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AIAttackWave.lua
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still need base processing, neutral worms, and converting existing
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2018-01-19 23:15:13 -08:00 |
AIPlanning.lua
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Merge branch 'enemys'
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2018-01-26 00:01:25 -08:00 |
AIPredicates.lua
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reworked squads to work with chunks
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2018-01-13 21:48:21 -08:00 |
BaseUtils.lua
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fix for null group and setting options
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2018-01-27 17:02:33 -08:00 |
ChunkProcessor.lua
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Add base garbage collection and colors for the types
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2018-01-25 21:13:47 -08:00 |
ChunkPropertyUtils.lua
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working on uni classes, still need base and entity upgrade logic finished
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2018-01-15 23:21:12 -08:00 |
ChunkUtils.lua
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fix kamikaze and deadzones
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2018-01-27 12:57:50 -08:00 |
Constants.lua
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fix for null group and setting options
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2018-01-27 17:02:33 -08:00 |
Interop.lua
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working item collector complex entity
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2017-08-08 01:19:51 -07:00 |
MapProcessor.lua
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first draft ready
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2018-01-25 23:55:09 -08:00 |
MapUtils.lua
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working on uni classes, still need base and entity upgrade logic finished
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2018-01-15 23:21:12 -08:00 |
MathUtils.lua
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Add base garbage collection and colors for the types
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2018-01-25 21:13:47 -08:00 |
MovementUtils.lua
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reworked squads to work with chunks
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2018-01-13 21:48:21 -08:00 |
NestUtils.lua
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upgrade unit spawner work started
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2018-01-13 23:07:29 -08:00 |
PheromoneUtils.lua
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added base detection, creation, and removal. needs base location on register
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2018-01-14 23:41:55 -08:00 |
PlayerUtils.lua
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working adjustments and refactoring
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2017-11-20 23:27:03 -08:00 |
SquadAttack.lua
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added base detection, creation, and removal. needs base location on register
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2018-01-14 23:41:55 -08:00 |
SquadDefense.lua
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added base detection, creation, and removal. needs base location on register
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2018-01-14 23:41:55 -08:00 |
StringUtils.lua
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need to figure out spawner scaling and fix spitter. remove autoplace
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2018-01-18 23:25:32 -08:00 |
TendrilUtils.lua
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reworked squads to work with chunks
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2018-01-13 21:48:21 -08:00 |
TunnelUtils.lua
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reworked squads to work with chunks
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2018-01-13 21:48:21 -08:00 |
UnitGroupUtils.lua
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fix for null group and setting options
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2018-01-27 17:02:33 -08:00 |