chunkPropertyUtils.setRaidNestActiveness(map, chunk, 0, base)
|
|
end
|
|
end
|
|
|
|
|
|
chunkPropertyUtilsG = chunkPropertyUtils
|
|
return chunkPropertyUtils
|